Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by MaxMtg » 02 Jul 2020, 14:36
emblem_garruk_cursed_huntsman
Garruk Cursed Huntsman emblem doesn't show up in my game even though I have it correctly named as showed above, instead I get the missing card image template
edit:upon furter inspection I went to cardsfolder and extrated the garruk cursed huntsman script and found out that there is a typo there, emblem_garruk_cursed_hunstman, hunstman
Garruk Cursed Huntsman emblem doesn't show up in my game even though I have it correctly named as showed above, instead I get the missing card image template
edit:upon furter inspection I went to cardsfolder and extrated the garruk cursed huntsman script and found out that there is a typo there, emblem_garruk_cursed_hunstman, hunstman
Re: Bug Reports (snapshot builds)
by Northmoc1344 » 02 Jul 2020, 16:08
Thanks for reporting that Garruk typo... fix in the pipe!
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Re: Bug Reports (snapshot builds)
by Tarasha » 07 Jul 2020, 12:11
The ability of Helm of Kaldra doesn't work well,it created the 4/4 legendary token correctly but the three equipments(Shield of Kaldra,Sword of Kaldra,Helm of Kaldra)on battlefield won't attach to it automatically.
I tried servel times with 1.6.36-snapshot and 1.6.35(both on PC and Android) and got the same result.But I seem to remember it works rightly in previous versions?(not sure)
I tried servel times with 1.6.36-snapshot and 1.6.35(both on PC and Android) and got the same result.But I seem to remember it works rightly in previous versions?(not sure)
Re: Bug Reports (snapshot builds)
by Northmoc1344 » 07 Jul 2020, 12:37
Helm of Kaldra was another casualty of the RepeatEach bug... update to the latest snapshot and try it again... I just verified that this issue was also fixed.
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Re: Bug Reports (snapshot builds)
by MaxMtg » 12 Jul 2020, 15:53
M21 Demon token typo on edition file
b_5_5_demon instead of b_5_5_demon_flying
b_5_5_demon instead of b_5_5_demon_flying
Re: Bug Reports (snapshot builds)
by squee1968 » 24 Jul 2020, 09:41
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.LinkedList.checkElementIndex(Unknown Source)
at java.util.LinkedList.get(Unknown Source)
at forge.util.collect.FCollection.get(FCollection.java:387)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:568)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:388)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:333)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:270)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:433)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1072)
at forge.game.GameAction.startGame(GameAction.java:1626)
at forge.game.Match.startGame(Match.java:90)
at forge.match.HostedMatch$2.run(HostedMatch.java:245)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Received this in the combat damage step after playing my only non-land permanent, Wall of Nets. This was the result of this:
when blocking with Wall of Nets, a creature (Undead Warchief) that was regenerated (with Boneknitter) wasn't exiled. The creature had to regenerate due to Treefolk Umbra. AI shouldn't be attacking into it, either, for that matter.
To clarify the board state a little, the AI controlled the Undead Warchief and the Boneknitter, and attacked me, and I blocked with the Wall of Nets, which was enchanted with Treefolk Umbra.
at java.util.LinkedList.checkElementIndex(Unknown Source)
at java.util.LinkedList.get(Unknown Source)
at forge.util.collect.FCollection.get(FCollection.java:387)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:568)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:388)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:333)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:270)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:433)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1072)
at forge.game.GameAction.startGame(GameAction.java:1626)
at forge.game.Match.startGame(Match.java:90)
at forge.match.HostedMatch$2.run(HostedMatch.java:245)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Received this in the combat damage step after playing my only non-land permanent, Wall of Nets. This was the result of this:
Which was the reply of my post:Northmoc1344 wrote:Hellkite Punisher Oracle fix is submitted
Wall of Nets script line 7 looks wonky. Want to give this a try with that corner case and see if it works properly? I'm not sure I completely followed the board state description. This line should just be better, though.
- Code: Select all
SVar:TrigExile:DB$ ChangeZoneAll | ChangeType$ Creature.blockedBySource | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True
when blocking with Wall of Nets, a creature (Undead Warchief) that was regenerated (with Boneknitter) wasn't exiled. The creature had to regenerate due to Treefolk Umbra. AI shouldn't be attacking into it, either, for that matter.
To clarify the board state a little, the AI controlled the Undead Warchief and the Boneknitter, and attacked me, and I blocked with the Wall of Nets, which was enchanted with Treefolk Umbra.
Re: Bug Reports (snapshot builds)
by Northmoc1344 » 24 Jul 2020, 13:49
Thanks for the further info on Wall of Nets. Hanmac is going to look into it. I'll share this with him.
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Re: Bug Reports (snapshot builds)
by MaxMtg » 13 Aug 2020, 11:40
Whenever I try to play Jumpstard sealed Forge "crashes"
Re: Bug Reports (snapshot builds)
by friarsol » 14 Aug 2020, 01:59
Whats the log?MaxMtg wrote:Whenever I try to play Jumpstard sealed Forge "crashes"
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Re: Bug Reports (snapshot builds)
by MaxMtg » 14 Aug 2020, 13:54
java.lang.NullPointerExceptionfriarsol wrote:Whats the log?MaxMtg wrote:Whenever I try to play Jumpstard sealed Forge "crashes"
at forge.item.generation.BoosterGenerator.getBoosterPack(BoosterGenerator.java:78)
at forge.item.generation.UnOpenedProduct.get(UnOpenedProduct.java:62)
at forge.model.UnOpenedMeta.open(UnOpenedMeta.java:100)
at forge.limited.SealedCardPoolGenerator.getCardPool(SealedCardPoolGenerator.java:513)
at forge.limited.SealedCardPoolGenerator.generateSealedDeck(SealedCardPoolGenerator.java:80)
at forge.screens.home.sanctioned.CSubmenuSealed.setupSealed(CSubmenuSealed.java:182)
at forge.screens.home.sanctioned.CSubmenuSealed.access$100(CSubmenuSealed.java:41)
at forge.screens.home.sanctioned.CSubmenuSealed$3.run(CSubmenuSealed.java:76)
at forge.toolbox.FLabel._doMouseAction(FLabel.java:305)
at forge.toolbox.FLabel.access$1300(FLabel.java:46)
at forge.toolbox.FLabel$6.onLeftClick(FLabel.java:343)
at forge.toolbox.FMouseAdapter.mouseReleased(FMouseAdapter.java:246)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by MaxMtg » 25 Aug 2020, 12:10
Latest Snapshot broke Forge for me, tried to redownload it, deleted Forge's appdata and nothing worked, Forge stuck on "loading cards from archieve 96%"
Re: Bug Reports (snapshot builds)
by timmermac » 25 Aug 2020, 14:47
There's a blank cardscript file that's causing that. Next snapshot more than likely will have that corrected.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Bug Reports (snapshot builds)
by epsilon82 » 10 Sep 2020, 22:43
Are the snapshot builds no longer being posted, or moved to a different location? The last one I see posted is from August 28.
Re: Bug Reports (snapshot builds)
by timmermac » 11 Sep 2020, 00:14
The release bot that handles desktop snapshots is currently nonoperational. Android snapshots are still available, as those are done manually.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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