Feedback and requests
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Re: Feedback and requests
by Cyril » 14 Jan 2023, 18:19
I don't think I decked myself in the games in question. But the good news is that there's been no similar incidents in Mad Wizard 4.2 or 4.3 so far. So if was a bug of some sort (and I'm not sure I was), it hasn't repeated in newer versions.ubeefx wrote:If you play with blue you might have drawn a lot of cards resulting in an empty library.
That is also a loss when drawing from it.
Also, it seems that 4.2 and above run more smoothly and is less demanding on processing power. On some machines I use, the fan would kick a few minutes after loading, and that doesn't seem to happen so quickly now. So I wondered if you have made the engine more efficient?
Haven't played 4.4 yet - looking forward to continuing my epic blue campaign using it!
Re: Feedback and requests
by ubeefx » 15 Jan 2023, 12:36
The changes for the animated foil layers also seem to have improved efficiency a bit.So I wondered if you have made the engine more efficient?
Re: Feedback and requests
by Cyril » 10 Feb 2023, 18:20
I started a new Mad Wizard campaign with the new hybrid AI. I'm using the highest difficulty of 5 second thinking time. After 10 matches, the win-rate is 50%, which suggests that it might be more challenging than the old Minimax AI, but I can't be sure yet. This is a good thing in my view.
However, it's a big improvement having the guaranteed thinking time. A few matches with the old AI were very slow, often with a complex board state and usually with equipment in play: the AI would spend a lot of time each phase moving the equipment around from creature to creature. This is all now much quicker.
Thanks again for making this ever-improving game.
However, it's a big improvement having the guaranteed thinking time. A few matches with the old AI were very slow, often with a complex board state and usually with equipment in play: the AI would spend a lot of time each phase moving the equipment around from creature to creature. This is all now much quicker.
Thanks again for making this ever-improving game.
Re: Feedback and requests
by ubeefx » 10 Feb 2023, 18:51
Hi Cyril, thanks for the feedback about the hybrid AI.
The main improvement is indeed the guaranteed thinking time.
The previous AI also had a concept of maximum thinking time, but that did not always work well.
It could also timeout and do a suboptimal move.
There are now three AI running at the same time each in a thread.
Running MiniMax single threaded has some advantages compared with multi-threaded in previous AI.
In most cases the best variant MiniMax 6 AI will be used, so that should give the same experience.
If it does not finish in time, a faster MiniMax 4 AI might provide the move if it finished.
The Vegas 4 AI doing the random simulations will provide the fallback move if needed.
That can still be decent as it will have used 2 or 5 seconds for running iterations.
The main improvement is indeed the guaranteed thinking time.
The previous AI also had a concept of maximum thinking time, but that did not always work well.
It could also timeout and do a suboptimal move.
There are now three AI running at the same time each in a thread.
Running MiniMax single threaded has some advantages compared with multi-threaded in previous AI.
In most cases the best variant MiniMax 6 AI will be used, so that should give the same experience.
If it does not finish in time, a faster MiniMax 4 AI might provide the move if it finished.
The Vegas 4 AI doing the random simulations will provide the fallback move if needed.
That can still be decent as it will have used 2 or 5 seconds for running iterations.
Re: Feedback and requests
by Cyril » 26 May 2023, 19:32
I have found a problematic card/interaction playing against the Random Black deck.
The card: the creature Viscid Lemures which has a 0-cost activated ability giving itself -1/-0 and swampwalk.
The problem: I used a removal spell to kill the Lemures, and the AI responded by triggering the ability. This was pointless given the game state (it was my turn), but then the AI continued to trigger the ability repeatedly, preventing the removal spell from resolving. It did this twenty times and eventually I had to quit the game as it was clear it would never stop!
Not sure that this is an actual bug. Might be the AI being too logical and trying to prevent itself from losing.
The card: the creature Viscid Lemures which has a 0-cost activated ability giving itself -1/-0 and swampwalk.
The problem: I used a removal spell to kill the Lemures, and the AI responded by triggering the ability. This was pointless given the game state (it was my turn), but then the AI continued to trigger the ability repeatedly, preventing the removal spell from resolving. It did this twenty times and eventually I had to quit the game as it was clear it would never stop!
Not sure that this is an actual bug. Might be the AI being too logical and trying to prevent itself from losing.
Re: Feedback and requests
by ubeefx » 27 May 2023, 07:56
Activated abilities without a cost can be an issue because the AI can activate them endlessly.
When looking into the supported rules there are two cards that could have this problem, Hyalopterous Lemure and Viscid Lemures.
A way to solve this is to add a hint to the activated ability for the AI to not activate it more than once.
When looking into the supported rules there are two cards that could have this problem, Hyalopterous Lemure and Viscid Lemures.
A way to solve this is to add a hint to the activated ability for the AI to not activate it more than once.
Re: Feedback and requests
by Aswan jaguar » 27 May 2023, 08:34
And a full MTG list of cards ( 46 ) with
: activation cost without a tap:
https://scryfall.com/search?q=oracle%3A ... me&as=text
Some of those pretty fun cards to play with and quite a challenge for AI.

https://scryfall.com/search?q=oracle%3A ... me&as=text
Some of those pretty fun cards to play with and quite a challenge for AI.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Feedback and requests
by Cyril » 28 May 2023, 18:37
Thanks. I guess technically, there's no game rules being broken with the endless activations which is why the AI does it. Though I suspect a human trying it in a tournament would get a warning at least... It's encouraging that the AI 'cares' so much about not losing though - part of what makes it a good opponent.
Re: Feedback and requests
by ubeefx » 12 Nov 2023, 10:46
Hi Bradley, I do not know what application you refer to. Android is not a supported platform.
Re: Feedback and requests
by Huggybaby » 18 Dec 2023, 19:26
Hey ubeefx, Bradley was a robot. I just deleted it and its posts.
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Re: Feedback and requests
by Cyril » 21 Jul 2024, 11:41
Hi ubeefx. I see on Github that you are working on Mad Wizard 5.x. If you are prepared to say before release, can I ask what new features/improvements we can look forward to?
Re: Feedback and requests
by ubeefx » 21 Jul 2024, 21:09
Hi Cyril. Version is changed to 5.0 after cleaning up some resources and older sets.
The card pool now consists mainly of black bordered modern cards.
Otherwise it is still the usual things, adding new cards and deck themes.
New themes are currently the single card Rat Colony deck theme and a combo BW deck theme.
The latest work in progress release can be obtained if desired.
The card pool now consists mainly of black bordered modern cards.
Otherwise it is still the usual things, adding new cards and deck themes.
New themes are currently the single card Rat Colony deck theme and a combo BW deck theme.
The latest work in progress release can be obtained if desired.
Re: Feedback and requests
by Celtik » 23 Jul 2024, 21:41
Hello ubeefx, I have tried Mad Wizard 5 and played some games. It is real fun and I very much like the concept, thank you a lot for your work on this.
There is one thing though, would it be possible to remove the foil and neon from the ui? The neon is preventing me from reading the text on the left sometimes and I don't like the foil on cards and avatars, just a matter of taste I guess. I've tried deleting them from plugins.cfg or just pointing to an empty folder but it doesn't work. Any help would be greatly appreciated.
Thanks again for your work!
There is one thing though, would it be possible to remove the foil and neon from the ui? The neon is preventing me from reading the text on the left sometimes and I don't like the foil on cards and avatars, just a matter of taste I guess. I've tried deleting them from plugins.cfg or just pointing to an empty folder but it doesn't work. Any help would be greatly appreciated.
Thanks again for your work!
Re: Feedback and requests
by ubeefx » 24 Jul 2024, 20:17
Hi Celtik, great to hear you like the game! 
I added a foil toggle button (yellow sun icon next to full screen button) in the button bar.
During games it can be used to toggle the foil and neon animations. The preference is saved.
The screenshot shows how it looks like without.
Enjoy!

I added a foil toggle button (yellow sun icon next to full screen button) in the button bar.
During games it can be used to toggle the foil and neon animations. The preference is saved.
The screenshot shows how it looks like without.
Enjoy!
Re: Feedback and requests
by Celtik » 24 Jul 2024, 21:52
It's perfect, thank you. Now I fear I won't be able to stop playing for a while 

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