Forge 01/01 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
36 posts
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Re: Forge 01/01 (unofficial BETA) version
by Chris H. » 03 Jan 2010, 12:02
Remove the .mp3 sound file(s) from the /res/sound/ folder.Vecc wrote:An option to disable sound would be REALLY nice, tho'.
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Re: Forge 01/01 (unofficial BETA) version
by Rob Cashwalker » 03 Jan 2010, 21:10
or rename.
The Force will be with you, Always.
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Re: Forge 01/01 (unofficial BETA) version
by Vecc » 03 Jan 2010, 22:57
Hmm, I thought that would break something (as in, evil error of the perpetuous gamelocking), but apparently not.
Thanks guys.

Re: Forge 01/01 (unofficial BETA) version
by Twainer » 03 Jan 2010, 23:56
I've been using forge for a while and thought it was finally time to make a forum contribution 
The reason the token pictures download craps out is because the tokens folder doesn't exist in the archive and i guess Forge either can't or doesn't try to create one.
Keep up the good work!

The reason the token pictures download craps out is because the tokens folder doesn't exist in the archive and i guess Forge either can't or doesn't try to create one.
Keep up the good work!
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Re: Forge 01/01 (unofficial BETA) version
by Chris H. » 04 Jan 2010, 00:43
`Twainer wrote:I've been using forge for a while and thought it was finally time to make a forum contribution
The reason the token pictures download craps out is because the tokens folder doesn't exist in the archive and i guess Forge either can't or doesn't try to create one.
Keep up the good work!
We are pleased to meet you.

And you are right about the missing tokens folder, Thank you for pointing that out.

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Re: Forge 01/01 (unofficial BETA) version
by DennisBergkamp » 04 Jan 2010, 02:49
Ah yes, welcome and thanksTwainer wrote:I've been using forge for a while and thought it was finally time to make a forum contribution
The reason the token pictures download craps out is because the tokens folder doesn't exist in the archive and i guess Forge either can't or doesn't try to create one.
Keep up the good work!

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Re: Forge 01/01 (unofficial BETA) version
by Mr.Chaos » 04 Jan 2010, 07:12
Thanks Twainer! I made a tokens folder and then Forge did indeed download the remaining cards.
Good for you to spot that!
Good for you to spot that!

](./images/smilies/eusa_wall.gif)

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Re: Forge 01/01 (unofficial BETA) version
by learyt » 06 Jan 2010, 14:18
i can't download the card pic for the dimir inquisitor, the program crashes and i cannot find it on internet in HQ
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Re: Forge 01/01 (unofficial BETA) version
by Marek14 » 06 Jan 2010, 15:59
Do you mean Dimir Infiltrator?learyt wrote:i can't download the card pic for the dimir inquisitor, the program crashes and i cannot find it on internet in HQ
Re: Forge 01/01 (unofficial BETA) version
by DennisBergkamp » 06 Jan 2010, 19:56
Did you also try the slightlymagic mirror ?
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Re: Forge 01/01 (unofficial BETA) version
by learyt » 06 Jan 2010, 21:39
yes i also tried the slightly magic pics and the hogbaby collection
it doesn't work
it doesn't work
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Re: Forge 01/01 (unofficial BETA) version
by Huggybaby » 07 Jan 2010, 01:23
Go Hogbaby!
That card is from Ravnica, I'm pretty sure the links are good.

That card is from Ravnica, I'm pretty sure the links are good.
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Re: Forge 01/01 (unofficial BETA) version
by mtgrares » 08 Jan 2010, 18:54
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Re: Forge 01/01 (unofficial BETA) version
by Hamletchickencrisis » 10 Jan 2010, 10:26
Thanks so much for all our your hard work on this. This program is awesome and getting better all the time!
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Re: Forge 01/01 (unofficial BETA) version
by Hamletchickencrisis » 14 Jan 2010, 12:58
Bug:
Giant Strength is casting like an enchant aura instead of enchant creature so it doesn't give the option to put it on a creature it just goes into the graveyard with no effect.
Lignify doesn't change creature type to treefolk instead of it's previous type so if I put it on a Sliver it still gets benefits from other Slivers. It could be that is the way it is supposed to work but it isn't implicit on the card text.
Giant Strength is casting like an enchant aura instead of enchant creature so it doesn't give the option to put it on a creature it just goes into the graveyard with no effect.
Lignify doesn't change creature type to treefolk instead of it's previous type so if I put it on a Sliver it still gets benefits from other Slivers. It could be that is the way it is supposed to work but it isn't implicit on the card text.
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36 posts
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