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Bug Reports XMage 1.4.45 SOFTWARE

by BetaSteward

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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby tanonev » 07 Sep 2020, 23:38

Sevinne, the Chronoclasm has their ability trigger on the first instant or sorcery *card* you cast from your graveyard (which it should not), rather than the first *time* you cast an instant or sorcery spell from your graveyard (which it should). Ordinarily this makes no difference (a Flashback spell can normally only be cast once from the graveyard), but this causes a problem with Retrace. See the attached screenshot for an example of me casting Oona's Grace via Retrace twice in one turn, and getting it copied both times.
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sevinne.png
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby mtg13579 » 11 Sep 2020, 03:01

mtg13579 wrote:Hello, any update on the Dance of the Dead / Worldgorger Dragon trigger issue... I can't loop right now. Thanks for the great gaming platform :)
Edit: this does solely appear to be a Dance of the Dead issue. Once it animates a creature, it gets sac'd. Thanks!
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby lumpor » 12 Sep 2020, 16:18

Goading didn't work for 2 players.

I equipped a bloodthirsty blade to my opponent's tireless tracker in a 1v1 duel, yet my opponent could skip attacking during each of their turns. There were no attack-preventing effects on the field.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby frig » 14 Sep 2020, 14:14

When multiple Nine Lives are in play I am not allowed to apportion counters between them. Any damage is applied to BOTH.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby tuberov » 14 Sep 2020, 19:33

lumpor wrote:Goading didn't work for 2 players.

I equipped a bloodthirsty blade to my opponent's tireless tracker in a 1v1 duel, yet my opponent could skip attacking during each of their turns. There were no attack-preventing effects on the field.
You do know that if you goad a creature an opponent controls and it is a 1v1 game that it just means the creature can't attack, right? Goading means they have to attack each combat (if able) and they cannot attack you or a planeswalker you control. If you are the only opponent, it simply won't attack.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby lumpor » 16 Sep 2020, 10:17

tuberov wrote:
You do know that if you goad a creature an opponent controls and it is a 1v1 game that it just means the creature can't attack, right? Goading means they have to attack each combat (if able) and they cannot attack you or a planeswalker you control. If you are the only opponent, it simply won't attack.
But it doesn't say "must attack another player if able". It says "must attack if able and attacks another player if able". They discuss it in this thread: https://www.mtgsalvation.com/forums/mag ... 8-goad-1v1
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby lumpor » 16 Sep 2020, 10:26

I had a Star Compass, Caves of Koilos and Plains out. My Star Compass could only produce white mana.

I targeted my opponent's Mother of Runes, wolf token and Rafiq of the Many with my Angel of Serenity (all on the field). My opponent activated their Mother of Runes in response, targetting Rafiq. However, Rafiq was still exiled.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby Knight925 » 17 Sep 2020, 10:05

"Oakhame Adversary" sees "Golos, Tireless Pilgrim" as a Green creature and only costs 2 mana to play.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby FuzzyBunnyofDoom » 22 Sep 2020, 08:23

Hi there,

Messing around with a friend this arvo testing some stuff out and while he was playing against AI he was triggering the card "Back from the Brink"
targeting a card in his graveyard
the creature token was summoned successfully but he did not have to pay its mana cost
We tested again on another creature, he filled his mana pool first and confirmed it did not use the mana & cast it for free

I only took a screenshot of the general log for the card name as I didnt know the logging proceedures, sorry if its not enough, let me know if you would like me to test/gather more data from him

Thanks
FBoD
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XMage-BackFromTheBrink.PNG
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby Xanagos » 28 Sep 2020, 16:14

I was messing around against an AI to test the interaction between The Great Henge and Omniscience, and got the attached error code. After getting the error I cannot cast cards for free or by paying the mana cost. Whenever I try to cast, it says there is an error, and the game gets rolled back to the beginning of the turn. It should also be noted that I had a second Omniscience on the battlefield. I meant to take a picture of the whole battlefield but the game timed out before I did.
Attachments
The Great Henge and Omniscience Error Code.PNG
The Great Henge and Omniscience Error Code.PNG
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby solidsyco » 08 Oct 2020, 18:05

Randomly against my friends the screen will glitch and shake/move about. It makes seeing the screen and clicking on anything impossible.
This happens randomly after I have been in a game for about 10-15 minutes and forces me to restart my client.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby gawain » 10 Oct 2020, 22:51

Leafkin Avenger produces 5 mana instead of the appropriate amount.
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Screen Shot 2020-10-10 at 1.33.45 PM.png
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby illuknisaa » 14 Oct 2020, 17:07

Zur's Weirding is bugged. Players can only pay life for the cards and the game wont progress until somebody does.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby Midare » 15 Oct 2020, 22:58

The enchantment Rowen seems to be bugged, and this might extend to Primitive Etchings. The oracle text states "reveal the first card you draw each turn", but Rowen only reveals the first card on my own turn, never on the opponents'.
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Re: Bug Reports XMage 1.4.45 SOFTWARE

Postby lumpor » 16 Oct 2020, 13:24

Genesis wave and Kamahl's druidic vow have been bugged for me. It asks me twice if I want to decide what order the cards go to the graveyard. When I press no on both all the cards go to the graveyard. What I think is the problem is simply that the tooltip for "do you want to put permanent cards in play?" displays the wrong text.

Also, Sigil of Valor's buff changes retroactively after the trigger. I attacked with a Krenko, tin street kingpin equipped with a sigil of valor, and put krenko's trigger on the stack first. Then Sigil resolved, increasing his power. Then Krenko's trigger resolved, summoning goblins. When he did, his power increased yet again. Sigil basically worked like Bravado when it shouldn't.
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