[fixed]Angrath, Minotaur Pirate - bad parameters and crash
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[fixed]Angrath, Minotaur Pirate - bad parameters and crash
by Wally » 30 Sep 2020, 10:29
Describe the Bug:
Angrath, Minotaur Pirate - threw up a bad parameters dialogue then game crashed to desktop on using 3rd ability
bad parameters
get_card_instance(1, 251662879)
0: 0x0253E188
1: 0x024F2B3E
2: 0x024F99D5
3: 0x024FB407
4: 0x024FC0A1
5: 0x0212E7B8
6: 0x004018E0
7: 0x004A2806
8: 0x0254E415
9: 0x0252B97D
10: 0x0252C0A6
11: 0x004368C6
12: 0x02500998
13: 0x0043C200
14: 0x004399BD
15: 0x0047902C
16: 0x004946E9
17: 0x76D06359
18: 0x76EF7C24
19: 0x76EF7BF4
Which card behaved improperly?
Angrath, Minotaur Pirate
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
version 8-2020 a62926f, duel
Angrath, Minotaur Pirate - threw up a bad parameters dialogue then game crashed to desktop on using 3rd ability
bad parameters
get_card_instance(1, 251662879)
0: 0x0253E188
1: 0x024F2B3E
2: 0x024F99D5
3: 0x024FB407
4: 0x024FC0A1
5: 0x0212E7B8
6: 0x004018E0
7: 0x004A2806
8: 0x0254E415
9: 0x0252B97D
10: 0x0252C0A6
11: 0x004368C6
12: 0x02500998
13: 0x0043C200
14: 0x004399BD
15: 0x0047902C
16: 0x004946E9
17: 0x76D06359
18: 0x76EF7C24
19: 0x76EF7BF4
Which card behaved improperly?
Angrath, Minotaur Pirate
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
version 8-2020 a62926f, duel
- Attachments
-
AUTOSAVE.zip
- (3.34 KiB) Downloaded 147 times
Last edited by Aswan jaguar on 01 Oct 2020, 05:01, edited 1 time in total.
Reason: fixed
Reason: fixed
- Wally
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Re: Angrath, Minotaur Pirate - bad parameters and crash
by FastEddie » 30 Sep 2020, 12:22
The bad parameters dump translates into this:
- Code: Select all
bad parameters
get_card_instance(1, 251662879)
pthread_rwlock_init(...)
functions/functions.c:16477:spell_puts_up_to_x_target_cards_from_graveyard_on_top_of_deck(...)
functions/has_creature_type.c:531:get_subtypes(...)
functions/has_creature_type.c:1370:init_subtype_text(...)
functions/has_creature_type.c:1462:get_subtype_text(...)
cards/eventide.c:2307:card_jawbone_skulkin(...)
call_cards_function<eax>(card_data_t *cd<eax>, int player, int card, event_t event)
fx_activation_906(int player, int card, event_t event)
__DTOR_LIST__(...)
add_fdes(...)
search_object(...)
resolve_top_card_on_stack()
functions/produce_mana.c:282:choose_combination_of_colors_of_mana_to_produce_into_arr(...)
main_phase(int player, int a4, int a5)
switch_phase(int a3)
start_duel()
start_duel_thread(int a1)
0x76d06359
0x76ef7c24
0x76ef7bf4
---
Argivian Archaeologist in the Library of Leng studying the Spells of the Ancients
Argivian Archaeologist in the Library of Leng studying the Spells of the Ancients
Re: Angrath, Minotaur Pirate - bad parameters and crash
by Aswan jaguar » 30 Sep 2020, 13:07
The savegame crashes when it loads so I can't check that set up. In my tests the game it doesn't crash.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
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Re: Angrath, Minotaur Pirate - bad parameters and crash
by drool66 » 30 Sep 2020, 22:56
The targeting on that ability definitely needed to be cleaned up, not to mention the obvious typo; I've done that an will commit (soon, I promise!)[edit: done in 9e85727]. Can't figure out how it got to that stack though. The save game gives me a wrong version notification on load from the MEGA folder; maybe double check your install? Could be something with patch folder or something.
The latest images for Manalink will be here.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
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drool66 - Programmer
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Re: Angrath, Minotaur Pirate - bad parameters and crash
by Korath » 01 Oct 2020, 01:00
I assure you it does not. dmp.pl is only a thin wrapper around gdb; it needs to be run against the same executable and debug data that generated the stack.FastEddie wrote:The bad parameters dump translates into this:
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Re: Angrath, Minotaur Pirate - bad parameters and crash
by Wally » 01 Oct 2020, 05:14
Curiouser and curiouser! I wouldn't be able to even test this card if I wasn't on the current version so I'm not sure whats going on there. I will reinstall though to be safe.drool66 wrote:The targeting on that ability definitely needed to be cleaned up, not to mention the obvious typo; I've done that an will commit (soon, I promise!). Can't figure out how it got to that stack though. The save game gives me a wrong version notification on load from the MEGA folder; maybe double check your install? Could be something with patch folder or something.
- Wally
- Posts: 234
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- Location: Australia
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