Forge 01/26 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Forge 01/26 (unofficial BETA) version
by DennisBergkamp » 26 Jan 2010, 22:46
Small release with some updates to the 01/17 version. Cascade is pretty experimental still, also I made a lot of changes to Fastbond / Exploration / ... without testing too much. Might be some bugs there.
2655 cards in total.
Features/Fixes:
- Rob added Scry keyword (although, I guess we don't have any cards yet that use it).
- Chris fixed the picture displaying code (on Linux and OS X systems).
- Fixed Gerrard's Verdict (it should trigger Megrim, Nath of the Gilt-Leaf, etc.).
- Rob and Chris changed the "Cantrip" keyword to "Draw a card."
- Fixed Guilty Conscience / Stuffy Doll combo.
- Hacked in Cascade, in most cases, it seems to work (AI can use it too!).
- Added Intimidate keyword.
- Propaganda effects only apply to creatures attacking a player, not planeswalkers.
- Black Lotus will get sacked before its ability resolves.
- Hopefully fixed Thopter Foundry for AI.
- Fixed Cumulative Upkeep code.
- Fixed a small bug with Fastbond (it would sometimes subtract more than 1 life).
- Fixed some big bugs with Fastbond, Exploration, Azusa, Lost but Seeking (computer won't be able to use them if it doesn't control them).
- AI should lose life when using Fastbond now.
- Fixed Thwart text.
- Fixed Drekavac.
- Fixed Mold Adder.
- Added missing property file, the blank menu option should be fixed now.
New cards:
2655 cards in total.
Features/Fixes:
- Rob added Scry keyword (although, I guess we don't have any cards yet that use it).
- Chris fixed the picture displaying code (on Linux and OS X systems).
- Fixed Gerrard's Verdict (it should trigger Megrim, Nath of the Gilt-Leaf, etc.).
- Rob and Chris changed the "Cantrip" keyword to "Draw a card."
- Fixed Guilty Conscience / Stuffy Doll combo.
- Hacked in Cascade, in most cases, it seems to work (AI can use it too!).
- Added Intimidate keyword.
- Propaganda effects only apply to creatures attacking a player, not planeswalkers.
- Black Lotus will get sacked before its ability resolves.
- Hopefully fixed Thopter Foundry for AI.
- Fixed Cumulative Upkeep code.
- Fixed a small bug with Fastbond (it would sometimes subtract more than 1 life).
- Fixed some big bugs with Fastbond, Exploration, Azusa, Lost but Seeking (computer won't be able to use them if it doesn't control them).
- AI should lose life when using Fastbond now.
- Fixed Thwart text.
- Fixed Drekavac.
- Fixed Mold Adder.
- Added missing property file, the blank menu option should be fixed now.
New cards:
- Code: Select all
Gatekeeper of Malakir
B B
Creature Vampire Warrior
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2
Guul Draz Vampire
B
Creature Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1
Bladetusk Boar
3 R
Creature Boar
no text
3/2
Intimidate
Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4
Enlisted Wurm
4 G W
Creature Wurm
no text
5/5
Cascade
Kathari Remnant
2 U B
Creature Bird Skeleton
no text
0/1
Flying
RegenerateMe:B
Cascade
Ardent Plea
1 W U
Enchantment
no text
Exalted
Cascade
Kor Skyfisher
1 W
Creature Kor Soldier
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3
Flying
Bloodbraid Elf
2 R G
Creature Elf
no text
3/2
Haste
Cascade
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Re: Forge 01/26 (unofficial BETA) version
by atar » 26 Jan 2010, 22:59
Thanks a lot my friend for the update! I hope i won't face more severe performance issues this time
Re: Forge 01/26 (unofficial BETA) version
by DennisBergkamp » 26 Jan 2010, 23:01
No probs! Well, performance-wise it should be the same as the 01/17 release.
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Re: Forge 01/26 (unofficial BETA) version
by atar » 26 Jan 2010, 23:39
ok fair enough,thnx anyway with the update and for trying to improve it!!!Good night
Re: Forge 01/26 (unofficial BETA) version
by Rob Cashwalker » 26 Jan 2010, 23:57
Bitumous Blast might not work - there's a "." in Cascade.
The Force will be with you, Always.
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Re: Forge 01/26 (unofficial BETA) version
by Chris H. » 27 Jan 2010, 00:39
The cards.txt entry looks like:
so the keyword is in the text description line as there is no "no text" in there ... I remember play testing this and I seem to remember that the cascade effect still worked.
- Code: Select all
Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4
so the keyword is in the text description line as there is no "no text" in there ... I remember play testing this and I seem to remember that the cascade effect still worked.
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Re: Forge 01/26 (unofficial BETA) version
by Chris H. » 27 Jan 2010, 00:41
all rarities for Forge 01-26-2010
This archive contains updated rarity files for Forge 01-26-2010. I added the missing rarity values for the new cards that were included in version 01-26-2010. This set is not compatible with earlier versions of Forge.
This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands, basic snow lands, and Rares three fantasy cards.
As of version 10-02-2009 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.
`
This archive contains updated rarity files for Forge 01-26-2010. I added the missing rarity values for the new cards that were included in version 01-26-2010. This set is not compatible with earlier versions of Forge.
This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands, basic snow lands, and Rares three fantasy cards.
As of version 10-02-2009 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.
`
- Attachments
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All Rarities 01-26.zip
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Re: Forge 01/26 (unofficial BETA) version
by Mr.Chaos » 27 Jan 2010, 07:07
Good update guys, thanks!
I can't help but grin at the way the kicker ability is worded on the new vampire card. "if it was kicked" Makes you wonder just where that foot went. hèhè.
I can't help but grin at the way the kicker ability is worded on the new vampire card. "if it was kicked" Makes you wonder just where that foot went. hèhè.

](./images/smilies/eusa_wall.gif)

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Re: Forge 01/26 (unofficial BETA) version
by Chris H. » 27 Jan 2010, 10:50
`Mr.Chaos wrote:Good update guys, thanks!
I can't help but grin at the way the kicker ability is worded on the new vampire card. "if it was kicked" Makes you wonder just where that foot went. hèhè.
Yeah, I got a "kick" out of the way that card is worded.

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Re: Forge 01/26 (unofficial BETA) version
by apthaven » 27 Jan 2010, 13:16
Cool! Thanks everyone!
I love Bloodbraid Elf, I hope that Cascade won't bring up serious bugs and issues with it.
The two new vampires also are worthy additions to any vampire deck.
I love Bloodbraid Elf, I hope that Cascade won't bring up serious bugs and issues with it.
The two new vampires also are worthy additions to any vampire deck.
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: Forge 01/26 (unofficial BETA) version
by DennisBergkamp » 27 Jan 2010, 19:26
I had to hardcode the check for Bituminous Blast, since spDamageTgtC:4 gets rid of the Cascade keyword. It definitely works.Chris H. wrote:The cards.txt entry looks like:`
- Code: Select all
Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4
so the keyword is in the text description line as there is no "no text" in there ... I remember play testing this and I seem to remember that the cascade effect still worked.
The Cascade cards *should* not really cause any bugs, except they don't correctly work in combination with cards that have Kicker, Buyback, Entwine (?).Cool! Thanks everyone!
I love Bloodbraid Elf, I hope that Cascade won't bring up serious bugs and issues with it.
The two new vampires also are worthy additions to any vampire deck.
Say I play a Bloodbraid Elf, and the Cascaded card is Capsize. Now, you could still cast the Capsize for free, but you won't be able to use its buyback ability by paying 3.
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Re: Forge 01/26 (unofficial BETA) version
by Corwin72 » 27 Jan 2010, 20:15
Maelstrom Pulse does not cascade correctly.
It requests you to pay the mana for it.
It requests you to pay the mana for it.
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Re: Forge 01/26 (unofficial BETA) version
by DennisBergkamp » 27 Jan 2010, 21:01
Yes, and ironically, the Capsize example I gave doesn't work at all 
Even its first ability asks for a 1 U U cost to be paid... anyway, will fix.

Even its first ability asks for a 1 U U cost to be paid... anyway, will fix.
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Re: Forge 01/26 (unofficial BETA) version
by mtgrares » 28 Jan 2010, 20:24
Cascade and intimidate look very interesting. Thanks for the great update.
I know cascade must be pretty complicated. (I'm glad that you guys still enjoy working on Forge, god bless your frustrated souls.
)
I know cascade must be pretty complicated. (I'm glad that you guys still enjoy working on Forge, god bless your frustrated souls.

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Re: Forge 01/26 (unofficial BETA) version
by atar » 29 Jan 2010, 23:01
Kudos for the new release! I guess implementing the "cascade" mechanism was a pain...Thnx for the new cards too!We are looking forward for the newest release/update (i hope i am not so greedy
)

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