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Forge Release 02/13/2021 ver 1.6.38

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Re: Forge Release 02/13/2021 ver 1.6.38

Postby gos » 17 Feb 2021, 23:01

mirror.PNG

Forge handles this odd situation very gracefully. The AI "loses" because of 0 life, which is replaced by Lich's Mirror's effect, once every time priority is passed, as far as I can tell. I'm not sure that's 100% correct - I think this should be an endless loop of "losing", but still very good.

Kudos!
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby rex4 » 18 Feb 2021, 12:29

I guess that you own the lich's mirror, otherwise it would be shuffled too and AI would be saved just once then lose immediately, but otherwise indeed it should be an infinite loop and thus a draw, I already saw that forge doesn't handle draw situations due to infinite loops like with marauding raptor + polyraptor, I pressed end turn, then my CPU was used at 100% for like a minute of creating a ton of tokens and then the game froze (probably when my RAM was full of that mess).
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby gos » 18 Feb 2021, 20:39

rex4 wrote:I guess that you own the lich's mirror, otherwise it would be shuffled too and AI would be saved just once then lose immediately
Well-spotted! I forgot that important piece of context. It's the deck from this Against the Odds article.
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby GoldenGrahams00 » 19 Feb 2021, 17:47

Does anyone else have an issue with Forge not showing 1.6.38 after updating? My friends and I all noticed it shows 1.6.36 and says there's an update available still. Even when unzipped into a new folder.
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby IbHalfheart » 20 Feb 2021, 20:15

I downloaded the newest version a few days back but now I have an issue with the card Channel. Whenever I cast it, the game gets stuck on the message "waiting for opponent". The only way to get out of it is to end the game. I have not seen this with any other cards, but with Channel it happens every time.

Capture.png
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby TRT » 20 Feb 2021, 21:33

IbHalfheart wrote:I downloaded the newest version a few days back but now I have an issue with the card Channel. Whenever I cast it, the game gets stuck on the message "waiting for opponent". The only way to get out of it is to end the game. I have not seen this with any other cards, but with Channel it happens every time.

Capture.png
Fixed, thanks
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby lordarryon » 23 Feb 2021, 17:40

Hi guys, thanks for the update! I created an account to say, that it seems the card Ranar The Ever-Watchful is missing from Kaldheim Commander.
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby guyfromcroswell » 24 Feb 2021, 01:38

I cannot play on my Windows 10 PC now. Whenever I try to open Forge, nothing happens. I had no issues with the 1.6.37 2/6/21 snapshot.
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby squee1968 » 24 Feb 2021, 15:23

friarsol wrote:Holding this space for distinct card scripts (I'll run it later when I have time)
Posting this to let you know that at least 1 person active on this forum wants you to run it. No rush, though.
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby indicatie » 25 Feb 2021, 08:54

First of all: nice to have a full update of Forge again! Thanks for the hard work

I also encountered an issue with Wall of Corpses. If you pay B and sac it, you get to choose a creature that it blocked to destroy, but that creature never gets destroyed.
Don't mistake lack of talent for genius.
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby TRT » 26 Feb 2021, 17:13

indicatie wrote:First of all: nice to have a full update of Forge again! Thanks for the hard work

I also encountered an issue with Wall of Corpses. If you pay B and sac it, you get to choose a creature that it blocked to destroy, but that creature never gets destroyed.
Fixed, thanks
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby Rovagnati » 26 Feb 2021, 19:42

I have encountered two bugs, the first one is for sure a problem of the recent update, while i'm not so sure about the second one:

Urza's Mine, Urza's Power Plant and Urza's Tower don't produce extra mana while all three are in play, they only tap for (1) each;
Tron.png


The second one is with Myr Battlesphere, when i attack with it the game makes me choose how many untapped Myr i want to tap, but after i tap the first Myr it automatically interrupts the selection and goes straight to the block phase.
Battlesphere attacking 1.png

Battlesphere attacking 2.png


Thanks for all your hard work, you guys are great!
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby McTulus » 27 Feb 2021, 15:42

Nice to have full update again! Thanks for the hardwork.

Some issue I get: Maskwood Nexus did not give every creature types to crewed/animated vehicles.

Stoic Farmer didn't put the searched plains into the battlefield or hand, even if I have less lands than opponent.
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby Djebb » 01 Mar 2021, 20:54

Hello !
Would it be possible to allow players to select 40-cards deck in online multiplayer ?
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Re: Forge Release 02/13/2021 ver 1.6.38

Postby GoldenGrahams00 » 05 Mar 2021, 18:00

GoldenGrahams00 wrote:Does anyone else have an issue with Forge not showing 1.6.38 after updating? My friends and I all noticed it shows 1.6.36 and says there's an update available still. Even when unzipped into a new folder.
I'm still wondering about this issue but also want to draw attention to Ledev Champion. It's an Elf Knight but Forge lists him as Human Knight. I've been rescripting him in past releases for a while myself but would be easier to have it corrected.
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