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Card Requests

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Re: Card Requests

Postby zerker2000 » 23 Jan 2010, 22:36

For "Special" zone, I think it would e better to add buttons to "Library" and computer hand that would show known information, e.g. the cards you last saw when you played an "opponent reveals hand" spell, minus those of them that have left its hand.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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Re: Card Requests

Postby Marek14 » 23 Jan 2010, 23:01

zerker2000 wrote:For "Special" zone, I think it would e better to add buttons to "Library" and computer hand that would show known information, e.g. the cards you last saw when you played an "opponent reveals hand" spell, minus those of them that have left its hand.
What does that have to do with the "Special" zone? The idea is that "Special" is repositorz for cards that can be played/activated, but they are not in place you could normally click.
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Re: Card Requests

Postby zerker2000 » 24 Jan 2010, 09:22

Yes, so if you have e.g. the top card of your library playable, you can click "Library" and it would be the first card on the list.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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Re: Card Requests

Postby Marek14 » 24 Jan 2010, 14:22

It would be the ONLY card on the list, seeing as the rest are not revealed...
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Re: Card Requests

Postby Mr.Chaos » 24 Jan 2010, 16:16

I would like to see Soul Sculptor in Forge.
Reason: combo it with Nullmage Shepherd and wreck the other side of the battlefield. :supz: :mrgreen:
Add a touch of Staff of Domination, the presence of Priest of Titania and Skyshroud Elf you can untap your creatures indefinitely so you wipe the other side of the board clean in your first main phase. Then a final round of untapping all your critters and go into the attack phase for the win. =D>

So, all we need to make the above scenario possible is Soul Sculptor. Pretty please?
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Card Requests

Postby Marek14 » 24 Jan 2010, 17:24

Mr.Chaos wrote:I would like to see Soul Sculptor in Forge.
Reason: combo it with Nullmage Shepherd and wreck the other side of the battlefield. :supz: :mrgreen:
Add a touch of Staff of Domination, the presence of Priest of Titania and Skyshroud Elf you can untap your creatures indefinitely so you wipe the other side of the board clean in your first main phase. Then a final round of untapping all your critters and go into the attack phase for the win. =D>

So, all we need to make the above scenario possible is Soul Sculptor. Pretty please?
Or, you know, Enchanted Evening...
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Re: Card Requests

Postby Mr.Chaos » 25 Jan 2010, 06:46

Oh, Enchanted Evening! I had completely forgotten about that one.
Thanks Marek.

It is a bit more expensive to cast but afterwards saves my combo a lot of mana, making it quicker.
So, just for completenes sake, lets have both Soul Sculptor and Enchanted Evening please.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Card Requests

Postby DennisBergkamp » 25 Jan 2010, 18:24

Soul Sculptor is very very tricky... Enchanted Evening more doable.
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Re: Card Requests

Postby Mr.Chaos » 25 Jan 2010, 20:27

DennisBergkamp wrote:Soul Sculptor is very very tricky... Enchanted Evening more doable.
I am sure you will finds a way to make it happen Dennis. At least, I hope so.

There is a saying: The impossable, we'll do immediately. Miracles take a little longer.
For Forge, it should be: The impossible , we'll do immediately. Magic cards take a little longer. :wink:
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Re: Card Requests

Postby Marek14 » 25 Jan 2010, 22:38

DennisBergkamp wrote:Soul Sculptor is very very tricky... Enchanted Evening more doable.
It's the ability-removing, right? From what I've seen of the code snippets, Forge checks for effects by card names, and it doesn't take into account possibility that a card with a given name might not have the abilities you'd normally expect.

This would cause major problems with Humility, Humble, Ovinize, Sudden Spoiling, Snakeform, and, I suspect, Sakashima the Impostor.

The simplest way to solve it would probably be to add a "neutralized" flag to signify removal of printed abilities and have the code ignore neutralized permanents when searching for abilities. The BEST way would be to check for the presence of abilities themselves, not the card names.
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Re: Card Requests

Postby DennisBergkamp » 25 Jan 2010, 23:11

Exactly, this is why Lignify is not working properly at all.

Flagging it would be possible, but it would still amount to a lot of work, since a lot of the code would need that check.
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Re: Card Requests

Postby Rob Cashwalker » 26 Jan 2010, 04:36

Just like with the power and toughness, we can handle this by maintaining the "printed" abilities in the card object and allowing for modification to the "currently active" set of abilities.
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Re: Card Requests

Postby atar » 26 Jan 2010, 13:14

Is it possible to implement:
Hecatomb
Fluctuator
Living Death
Phage The Untouchable
Avatar of Woe
Thnx in advance!!
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Re: Card Requests

Postby apthaven » 31 Jan 2010, 17:23

I'm sure people would be asking for Worldwake cards sooner or later.

Here's the complete spoiler for some of those who want a guide for possible cards to implement in the future.

http://www.wizards.com/magic/tcg/articl ... ke/spoiler

This set has very powerful mythic rares, like the white Admonition Angel (a Landfall Oblivion Ring creature), the blue Jace the Mindsculptor (very nasty control abilities), the black Abyssal Persecutor (paying homage to Platinum Angel), the red Dragonmaster Outcast (think of Scute Mob that generates 5/5 Dragon tokens), the green Avenger of Zendikar (which generates a huge number of tokens upon entering the battlefield that grow stronger with landfall).

There's also the powerful Wrath of God creature,green-white Novablast Wurm and the Wrexial, the Risen Deep, a blue-black Kraken that allows you to play instants and sorceries from the opponent's graveyard when it deals combat damage to a player.

Nasty cards.
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Re: Card Requests

Postby DennisBergkamp » 31 Jan 2010, 20:39

I've added a few of the new cards already (some of the easy ones). I'll add a bunch more :)
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