Forge Release 06/29/2020 ver 1.6.35
by mtgrares
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Re: Forge Release 06/29/2020 ver 1.6.35
by gos » 03 Jul 2020, 10:35
Leery Fogbeast is not triggering when blocked.
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Re: Forge Release 06/29/2020 ver 1.6.35
by gos » 03 Jul 2020, 10:40
My opponent's Dread Wight is triggering from his library and/or hand.
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Re: Forge Release 06/29/2020 ver 1.6.35
by Northmoc1344 » 03 Jul 2020, 22:15
I think Ugin is sorted now. MR should be merged pretty soon.
I've added the Fogbeast and Dread Wight to the list of other things to check into.
THANKS for the bug reports!
I've added the Fogbeast and Dread Wight to the list of other things to check into.
THANKS for the bug reports!
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Re: Forge Release 06/29/2020 ver 1.6.35
by Northmoc1344 » 04 Jul 2020, 13:17
Dread Wight: easy fix... it's merged.
Ugin, the Ineffable: fixed but not merged yet. Looking at some UI things.
Leery Fogbeast: I wasn't able to reproduce the issue... when it got blocked, it triggered and damage was ignored as you'd expect. Keep us posted if you run into more issues.
Pulse of Llanowar: I wasn't able to reproduce the infinite loop issue, but there are definitely some issues here that aren't too hard to reproduce. I've passed it up the chain and hopefully one of the better programmers will be able to sort it. In the meantime, I've noticed that when this card is in play, it's better to manually tap and select mana before casting spells.
Propaganda, Ghostly Prison, Sphere of Safety: Did some careful testing here and everything seems OK. The AI does tend to prioritize attacking planeswalkers and Propaganda and Ghostly Prison don't restrict that. When the AI attacked the player with these in play, it paid costs as appropriate.
Again, THANKS for all the leads! Much appreciated.
Ugin, the Ineffable: fixed but not merged yet. Looking at some UI things.
Leery Fogbeast: I wasn't able to reproduce the issue... when it got blocked, it triggered and damage was ignored as you'd expect. Keep us posted if you run into more issues.
Pulse of Llanowar: I wasn't able to reproduce the infinite loop issue, but there are definitely some issues here that aren't too hard to reproduce. I've passed it up the chain and hopefully one of the better programmers will be able to sort it. In the meantime, I've noticed that when this card is in play, it's better to manually tap and select mana before casting spells.
Propaganda, Ghostly Prison, Sphere of Safety: Did some careful testing here and everything seems OK. The AI does tend to prioritize attacking planeswalkers and Propaganda and Ghostly Prison don't restrict that. When the AI attacked the player with these in play, it paid costs as appropriate.
Again, THANKS for all the leads! Much appreciated.
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Re: Forge Release 06/29/2020 ver 1.6.35
by jinsek » 04 Jul 2020, 14:10
Hi, How can I select a card as my companion in Deck Editor ?
Re: Forge Release 06/29/2020 ver 1.6.35
by guyfromcroswell » 04 Jul 2020, 15:37
While I understand that idea, they still attack me. One creature might attack my planeswalker, but the rest attack me, without paying any cost.squee1968 wrote:This isn't a bug, unless the creatures that are attacking YOU aren't paying the penalty. These effects don't affect creatures that are attacking planeswalkers.guyfromcroswell wrote:When I have a card in play with an effect like Propaganda, Ghostly Prison, or Sphere of Safety, and I control a Planeswalker, my opponent can attack without paying anything. I noticed it in old versions as well, but this time I was paying attention. I've tested it multiple times. As soon as the Planeswalker is gone, everything functions normally.
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Re: Forge Release 06/29/2020 ver 1.6.35
by Ronin009 » 04 Jul 2020, 18:13
With the release of the Ixalan set, there was a big rule change regarding planeswalkers. Originally, you had to declare attackers at the player first (and/or target the player with a targeting spell), and then redirect the damage/targeting to the player's planeswalker(s). With the release of Ixalan, the redirecting "mechanic" was removed, and you could just target planeswalkers directly with spells and/or attacking creatures.guyfromcroswell wrote:While I understand that idea, they still attack me. One creature might attack my planeswalker, but the rest attack me, without paying any cost.squee1968 wrote:This isn't a bug, unless the creatures that are attacking YOU aren't paying the penalty. These effects don't affect creatures that are attacking planeswalkers.guyfromcroswell wrote:When I have a card in play with an effect like Propaganda, Ghostly Prison, or Sphere of Safety, and I control a Planeswalker, my opponent can attack without paying anything. I noticed it in old versions as well, but this time I was paying attention. I've tested it multiple times. As soon as the Planeswalker is gone, everything functions normally.
That said, if you're playing modern or any similar format using older card pools, check cards with similar mechanics to propaganda, they aren't all worded the same.
Re: Forge Release 06/29/2020 ver 1.6.35
by Fregnor » 04 Jul 2020, 23:13
You just have to put your companion in your sideboard. Then at the beginning of a duel, the computer will prompt you to select your companion from the possible options in your sideboard. (Normally there would only be one choice.)jinsek wrote:Hi, How can I select a card as my companion in Deck Editor ?
Re: Forge Release 06/29/2020 ver 1.6.35
by Fregnor » 04 Jul 2020, 23:34
Rin and Seri, Inseparable has an issue. It is not requiring you to tap it to pay for its effect. The coding says:
- Code: Select all
| Cost$ R G W |
- Code: Select all
| Cost$ R G W T |
Re: Forge Release 06/29/2020 ver 1.6.35
by jinsek » 05 Jul 2020, 09:34
It's works, thank you so muchFregnor wrote:You just have to put your companion in your sideboard. Then at the beginning of a duel, the computer will prompt you to select your companion from the possible options in your sideboard. (Normally there would only be one choice.)jinsek wrote:Hi, How can I select a card as my companion in Deck Editor ?

Re: Forge Release 06/29/2020 ver 1.6.35
by Stinky » 05 Jul 2020, 18:54
Pashalik Mons deals damage to any target not only when a goblin dies, but also when you discard a goblin card.
Re: Forge Release 06/29/2020 ver 1.6.35
by Northmoc1344 » 05 Jul 2020, 21:44
As always, THANK YOU!
Bane of the Living/Warbreak Trumpeter - that bug has been logged. I can't figure out how to fix it. Turns out X Morph costs had a bit of a bug about a year ago, too, so hopefully it's not too involved a fix.
Pashalik Mons fix is in the pipe.
Rin and Seri, Inseparable fix is in the pipe.
I still haven't been able to cheat past Propaganda, etc., nor have I seen the AI cheat past it, which is wild because there are a few known "AI cheating" bugs. Anyway, so far I can't replicate this one. Forge doesn't make a big deal out of the AI tapping the mana for appropriate attacks... don't blink or you'll miss it.
Bane of the Living/Warbreak Trumpeter - that bug has been logged. I can't figure out how to fix it. Turns out X Morph costs had a bit of a bug about a year ago, too, so hopefully it's not too involved a fix.
Pashalik Mons fix is in the pipe.
Rin and Seri, Inseparable fix is in the pipe.
I still haven't been able to cheat past Propaganda, etc., nor have I seen the AI cheat past it, which is wild because there are a few known "AI cheating" bugs. Anyway, so far I can't replicate this one. Forge doesn't make a big deal out of the AI tapping the mana for appropriate attacks... don't blink or you'll miss it.
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Re: Forge Release 06/29/2020 ver 1.6.35
by El Indio » 06 Jul 2020, 11:31
Hello,
some other bugs I found:
Minion of the Wastes - No matter how many life you pay, it always dies upon entering the battlefield
Blood Hound - For every damage receives two +1/+1 counters instead of one
Woolly Razorback - When blocking a creature while still having ice counters on it, the damage from the blocked creature is prevented as well. It should prevent only the damage razorback deals.
Maddening Imp - Its ability doesn't affect creatures which weren't at the battlefield at the time of the activation
some other bugs I found:
Minion of the Wastes - No matter how many life you pay, it always dies upon entering the battlefield
Blood Hound - For every damage receives two +1/+1 counters instead of one
Woolly Razorback - When blocking a creature while still having ice counters on it, the damage from the blocked creature is prevented as well. It should prevent only the damage razorback deals.
Maddening Imp - Its ability doesn't affect creatures which weren't at the battlefield at the time of the activation
Re: Forge Release 06/29/2020 ver 1.6.35
by indicatie » 06 Jul 2020, 15:18
That's like it should be right? The oracle wording states:El Indio wrote:Hello,
Maddening Imp - Its ability doesn't affect creatures which weren't at the battlefield at the time of the activation
Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.
Creatures that come into play later are not creature the active player controls
Don't mistake lack of talent for genius.
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