Bug Reports XMage 1.4.42 SOFTWARE
by BetaSteward
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by Sulamies » 16 Feb 2020, 20:22
I have gotten this error 100% in every match i've had this situation happen. It's not just this version of Xmage - it has happened before also.
I Brainstorm -> Manipulate Fate -> the draw a card gives me the card on top that i knew was on top with Brainstorm.
Last match today 16.2.2020 i could setup a Force of Will because i knew one of my 2-of Narset's will be on top from my Brainstorm after i use Manipulate Fate because the shuffler for some reason keeps the top card in place for the 'draw a card'.
My guess is that the draw a card is coded before the shuffle.
Fixed in the next release.
I Brainstorm -> Manipulate Fate -> the draw a card gives me the card on top that i knew was on top with Brainstorm.
Last match today 16.2.2020 i could setup a Force of Will because i knew one of my 2-of Narset's will be on top from my Brainstorm after i use Manipulate Fate because the shuffler for some reason keeps the top card in place for the 'draw a card'.
My guess is that the draw a card is coded before the shuffle.
Fixed in the next release.
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by billyG da greatest » 21 Feb 2020, 07:06
Tax effects like thalia trinisphere sphere of resistance etc, and sometimes daze just cause the game to freeze.
pretty hard to stomp people at legacy if the game freeze so
maybe a hotfix cause like those important cards for lots of decks
this just start happening in 1.4.42V4 so it probably the
'Improved monohybrid mana' stuff from the patch notes where it try to figure out how to pay.
game freeze and repeatable every time a thalia or sphere hit board. you can test urself
thanks jaydi and others
Devs: fixed in 42v5 version
pretty hard to stomp people at legacy if the game freeze so
maybe a hotfix cause like those important cards for lots of decks
this just start happening in 1.4.42V4 so it probably the
'Improved monohybrid mana' stuff from the patch notes where it try to figure out how to pay.
game freeze and repeatable every time a thalia or sphere hit board. you can test urself
thanks jaydi and others
Devs: fixed in 42v5 version
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by Blinky101 » 21 Feb 2020, 18:02
The way commanders go back to the command zone isn't being correctly implemented. If something like Thasssa, Deep-Dwelling, Prison Realm, Cloudshift etc, targets a commander, the following should happen:
1) Ability tries to exile it, commander's owner gets a chance to respond by putting in the command zone
2) When the ability that originally exiled it tries to put it back on the battlefiled, IT SHOULD GO THERE EVEN IF IT WENT TO THE COMMAND ZONE INSTEAD.
eg, I use Prison Realm to exile Player B's commander. He puts it in the command zone, then later Prison Realm is destroyed. Then, his commander should go back to the battlefield.
At the moment, this does not happen and the commander remains exiled
1) Ability tries to exile it, commander's owner gets a chance to respond by putting in the command zone
2) When the ability that originally exiled it tries to put it back on the battlefiled, IT SHOULD GO THERE EVEN IF IT WENT TO THE COMMAND ZONE INSTEAD.
eg, I use Prison Realm to exile Player B's commander. He puts it in the command zone, then later Prison Realm is destroyed. Then, his commander should go back to the battlefield.
At the moment, this does not happen and the commander remains exiled
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by BrassAngel42 » 22 Feb 2020, 05:42
The computer will continuously use Basalt Monolith to get 3 mana to spend to untap it to tap it to get 3 mana to spend to untap it to tap it to get 3 mana to spend to untap it to tap it to get 3 mana to spend to untap it to tap it to get 3 mana to spend to untap it to tap it to get 3 mana to spend to untap it to tap it to get 3 mana
I think you get the picture.
https://github.com/magefree/mage/issues/2023
I think you get the picture.
https://github.com/magefree/mage/issues/2023
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by vayu » 26 Feb 2020, 14:27
3 player game vs AI, command tower entering play starts a loop where the turn is rolled back continuously until the system ends the match. Has happened before in the 1.4.42 build, still occurring in 1.4.42v5 build.
Devs: fixed with next 42v6 update
Devs: fixed with next 42v6 update
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by copperfield » 29 Feb 2020, 00:37
I got the same problem again, I forgot to take a capture this time, but the difference between the previous one and your sample, if I remember correctly, was that one of the AI player was defeated already, while in my most recent encounter with this problem AI player 1 didn't have creatures in play and once again only one of the creatures from the AI player 2 was destroy while none of my creatures were destroy.copperfield wrote:The AI playing Highcliff Felidar only destroy one of the 2 valid targets, leaving my angel alone
Dev: I accidentally deleted your picture whilst uploading mine. Sorry about that. But, in my picture, the AI destroys 2 selected creatures, etc.
My guess is that if one of the player is missing (because it loss) or have no creatures the selection is incomplete.
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by BrassAngel42 » 02 Mar 2020, 01:46
Detonate is not dealing damage to the controller.
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by BrassAngel42 » 02 Mar 2020, 06:15
Whiplash Trap is costing (3)(1)UU instead of (3)UU.
EDIT: Ignore this. Just noticed opponent had Lodestone Golem out.
EDIT: Ignore this. Just noticed opponent had Lodestone Golem out.
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by copperfield » 03 Mar 2020, 02:54
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by copperfield » 05 Mar 2020, 20:35
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by Lennex80 » 07 Mar 2020, 23:24
I am getting errors any time I attempt to use blue counter spells for the most part. I have used disallow and confirm suspicions with the same result. I am running version 1.4.42v6. The second picture is the spell being cast and then the first picture is when the error pops up after hitting done
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Decks Not loading In AI
by brewnation74 » 12 Mar 2020, 15:08
When Trying to play a game against the AI. It loads the game and says game has started but none of the players including myself get any cards. It has been doing this since the last update.
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by kittenboops » 13 Mar 2020, 00:56
Throat Slitter not giving option to destroy a nonblack permanent after doing combat damage.
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by EazyE » 14 Mar 2020, 22:09
Possible bug with Polukranos, World Eater. When I cast Setessan Tactics, targeting Polukranos, World Eater, the ability for "Tap: This target creature fights another target creature" appears to be applied based on the tooltip, but I was unable to select this ability and use it. When clicking on Polukranos, World Eater, I was prompted to used the Monstrosity ability (even though Polukranos, World Eater was already monstrous).
For some reason, I was completely unable to use that ability. Even though Polukranos, World Eater had the ability to be tapped and was assigned the ability from Setessan Tactics.
Let me know if you need more information
For some reason, I was completely unable to use that ability. Even though Polukranos, World Eater had the ability to be tapped and was assigned the ability from Setessan Tactics.
Let me know if you need more information
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Re: Bug Reports XMage 1.4.42 SOFTWARE
by Necamijat » 15 Mar 2020, 21:45
Problem with card Reweave: It looks like it's going from the bottom of the deck rather than the top. Played against a Human, both uses (Splice and normal cast), on either permanents owned by me or opponent(s), seemed to result in a card pulled from the bottom of the deck, as confirmed by the previous scrying.
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