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Current Known Bugs list

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Re: Current Known Bugs list

Postby Corwin72 » 28 Nov 2009, 18:17

Relentless Rats counts all the rats on the battlefield. It does not care who controls them so the power/toughness should not change when it changes controllers.
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Re: Current Known Bugs list

Postby freestorageaccount » 29 Nov 2009, 01:42

About Drekavac yet again: This time, for the heck of it, I tried playing the card and discarding a creature card instead of a non-creature one. Guess what happened? I believe this is just another case of one '!' too many (or too few). :wink:

EDIT: I love it when the AI tries to kill regenerators before my other creatures with combat damage while I can pay for the ability.

EDIT2: I don't know what's going on here, but here goes. On turn two I put a Soul Warden on the table, and the computer plays a face-down creature (Exalted Angel). Being lazy, I remove it with Swords to Plowshares with the 'gain 1 life' ability on the stack. I gained no life.
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Re: Current Known Bugs list

Postby Marek14 » 29 Nov 2009, 16:29

Computer played two Worldly Tutors back-to-back, which is stupid (the second will shuffle away the card you found with the first one).

As an aside, I would like to know the list of "official" bugs, i.e. those that are not currently a priority. There is so many minor inaccuracies that I could fill lots of notes with them, so I'd like to know which to report. For example, having already drawn cards from Howling Mine while upkeep triggers are on the stack. Or having computer find a creature with Worldly Tutor without me ever seeing what the creature is.

I think that whenever computer should reveal a card, a window with that card should pop up and be OK'd, so you couldn't miss it.
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Re: Current Known Bugs list

Postby Triadasoul » 29 Nov 2009, 19:04

Chandra Nalaar's first ability asking for mana cost and it doesn't activate without tapping/clicking at mana source.
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Re: Current Known Bugs list

Postby freestorageaccount » 29 Nov 2009, 23:58

Some of the targeted spells (such as discard effects) are a bit off. Hymn to Tourach and Gerrard's Verdict don't require the target to be an opponent, so you could gain life by discarding land if you badly needed to do so.

EDIT: Yet another Oblivion Ring/AI bug: When the computer plays the card, it can target itself (even though it specifies 'another' non-land permanent), and the AI will happily allow this to happen without checking whether the player even has anything to remove. That this self-targeting doesn't give rise to an infinite loop is either another bug or a kludge to deal with the first.

EDIT2: Creatures don't trample correctly over blockers that were already damaged.
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Re: Current Known Bugs list

Postby Almost_Clever » 30 Nov 2009, 03:38

freestorageaccount wrote:EDIT2: Creatures don't trample correctly over blockers that were already damaged.
Another two-part trampling problem is if you destroy the blocker before damage is assigned. First part is that all of the damage should go to the defender, but no damage is actually dealt; however triggered abilities still occur (for example you'll still gain life if the attacking creature has lifelink). The second problem is that you'll erroneously get a second copy of Spawnwrithe.
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Re: Current Known Bugs list

Postby Almost_Clever » 30 Nov 2009, 03:40

If you don't have a land card in your hand when you play a Mox Diamond you are forced to discard a non-land before sacrificing the Mox Diamond.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby freestorageaccount » 30 Nov 2009, 05:18

Almost_Clever wrote:The second problem is that you'll erroneously get a second copy of Spawnwrithe.
Even though generating a copy would be correct if Spawnwrithe's blockers were all destroyed, by 'erroneously' you mean in the sense that it contradicts Forge's other behaviour of not trampling over dead blockers, right? :wink:

I just found Jenara, Asura of War in quest mode. :D Now my favourite hobby is to block with him and some other creatures and use the pump ability after the AI has tried to assign combat damage in a reasonable way. (You almost have to pity it, the poor oxygen-deprived thing. Am I really cruel?)

EDIT: It happened too quickly for me to be sure, but I think I tutored a forest with Solemn Simulacrum without being given the opportunity to recover Reach of Branches from my graveyard.
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Re: Current Known Bugs list

Postby Almost_Clever » 30 Nov 2009, 11:54

freestorageaccount wrote:
Almost_Clever wrote:The second problem is that you'll erroneously get a second copy of Spawnwrithe.
Even though generating a copy would be correct if Spawnwrithe's blockers were all destroyed, by 'erroneously' you mean in the sense that it contradicts Forge's other behaviour of not trampling over dead blockers, right? :wink:
No, I mean you get two copies instead of one.
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Re: Current Known Bugs list

Postby Chris H. » 30 Nov 2009, 14:11

I have noticed a strange bug while attempting to summon an Adun Oakenshield. The card will cast normally when the graveyard is empty. When I try casting the spell with a creature in the graveyard, I get a "Choose" dialog window. I am given two choices:

Adun Oakenshield - Creature 1 / 2
B R G, Tap: Return target creature card from your graveyard to your hand.

If I select the second choice, Adun Oakenshield will resolve as a spell. I return a target creature but the Adun Oakenshield card disappears and can not be found anywhere.

If I select the first choice, Adun Oakenshield is put into play and I can then activate it's ability even though it has summoning sickness.
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Re: Current Known Bugs list

Postby DennisBergkamp » 30 Nov 2009, 17:38

This is because the canPlay() method looks like this:

Code: Select all
public boolean canPlay()
                {
                  return getGraveCreatures().size() != 0;
                }
Which is my mistake...
Changing it to:

Code: Select all
public boolean canPlay()
                {
                  return super.canPlay() && getGraveCreatures().size() != 0;
                }
Should do the trick :)
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Re: Current Known Bugs list

Postby freestorageaccount » 30 Nov 2009, 23:09

Excuse me? The computer's Cloudcrown Oak (3/4) attacked, which I blocked with Boros Guildmage (2/2), Boros Recruit (1/1 + first strike), and an animated Forbidding Watchtower (1/5). I used the Guildmage's first-strike ability for itself and the Watchtower. The dust clears, and all I'm left with is the land, though his creature is dead. Why didn't the others survive the combat?

(Soul Warden and Essence Warden still trigger upon animation effects such as the one I used above. I wonder if the same would be true for control changes?)
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Re: Current Known Bugs list

Postby Marek14 » 30 Nov 2009, 23:42

When I win a game with Sensation Gorger on the battlefield, I get "Do you want to use Sensation Gorger's ability?" prompt before the next game starts.

Essence Warden brought onto battlefield with Liliana Vess should give me life for each other creature Liliana gave me.

Opponent's Eternal Witness ressurected by Liliana should return card from MY graveyard to MY hand.

Some strange happenings with Elvish Piper - sometimes it doesn't register selection of card in hand. Then, I have to cancel (which untaps it), but then I am asked to pay G, and when I do, the selected card is normally put into play, except that Elvish Piper stays untapped.
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Re: Current Known Bugs list

Postby Caranthol » 01 Dec 2009, 22:12

Hello.

It's my first message in the board and I don't know if it has been posted before but I didn't find it.

I was playing Loxodon Punisher, who has the ability "Gets +2/+2 for each equipment attached to it" with Sword of the Meek attached, but Loxodon punisher didn't get the +2/+2.

Sorry if my English isn't understanded.
Caranthol of Fornost, Dúnadan Knight, North Raider
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Re: Current Known Bugs list

Postby DennisBergkamp » 01 Dec 2009, 22:17

Ahh, you're right... I wrote the code for it, but never executed it. I'll fix!
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