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Current Known Bugs list

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Re: Current Known Bugs list

Postby slappysquirrel » 07 Jan 2010, 06:23

dont know if this is a bug or not, but:
i tried to play a draft game. i picked my cards, the computers picked theirs. then it said to save my deck so i could edit it. i saved it, then tried to load it, and whoala it wasnt there! couldnt load it. dont even think it saved it. yes i did it right (as to save it im not that dumb). also when i download other ppl's deck ideas they dont work. but i am using the newest vers. 01/01/10 make.
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Re: Current Known Bugs list

Postby Mr.Chaos » 07 Jan 2010, 06:53

About not being able to import decks: A few versions ago, there was a total change done to how decks are used in the game. This means that most of the older decks are no longer compatible with the latest beta versions.
Just try downloading the latest offered decks and import them in the editor. Make sure you save the deck, no need to change the name. Then the deck should be available in the deck selector in the main game menu.

No idea about the draft problem, sorry. (I am no coder,just a player)
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Almost_Clever » 07 Jan 2010, 12:27

slappysquirrel wrote:dont know if this is a bug or not, but:
i tried to play a draft game. i picked my cards, the computers picked theirs. then it said to save my deck so i could edit it. i saved it, then tried to load it, and whoala it wasnt there! couldnt load it. dont even think it saved it. yes i did it right (as to save it im not that dumb).
This is an old problem that Gando figured a workaround for. After the draft, I always exit Forge and then get back in before trying to edit the draft file (just the first time after each draft -- once the editor "sees" the draft file everything is fine). The problem doesn't happen every time, but often enough that I don't ever risk it any more.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby Almost_Clever » 07 Jan 2010, 12:30

Marek14 wrote:I got an option to activate second ability of Ajani Vengeant when it only had 1 loyalty counter.
Perhaps a related bug: I just got the option to fire off Sarkhan Vol 's ultimate ability when he only had 3(!) loyalty counters. He had gotten up to 6 counters my previous turn, but the computer attacked him for 3.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby Niv-Mizzet » 07 Jan 2010, 16:18

This is from a couple of versions ago, but it probably hasn't been changed since then. If the computer controls a Knight of the Reliquary, it never seems to attack with it, no matter how big it gets, if it's able to activate its land ability.

Maybe once it reaches a certain size, like 6/6 or bigger, unless there are blockers in the way, it could prioritize attacking over using the ability.
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Re: Current Known Bugs list

Postby Mr.Chaos » 07 Jan 2010, 16:23

Error in the 01-01-10 version, here is the message:

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: 09/12/14, SVN revision: 253

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.CardList.getCard(CardList.java:74)
at forge.CardList.get(CardList.java:75)
at forge.CardFactory_Creatures$570.chooseTargetAI(CardFactory_Creatures.java:16833)
at forge.ComputerUtil.playCards(ComputerUtil.java:39)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:60)
at forge.ComputerAI_General.main1(ComputerAI_General.java:35)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:37)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:23)
at forge.GuiInput.setInput(GuiInput.java:24)
at forge.GuiInput.update(GuiInput.java:18)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.Phase.nextPhase(Phase.java:166)
at forge.Phase.nextPhase(Phase.java:170)
at forge.Phase.nextPhase(Phase.java:170)
at forge.Phase.nextPhase(Phase.java:170)
at forge.Phase.nextPhase(Phase.java:170)
at forge.Phase.nextPhase(Phase.java:170)
at forge.GuiDisplay3$27.actionPerformed(GuiDisplay3.java:861)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

It also resulted in the famous: "computer is thinking" screen, see attached screenshot.
Compy uses a merfolk deck I made, I use i12win-V4.So it's blue vs white and blue caved in. This is the 2nd game, I won the first one so I guess compy is just trying to avoid another defeat here. It all happened during compy's turn.
(I know the screeny is small, I just try to keep the size within the limits of what I can upload.)
Attachments
thinking again.jpg
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 07 Jan 2010, 17:25

Almost_Clever wrote:
Marek14 wrote:I got an option to activate second ability of Ajani Vengeant when it only had 1 loyalty counter.
Perhaps a related bug: I just got the option to fire off Sarkhan Vol 's ultimate ability when he only had 3(!) loyalty counters. He had gotten up to 6 counters my previous turn, but the computer attacked him for 3.
That one's weird... Ajani Vengeant's second ability was bugged because it missed some code (fixed now), but Sarkhan Vol ultimate should really only work when you have 6 or more loyalty counters.
I noticed another bug with Sarkhan Vol however, after using his second ability, you can use either of his other abilities on the same turn (or you can use his second ability again and again until counters run out). This allowed me to target the same creature I just took control of (again), and caused it to stick on my side forever. Easy fix though...

The bug you got Mr Chaos, is the AI messing up on the targeting part of Merfolk Sovereign... I just rewrote it, hopefully that'll fix things :)

I'll add some code to Knight of the Reliquary to make sure it will attack more often.
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Re: Current Known Bugs list

Postby Almost_Clever » 08 Jan 2010, 00:27

Ok, why is the computer still in the game? I knocked him down to 1 life with my last attack and then its Phyrexian Arena dropped its life down to zero. Yet, the game is not over.
Attachments
zero_life.jpg
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby DennisBergkamp » 08 Jan 2010, 00:49

Whoa, that's crazy. Did the came end though, a phase or two later ?

By the way AC, did you get a chance to test Adarkar Valkyrie in the 01/01 version? I think those bugs should be fixed now...
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Re: Current Known Bugs list

Postby zerker2000 » 08 Jan 2010, 08:31

Note about:
a phase or two later
Speaking of which, aren't SBE's supposed to be checked at end of phase?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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Re: Current Known Bugs list

Postby Almost_Clever » 08 Jan 2010, 10:28

DennisBergkamp wrote:Whoa, that's crazy. Did the came end though, a phase or two later ?

By the way AC, did you get a chance to test Adarkar Valkyrie in the 01/01 version? I think those bugs should be fixed now...
The computer was able to get past its attack phase, cast a creature in its second main phase and then die (finally!) before I got priority at the end of the turn.
I haven't checked out the Adarkar Valkyrie yet, I'll try to look at it later today after work.
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Re: Current Known Bugs list

Postby DennisBergkamp » 08 Jan 2010, 20:06

zerker2000 wrote:Note about:
a phase or two later
Speaking of which, aren't SBE's supposed to be checked at end of phase?
Yeah, it's supposed to, but I guess it's not doing it... especially during the Computer's turn this seems to be a problem.
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Re: Current Known Bugs list

Postby nantuko84 » 08 Jan 2010, 21:06

Trying to download HQ pictures
50 were downloaded successfully but then I got an error:

Code: Select all
50/2640
Card name: kabira_crossroads.jpg
URL: http://pics.slightlymagic.net/ZEN/Kabira%20Crossroads.full.jpg
java.io.IOException: Server returned HTTP response code: 503 for URL: http://pics.slightlymagic.net/ZEN/Kabira%20Crossroads.full.jpg
   at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
   at forge.Gui_DownloadPictures.run(Gui_DownloadPictures.java:256)
   at java.lang.Thread.run(Unknown Source)
it's really strange exception description... I'm still connected to internet

to check this, I've deleted allied_strategies.jpg and restarted the program (I use SVN version). it again downloaded allied_strategies.jpg and failed on Kabira Crossroads:
Code: Select all
You must be connected to the Internet. Error downloading card:
Card name: kabira_crossroads.jpg
URL: http://pics.slightlymagic.net/ZEN/Kabira%20Crossroads.full.jpg


Version:
Forge -- official beta: 10/01/01, SVN revision: 267

Detailed error trace:
java.io.IOException: Server returned HTTP response code: 503 for URL: http://pics.slightlymagic.net/ZEN/Kabira%20Crossroads.full.jpg
   at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
   at forge.Gui_DownloadPictures.run(Gui_DownloadPictures.java:256)
   at java.lang.Thread.run(Unknown Source)
seems url is not correct

and suggestion: why not to allow to continue downloading? doesn't it make sense?
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Re: Current Known Bugs list

Postby nantuko84 » 08 Jan 2010, 21:33

here the small fix for download (both HQ and LQ)

if some error occurs, the exception is still displayed but then Download dialogs asks you if you want to continue downloading.
at least it helped me to download HQ pictures and need to say that there are much more than 1 not correct url.
Attachments
continue_download.zip
(587 Bytes) Downloaded 207 times
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Re: Current Known Bugs list

Postby DennisBergkamp » 08 Jan 2010, 21:44

Very cool, thanks Nantuko :)
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