Forge Release 07/14/2020 ver 1.6.36
by mtgrares
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Re: Forge Release 07/14/2020 ver 1.6.36
by MaxMtg » 26 Aug 2020, 14:16
Ikoria and Commander Ikoria were mechanical messes, I felt bad for the devs as the spoilers were revealed, I'm hoping at least Zendikar is a bit more friendly torwards you, Commander Legends will be bonkers though, Baron Sengir already looks like a pain to script because of the "when opponent loses you get life equal to the life he had at the beginning of the turn"Northmoc1344 wrote:MaxMtg is exactly correct regarding Pako and Haldan.
You can monitor Pako and Haldan here.
The card scripts are probably complete, but the game engine needs to be modified for them to work properly. As I understand it, Forge doesn't currently track which cards each player exiles, just which cards are in each player's exile, so Haldan's "if you exiled them" clause can't be accurately enforced.
If you're comfortable making modifications to your Forge files, you can implement them and have pretty accurate gameplay as long as you don't set up a scenario where multiple players are running Pako and Haldan. You'd need to do the following:
1. add the two card script .txt files to the appropriate folders
2. add the line for Fetch counters to CounterType.java
(the code for these steps is available here)
3. IMPORTANT - change the Affected paramater in line 7 of Haldan's .txt file to:
- Code: Select all
Affected$ Card.nonCreature+counters_GE1_FETCH
Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 26 Aug 2020, 14:34
Just wanted to thank everyone for the bug reports. It has been a busy month and I haven't been monitoring this thread much. I have noted all the questions and reports and will start sifting through them.
rex4 (and anyone else) - please do keep reporting any bugs you find, even on old cards! This forum can be a bit clunky and sometimes things get missed. Also remember that Forge is 100% volunteer driven with a relatively small contributing team. We appreciate every bug report! We also appreciate your patience.
rex4 (and anyone else) - please do keep reporting any bugs you find, even on old cards! This forum can be a bit clunky and sometimes things get missed. Also remember that Forge is 100% volunteer driven with a relatively small contributing team. We appreciate every bug report! We also appreciate your patience.

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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 26 Aug 2020, 15:13
MaxMtg – you saw the issue right away 
You can monitor progress on the ol' Sengir, the Dark Baron here if you like.

You can monitor progress on the ol' Sengir, the Dark Baron here if you like.

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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 26 Aug 2020, 16:47
Contagion (MrMystery314) - this card has AI:RemoveDeck:All in its script, which means that it can't be played well by the AI. The AI shouldn't draft it, and you should have gotten a notification at the beginning of a constructed match about it.
Eureka (Deyool) - what you're describing sounds correct, based on the rulings on the card. I just ran a test (including Doubling Season) and everything seemed to functioning properly.
Mana Web (gos) - just resolved one without causing an NPE... I'll investigate a bit further. My current thoughts are that someone else may have already fixed the issue or that something else in the state may have caused the NPE.
Eureka (Deyool) - what you're describing sounds correct, based on the rulings on the card. I just ran a test (including Doubling Season) and everything seemed to functioning properly.
Mana Web (gos) - just resolved one without causing an NPE... I'll investigate a bit further. My current thoughts are that someone else may have already fixed the issue or that something else in the state may have caused the NPE.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 26 Aug 2020, 18:24
Dire Fleet Warmonger (fregnor) - I pinged our main AI dev about this issue. I mentioned your recommendation to RemoveDeck:All, so we'll see if he does that or figures out a way to make the AI play it more intelligently. There are a couple of different AI parameters for sacrificing that may just need to be dialed in.
Angelic Ascension (peepser) - this was noticed shortly after the last release and should be fixed in current snapshots (and upcoming releases). Here's the issue report. You can click to check out the merge request.
Angelic Ascension (peepser) - this was noticed shortly after the last release and should be fixed in current snapshots (and upcoming releases). Here's the issue report. You can click to check out the merge request.
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Re: Forge Release 07/14/2020 ver 1.6.36
by lindleya1 » 27 Aug 2020, 13:33
Sun Quan, Lord of Wu incorrectly continues to give Horsemanship to creatures when it loses abilities, such as with Darksteel Mutation. The Card Detail panel correctly shows no abilities, but both existing creatures on the battlefield and new creatures that enter the battlefield continue to get horsemanship
Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 27 Aug 2020, 19:26
Jegantha, the Wellspring (rex4) - I wasn't able to reproduce the human side of this, but I did create an issue report and alert the programmer who implemented the card and our main AI programmer. You can track the issue here.
Tayam, Luminous Enigma (DecimatedRanger) - Tayam is not implemented yet. You can read more about why and track the issue here.
Android 10 question - (ozgur1318) I see you also posted in Forge for Android v1.6.36.001 thread, which is probably the more appropriate thread in this case. 1.6.36.001 is the latest "release" for Android. Daily "snapshots" with the most recent goodies are also available, with the usual "use at your own risk" caveat and "all snapshot users are beta testers" caveats. You may want to hop into the android-support Discord channel to get your quick questions answered.
Hobblefiend (fregnor) fixed!
Crown of Doom (peepser) This is a neat one. The AI "can't play" the card, but there's no way to stop you from putting it in your deck and dumping it on the AI. I think our AI guru will have fun with this one. You can track the issue and read more here.
Tayam, Luminous Enigma (DecimatedRanger) - Tayam is not implemented yet. You can read more about why and track the issue here.
Android 10 question - (ozgur1318) I see you also posted in Forge for Android v1.6.36.001 thread, which is probably the more appropriate thread in this case. 1.6.36.001 is the latest "release" for Android. Daily "snapshots" with the most recent goodies are also available, with the usual "use at your own risk" caveat and "all snapshot users are beta testers" caveats. You may want to hop into the android-support Discord channel to get your quick questions answered.
Hobblefiend (fregnor) fixed!
Crown of Doom (peepser) This is a neat one. The AI "can't play" the card, but there's no way to stop you from putting it in your deck and dumping it on the AI. I think our AI guru will have fun with this one. You can track the issue and read more here.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 28 Aug 2020, 00:33
Jumpstart (epsilon82) Jumpstart sealed play is fully implemented! Give it a try in the latest snapshot or the next release!
Azusa, Lost but Seeking / Muldrotha, the Gravetide (gabrielmop) My reading is that Azusa allows you to play 2 additional lands. Muldrotha allows you to play one land per turn from the graveyard. So with both of them in play, you would still only be able to play a maximum of 3 lands per turn, but one of them can be from the graveyard. I just played a few sequences of three lands with one of those coming from the graveyard and Forge had no hiccups. You can track down your forge.log file, but that mostly includes error messages helpful for crashes and such. In most cases, if Forge seems to be processing an interaction wrong, screen shots are the most helpful. Feel free to post them in the release threads, or swing by the support-desktop thread in Discord.
THB/IKO booster covers (Xitax) Good catch; pushing a fix. I poked around the FTP and it looks like we don't have images for these anyway. What part of Forge even uses this stuff? Maybe we can chat about it in the Discord sometime.
Azusa, Lost but Seeking / Muldrotha, the Gravetide (gabrielmop) My reading is that Azusa allows you to play 2 additional lands. Muldrotha allows you to play one land per turn from the graveyard. So with both of them in play, you would still only be able to play a maximum of 3 lands per turn, but one of them can be from the graveyard. I just played a few sequences of three lands with one of those coming from the graveyard and Forge had no hiccups. You can track down your forge.log file, but that mostly includes error messages helpful for crashes and such. In most cases, if Forge seems to be processing an interaction wrong, screen shots are the most helpful. Feel free to post them in the release threads, or swing by the support-desktop thread in Discord.
THB/IKO booster covers (Xitax) Good catch; pushing a fix. I poked around the FTP and it looks like we don't have images for these anyway. What part of Forge even uses this stuff? Maybe we can chat about it in the Discord sometime.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 28 Aug 2020, 00:40
Righteousness (vitaille) I was able to play the card after declaring blockers during the declare blockers step. If you try to cast it anytime before that phase, Forge won't see any valid targets and will move it back to your hand. You'll need to toggle your declare blockers phase green so Forge pauses to give you priority after declaring blockers. Let us know if you still have trouble.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 30 Aug 2020, 02:34
Horn of Deafening (peepser) I set this up, but wasn't able to reproduce this issue. If you're able to reproduce it again, maybe grab some screenshots? You can even hop into the #support-desktop discord.
Scaleguard Sentinels (yoshimario40) I reproduced this one, but I'm not sure how to fix it. I alerted the dev who refactored it last! You can track progress here if you like.
Sethron, Hurloon General (gos) We caught this trigger zone issue around 7/18. It should be fixed in recent snapshots and upcoming releases.
Scaleguard Sentinels (yoshimario40) I reproduced this one, but I'm not sure how to fix it. I alerted the dev who refactored it last! You can track progress here if you like.
Sethron, Hurloon General (gos) We caught this trigger zone issue around 7/18. It should be fixed in recent snapshots and upcoming releases.
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Re: Forge Release 07/14/2020 ver 1.6.36
by gos » 30 Aug 2020, 15:02
Trusty Retriever is triggering when it ETBs, but if I choose the second mode it does not let me target an artifact in my graveyard (if there is more than one) and it does not return anything to my hand (when there is one or more artifacts in my graveyard).
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 31 Aug 2020, 17:18
Finale of Revelation (diena) Good catch. This was just a small issue with the card script; you can look at it here if you're interested.
Teferi's Time Twist (diena) Another good catch! Just needed to clean up the Remembered on this.
Thraben Inspector (Jeedras) I wasn't able to reproduce this on the latest build. Investigate was refactored back in May, though. If you haven't updated your card scripts recently, I'd bet that caused the issue. The changed lines should be:
Teferi's Time Twist (diena) Another good catch! Just needed to clean up the Remembered on this.
Thraben Inspector (Jeedras) I wasn't able to reproduce this on the latest build. Investigate was refactored back in May, though. If you haven't updated your card scripts recently, I'd bet that caused the issue. The changed lines should be:
- Code: Select all
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigInvestigate:DB$ Investigate
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 31 Aug 2020, 17:32
Off-color Auto-Pay Issues (yoshimario40) I've created an issue for this on the GIT. Please feel free to keep an eye on the progress or post more info if you make more observations.
Force of Rage tokens (Symphonic) Great catch. Here's the fix; should be implemented soon.
Unlocking new sets, booster packs (indicatie) Sounds like you're maybe referring to Quest Mode? I've asked a few people who know more about that mode than I. I'll post back when I hear something unless I see you hop on the discord.
Force of Rage tokens (Symphonic) Great catch. Here's the fix; should be implemented soon.
Unlocking new sets, booster packs (indicatie) Sounds like you're maybe referring to Quest Mode? I've asked a few people who know more about that mode than I. I'll post back when I hear something unless I see you hop on the discord.

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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 31 Aug 2020, 18:17
indicatie - friarsol says there may be something in Quest Preferences, but that that feature may not exist anymore. Looks like the pertinent unlock related options may all be in Shop Preferences? Again, hopping into the #questing Discord may be your best bet 
Unable to look at zones (i.e. Library) while ordering triggers (N-Cat) Thanks for this issue. I've created a feature request for this, but you're correct that it's currently a limitation with the way the GUI is set up. The above link will let you keep track of the issue if you'd like.
Sun Quan, Lord of Wu (lindleya1) Unfortunately, looks like this is a deeper issue than this one card. With many other cards that add a keyword to a wide number of creatures, Forge doesn't currently properly clean up those keywords if the source "loses all abilities."
Trusty Retriever (gos) Good catch (saw the pun after I typed it, left it). Looks like the ability wasn't even targeting before. Anyway, fix is in the pipe.

Unable to look at zones (i.e. Library) while ordering triggers (N-Cat) Thanks for this issue. I've created a feature request for this, but you're correct that it's currently a limitation with the way the GUI is set up. The above link will let you keep track of the issue if you'd like.
Sun Quan, Lord of Wu (lindleya1) Unfortunately, looks like this is a deeper issue than this one card. With many other cards that add a keyword to a wide number of creatures, Forge doesn't currently properly clean up those keywords if the source "loses all abilities."
Trusty Retriever (gos) Good catch (saw the pun after I typed it, left it). Looks like the ability wasn't even targeting before. Anyway, fix is in the pipe.
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Re: Forge Release 07/14/2020 ver 1.6.36
by gabrielmop » 31 Aug 2020, 18:28
[quote="Northmoc1344"
Azusa, Lost but Seeking / Muldrotha, the Gravetide (gabrielmop) My reading is that Azusa allows you to play 2 additional lands. Muldrotha allows you to play one land per turn from the graveyard. So with both of them in play, you would still only be able to play a maximum of 3 lands per turn, but one of them can be from the graveyard. I just played a few sequences of three lands with one of those coming from the graveyard and Forge had no hiccups. You can track down your forge.log file, but that mostly includes error messages helpful for crashes and such. In most cases, if Forge seems to be processing an interaction wrong, screen shots are the most helpful. Feel free to post them in the release threads, or swing by the support-desktop thread in Discord.
[/quote]
It's true, it was my bad, i didn't saw this when i played, i used Ramunap Excavator and now it's working fine. Thanks!
But im facing a problem: The Snapshots i download doesn't seems to be working. i download, extract and still showing i'm at 1.36 and no new changes seems to appear. what i'm doing wrong?
Azusa, Lost but Seeking / Muldrotha, the Gravetide (gabrielmop) My reading is that Azusa allows you to play 2 additional lands. Muldrotha allows you to play one land per turn from the graveyard. So with both of them in play, you would still only be able to play a maximum of 3 lands per turn, but one of them can be from the graveyard. I just played a few sequences of three lands with one of those coming from the graveyard and Forge had no hiccups. You can track down your forge.log file, but that mostly includes error messages helpful for crashes and such. In most cases, if Forge seems to be processing an interaction wrong, screen shots are the most helpful. Feel free to post them in the release threads, or swing by the support-desktop thread in Discord.
[/quote]
It's true, it was my bad, i didn't saw this when i played, i used Ramunap Excavator and now it's working fine. Thanks!
But im facing a problem: The Snapshots i download doesn't seems to be working. i download, extract and still showing i'm at 1.36 and no new changes seems to appear. what i'm doing wrong?
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