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Current Known Bugs list

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Re: Current Known Bugs list

Postby serrasmurf » 31 Jan 2010, 09:36

Chris H. wrote:`
Could you .zip or .rar your questData file and attach the archive to a message? This would give people a chance to try for themselves.

Rares and Rob made card rarity file editors which can be used to remove cards from the potential quest pool. This would allow you to remove the cards that you dislike.
I attached the quickdata file to this message. also added a screenshot where you can see the memory usage when it starts to slow down. Games can start smoothly, but slow down after some hard work and especially when continuous effects kick in (like an incarnation in the GY)
thnx!
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Re: Current Known Bugs list

Postby Chris H. » 31 Jan 2010, 12:00

serrasmurf wrote:I attached the quickdata file to this message. also added a screenshot where you can see the memory usage when it starts to slow down. Games can start smoothly, but slow down after some hard work and especially when continuous effects kick in (like an incarnation in the GY)
`
I just downloaded the archive and I will check it out later today. Having an Incarnation go to the graveyard will slow the computer down. The Incarnations are probably the biggest performance problem.

Having many cards in play, including many + many tokens will also create performance problems.

Certain netbooks which have become popular in recent time may have performance issues while using a non default theme.
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Re: Current Known Bugs list

Postby indicatie » 31 Jan 2010, 16:44

freestorageaccount wrote:Is Aluren meant to put a creature into play upon resolution of its activated ability (even though it technically doesn't have one) so it can't be countered?
No, it's just an alternate way of playing the spell, so it CAN be countered.
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Re: Current Known Bugs list

Postby Caranthol » 31 Jan 2010, 17:21

Excuse me if it has been posted before.

Can someone explain me how to use Aluren when its the opponent who plays it? Because I select the creature I want to play but I must pay its cost to play it, instead of being automatically played.

Thank you.
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Re: Current Known Bugs list

Postby DennisBergkamp » 31 Jan 2010, 20:36

Hm, Aluren currently works incorrectly... you can't play cards for free if the opponent plays one. Also, currently they're just put into play, they're not cast, so they can't be countered.
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Re: Current Known Bugs list

Postby freestorageaccount » 01 Feb 2010, 04:27

After the computer removed a face-down Exalted Angel from the game with Swords to Plowshares, I played Eladamri's Call to get another creature. Lo and behold, can you guess what I found in my library?

I also cast Ancestral Recall during the computer's turn with its Land Tax ability on the stack for no particular reason and got only one card out of it (and no, my library wasn't almost milled).

Speaking of milling, I forgot to mention this before, but at the time the computer survived failure to draw a card, I was playing in quest mode as usual since there I feel I'm accomplishing something even though I'm not -- I could be playing single games with an infinite card pool, but then it's too easy to Lightning Bolt the opponent to death without playing hundreds of games first.
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Re: Current Known Bugs list

Postby DennisBergkamp » 01 Feb 2010, 05:40

Those two bugs look really interesting, no idea why those would happen #-o

In quest mode, did the computer lose eventually by being milled? I'm not 100% if the milling option works at all in quest mode.
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Re: Current Known Bugs list

Postby freestorageaccount » 01 Feb 2010, 05:53

No, the computer kept on chugging, just without drawing any cards as though it were under the effect of the Necropotence bug. I dealt it the coup-de-grace with an unblockable Guiltfeeder, but drawing from a library that has no cards should have lost it the game in its own right.

I don't know how the other bugs arose either. I'm trying deliberately to see whether or not they happen all the time under those circumstances, but now that I am, the random-number generator is deciding against turning up Land Tax at all -- I might have to leave the quest for a while and make it a deck of Tax, Tax, and more Tax. I guess this leaves death as the only certainty here.
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Re: Current Known Bugs list

Postby Almost_Clever » 01 Feb 2010, 11:59

The creature-stealing ability of Sower of Temptation is not implemented correctly. If you cast it from your hand you are asked to target the creature before you actually cast it (instead of as a comes-into-play ability). This means if you copy a Sower of Temptation with Kiki-Jiki, Mirror Breaker then you do not get to steal a creature until the end of the turn, turning my quest combo :) into a nonbo :( .

freestorageaccount: You currently cannot win or lose by drawing from an empty library in quest mode. I tried it a few quests back when my card pool just begged to go with milling; I also made sure that the check-box selection in the main game had no effect in the quest game. Milling is not a viable winning strategy in the quest game now (although if the computer cannot draw any more cards, it's usually a good thing for you :wink: ).
Poison, however, is the way to go until Dennis puts out his fix; I found out with my last quest that once you win a game with poison counters, you win not only the next game in that match, but every subsequent match until you quit the quest mode. Funny, but not much fun.
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Re: Current Known Bugs list

Postby apthaven » 01 Feb 2010, 15:06

Some strange bugs brought by a treefolk deck I played with recently.

Leaf-Crowned Elder 's Kinship ability brought not one but two Doran, the Siege Tower into play at once which is obviously impossible because of Doran being a legendary.

Timber Protector gives other Treefolk indestructible, and I have a bunch of Treefolk in play. Using a Wrath of God destroys a majority of Treefolk I have in play along with the AI's creatures, however two of my treefolk still remain.

In the first place, only the Timber Protector should be destroyed, while leaving all my other Treefolk unharmed.

I also uploaded the deck I used for testing purposes.
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Re: Current Known Bugs list

Postby Niv-Mizzet » 01 Feb 2010, 16:20

All of the lands that turn into creatures (Treetop village, etc.) get used by the computer right away, even though the creature then has summoning sickness, is probably tapped anyway, and it takes mana away from them that could probably used to do other things.

Something should probably be added to those lands that prevents the computer from animating them on their first turn out.
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Re: Current Known Bugs list

Postby DennisBergkamp » 01 Feb 2010, 17:20

freestorageaccount wrote:No, the computer kept on chugging, just without drawing any cards as though it were under the effect of the Necropotence bug. I dealt it the coup-de-grace with an unblockable Guiltfeeder, but drawing from a library that has no cards should have lost it the game in its own right.

I don't know how the other bugs arose either. I'm trying deliberately to see whether or not they happen all the time under those circumstances, but now that I am, the random-number generator is deciding against turning up Land Tax at all -- I might have to leave the quest for a while and make it a deck of Tax, Tax, and more Tax. I guess this leaves death as the only certainty here.
Actually, the Land Tax bug makes sense. We have some hack in place that prevents multiple card draws during an upkeep (which used to happen sometimes, many versions ago), and I can see how it prevents the Ancestral Recall from drawing multiple cards.
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Re: Current Known Bugs list

Postby freestorageaccount » 01 Feb 2010, 22:14

Speaking of never winning or losing by milling alone in the quest mode, the following just happened: I cast Intuition and got Guiltfeeder into the graveyard (if some of the cards specifying a 'target player' allowed one to target himself as they should, I could have done it by milling myself instead) to use Animate Dead on it. Now 'internally' this creature is -1/+4 (i.e., it remembers fully the hole the enchantment dug it should its power increase later), so if we cast a Giant Growth on it then it becomes not a 3/7 but rather a normal 2/7, but 'externally' it appears to be 0/4. But when it hit the computer, it raised its life by one point, which means it was being treated as -1/+4! (As an aside, questions such as this one seem to confuse beginners quite often.) The life-loss ability did work correctly, though; it should have triggered upon declaration of (no) blockers instead of after combat damage was dealt, but I won after the computer lost over 30 life points nonetheless.

EDIT: Could you make the ability of Nemesis of Reason explicitly triggered? (Actually, cards that have abilities triggering upon declaration of attackers or blockers have in general arguably the most diverse implementations in Forge, from Vicious Kavu (works as you'd expect) to Jedit Ojanen of Efrava (which might have been changed in a version since I last played with the card).)

EDIT2: The computer cast Corrupt against Mogg Fanatic, which I sacrificed in response, but it still gained life. Bugs related to illegal targeting appear common -- but I use this to advantage when it tries repeatedly to use Swords to Plowshares on my Black Knight!

EDIT3: Using Animate Dead, the computer blocked Jackal Pup with my Boggart Ram-Gang, then the Pup's ability triggered for... zero damage? (I blame wither.) Also, the Ram-Gang was still 3/3 rather than 2/3 after reanimation.

EDIT4: The ability of Meloku the Clouded Mirror (no, not flying but his other one :roll: ) has its cost of bouncing a land paid upon resolution. This in itself is not unusual (I believe Goblin Trenches and possibly Siege-Gang Commander currently work in this way), but when I first used it I was expecting a choice of lands at some point; it appears the land tapped to pay for the {1} part of the cost is automatically returned if possible (I don't want to think about what would happen for non-standard lands such as filter lands or if Suppression Field is somehow implemented) and the bottom land in the leftmost batch is returned otherwise. Should you control no lands when the ability resolves, however, a token is still created -- if you have the Moxen, go wild.
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Re: Current Known Bugs list

Postby Almost_Clever » 03 Feb 2010, 11:30

I stole the computer's Meadowboon with a Sower of Temptation. I then copied the Meadowboon with Kiki-Jiki, Mirror Breaker and blocked with the temporaray token, but was not pleased when the computer's creatures all got the +1/+1 counters when the token left play. When the actual Meadowboon left play, however, my creatures got the +1/+1 counters.

I ran into the computer not losing at zero life again. It managed to go to -2 life the next turn; it was only after I cast a spell two turns later that it actually lost the game. Comparing the image to the last time, it looks like it was the same quest opponent. I don't remember why it went to zero life last time, but this time it was due to two Phyrexian Arena s.
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Re: Current Known Bugs list

Postby Caranthol » 03 Feb 2010, 11:43

WAW, seeing all the cards in play, the game shall run very low, doesn't it?
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