Forge Release 08/07/2021 ver 1.6.44
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 08/07/2021 ver 1.6.44
by kodec1 » 31 Aug 2021, 16:17
I'm launching Forge.exe and nothing happens. So I launch the .jar launcher instead and it begins launch window then hangs 100% "opening window" and spits this error message.
error log attached
error log attached
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- 2021-08-31-00.txt
- launching error
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Re: Forge Release 08/07/2021 ver 1.6.44
by friarsol » 01 Sep 2021, 02:45
Forge hasn't been upgraded to support Java 16 yet.kodec1 wrote:I'm launching Forge.exe and nothing happens. So I launch the .jar launcher instead and it begins launch window then hangs 100% "opening window" and spits this error message.
error log attached
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Re: Forge Release 08/07/2021 ver 1.6.44
by AStrangerIsHere » 03 Sep 2021, 10:18
It seems the AI doesn't want to cast Maelstrom Pulse. And for Lair of the Hydra, the AI just pay 0 for X, even though it should be impossible.
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Re: Forge Release 08/07/2021 ver 1.6.44
by Marek14 » 04 Sep 2021, 18:09
Body Double has an error in its effect text:
SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | ChoiceZone$ Graveyard | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any artifact on the battlefield.
SVar:DBCopy:DB$ Clone | Choices$ Creature.Other | ChoiceZone$ Graveyard | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any artifact on the battlefield.
Re: Forge Release 08/07/2021 ver 1.6.44
by Marek14 » 05 Sep 2021, 09:01
Also, I'm getting some weird graphics with some cards:
Is this some sort of foil effect? Is there a way to turn it off?
Is this some sort of foil effect? Is there a way to turn it off?
Request to specify Java version compatibility with each rele
by ArtiPhyrexia » 06 Sep 2021, 08:44
Could I ask the maintainers to please specify, with each release, which version(s) of Java are compatible, please?
Presumably this changes over time, but even if not, it is reassuring to confirm that it has not changed over time.
In my particular situation here, I installed OpenJDK Java 16, and when I tried to run the current Forge 1.6.44, it gave me an error which I believe means that I need to downgrade my Java version; on another computer, Java 11 worked for an earlier version of Forge. But it would be nice to know. Thanks.
(The error is "java point lang point reflect point InaccessibleObjectException: Unable to make field private final java point util point Comparator java point util point TreeMap point comparator accessible", if that helps. The points are really the "." character, but Slightly Magic said "Your post looks too spamy for a new user, please remove off-site URLs." if I put actual point punctuation there.)
Presumably this changes over time, but even if not, it is reassuring to confirm that it has not changed over time.
In my particular situation here, I installed OpenJDK Java 16, and when I tried to run the current Forge 1.6.44, it gave me an error which I believe means that I need to downgrade my Java version; on another computer, Java 11 worked for an earlier version of Forge. But it would be nice to know. Thanks.
(The error is "java point lang point reflect point InaccessibleObjectException: Unable to make field private final java point util point Comparator java point util point TreeMap point comparator accessible", if that helps. The points are really the "." character, but Slightly Magic said "Your post looks too spamy for a new user, please remove off-site URLs." if I put actual point punctuation there.)
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Re: Forge Release 08/07/2021 ver 1.6.44
by Akei » 06 Sep 2021, 16:49
My forge crash everytime I select the card [Treetop Scout], even in the deckbuilding menu.
I never noticed this error before nor with any other cards.
I never noticed this error before nor with any other cards.
Re: Forge Release 08/07/2021 ver 1.6.44
by Marek14 » 08 Sep 2021, 08:05
Sun Droplet is not entirely correct:
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | IsPresent$ Card.Self+counters_GE1_CHARGE | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each upkeep, you may remove a charge counter from CARDNAME. If you do, you gain 1 life.
This trigger does not actually have an "intervening if" and should trigger even with 0 counters. This has some edge benefits -- for example, with 2 Sun Droplets, you could use a painland in your upkeep to take damage with the triggers on stack and gain 2 life from that. Even with a single Sun Droplet, there are many lifegain triggers nowadays.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | IsPresent$ Card.Self+counters_GE1_CHARGE | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each upkeep, you may remove a charge counter from CARDNAME. If you do, you gain 1 life.
This trigger does not actually have an "intervening if" and should trigger even with 0 counters. This has some edge benefits -- for example, with 2 Sun Droplets, you could use a painland in your upkeep to take damage with the triggers on stack and gain 2 life from that. Even with a single Sun Droplet, there are many lifegain triggers nowadays.
Re: Forge Release 08/07/2021 ver 1.6.44
by Marek14 » 09 Sep 2021, 09:36
I cast Shining Shoal with alternate cost, exiling Grand Arbiter Augustin IV. I have Dovescape.
X of Shining Shoal is 4 in this case, so Dovescape should create 6 tokens, but it only created 2, as if X were 0.
X of Shining Shoal is 4 in this case, so Dovescape should create 6 tokens, but it only created 2, as if X were 0.
Re: Forge Release 08/07/2021 ver 1.6.44
by AStrangerIsHere » 09 Sep 2021, 11:22
The AI can't play Starnheim Unleashed, at least after it is foretold.
Edit: Youthful Valkyrie should have SVar:BuffedBy:Angel in its code.
Edit: Youthful Valkyrie should have SVar:BuffedBy:Angel in its code.
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Re: Forge Release 08/07/2021 ver 1.6.44
by Marek14 » 09 Sep 2021, 15:44
Sylvan Library has wrong description. In the dialogue where you choose order of cards to put on top of your library, it says to choose the order for casting copies.
Re: Forge Release 08/07/2021 ver 1.6.44
by Marek14 » 11 Sep 2021, 08:08
I used the ability of Shivan Sand-Mage on suspended Riftmarked Knight with two time counters. Its token generating ability triggered twice, even though it should trigger only once.
Re: Forge Release 08/07/2021 ver 1.6.44
by TRT » 11 Sep 2021, 19:42
Thanks fixedMarek14 wrote:I used the ability of Shivan Sand-Mage on suspended Riftmarked Knight with two time counters. Its token generating ability triggered twice, even though it should trigger only once.
Re: Forge Release 08/07/2021 ver 1.6.44
by faro » 13 Sep 2021, 01:02
Got an error while loading. I am able to discard and play.
cause-message : Unsupported card found in quest save: Ugin, the Ineffable from edition PSLD
This is weird as I don't have any quest saves or decks.
cause-message : Unsupported card found in quest save: Ugin, the Ineffable from edition PSLD
This is weird as I don't have any quest saves or decks.
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- 2021-09-12-00.txt
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Re: Forge Release 08/07/2021 ver 1.6.44
by Marek14 » 13 Sep 2021, 07:52
The first ability of Jace, the Mind Sculptor should give some indication in the log whether the card was put on the bottom of the library or not. If opponent uses the ability on you, you have no idea where the card ended up.
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