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Current Known Bugs list

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Re: Current Known Bugs list

Postby Rob Cashwalker » 25 Mar 2010, 21:46

I'm looking at rewriting the multi-pumps as my next keyword anyway....
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Re: Current Known Bugs list

Postby freestorageaccount » 26 Mar 2010, 03:57

Hey, Devour in Shadow against a Veteran Armorer costs only one life and not two! (The hack for abilities not affecting the source itself finally becomes apparent.)
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Re: Current Known Bugs list

Postby DennisBergkamp » 26 Mar 2010, 05:27

That's weird, because Devour in Shadow looks at getNetDefense() (which in both cases should be the same, even with the hack).

EDIT: You are right though, it only takes 1 life #-o
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Re: Current Known Bugs list

Postby lovinthegame » 26 Mar 2010, 05:53

Computer countered Dragon Broodmother ability on its turn and the countered token card went to my hand?!
EDIT: It went to my hand with Remand by the way...
Thanks a lot for the game though you guys are great!
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Re: Current Known Bugs list

Postby freestorageaccount » 27 Mar 2010, 17:58

I think the card-miscounting bug in the deck editor occurs only when editing multiple decks and using filters. It was very annoying today since ten of my decks couldn't be loaded after I added extra copies I didn't actually have of cards, so they had to be rebuilt from scratch. :evil:

On a side-note, a slightly under-priced 2/3 flyer (with stipulations) is really cool with Mox Pearl in multiples. (Just had to say it.)

Perhaps it would be a good idea not to place the full text (sometimes including reminder text) of an ability as a choice in a dialog box. Consider Tolaria West, for example.

Also, if you have The Tabernacle at Pendrell Vale (or similarly a Magus of the Tabernacle) and Birds of Paradise, there should be a way to untap your permanents, tap the Birds for mana, then ditch them and keep the mana. Currently, the very first choices you can make during your turn are whether to pay the upkeep for your leftmost creature, then your second-from-left creature, etc. (Actually, for this making the upkeeps into triggered abilities that the player can order would be quite a bit of effort and likely much less convenient to use in nine out of ten cases. But perhaps the first thing to present to the player could be the stack of Tabernacle upkeeps, so he can at least respond to them by wresting one final use from his moribund creatures.)

EDIT: I don't recall the exact circumstances under which it occurred, but trying to pop a Seal of Cleansing sometimes brings up a dialog box with two identical options, each containing the ability's text. Also, why does the computer play Fervor if it's just going to play most of its creatures (other than Ball Lightning et al., which already have haste) post-combat and not take advantage of it? (Sounds like another job for an ad-hoc single-card hard-coded kludge!)
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Re: Current Known Bugs list

Postby ajcgr » 29 Mar 2010, 04:25

Hi, there is a problem with Amulet of Vigor and the lands when enter the battlefield tapped, as Jwar Isle Refuge and Akoum Refuge: first enter untapped, but when i win life, again is tapped. Thanks

p.d.: sorry my english :mrgreen:
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Re: Current Known Bugs list

Postby DennisBergkamp » 29 Mar 2010, 04:52

ajcgr wrote:Hi, there is a problem with Amulet of Vigor and the lands when enter the battlefield tapped, as Jwar Isle Refuge and Akoum Refuge: first enter untapped, but when i win life, again is tapped. Thanks

p.d.: sorry my english :mrgreen:
It's actually supposed to work this way :)
EDIT: Oops, misread that, no it shouldn't tap again :(
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Re: Current Known Bugs list

Postby DennisBergkamp » 29 Mar 2010, 05:17

I think the card-miscounting bug in the deck editor occurs only when editing multiple decks and using filters. It was very annoying today since ten of my decks couldn't be loaded after I added extra copies I didn't actually have of cards, so they had to be rebuilt from scratch. :evil:
Is this in quest mode? Maybe I'll just remove the filters from the quest deck editor for now...
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Re: Current Known Bugs list

Postby Caranthol » 29 Mar 2010, 08:44

I read this in the blog about de Isochron Scepter: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. But when I played it, exiling the Test instant that destroy a card for 1 mana, after paying the 2 mana Scepter needs I was requested to pay another mana.
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Re: Current Known Bugs list

Postby DennisBergkamp » 29 Mar 2010, 16:20

Ah, that's because the Test destroy card is bugged... it should work with almost all of the other instants.
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Re: Current Known Bugs list

Postby lovinthegame » 29 Mar 2010, 21:11

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Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-02-22 10:48:25 -0600 (Mon, 22 Feb 2010) $, SVN revision: $Revision: 415 $

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:151)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:975)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:974)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:767)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby 1diehard1 » 31 Mar 2010, 00:56

With Niv-Mizzet, the Firemind, I cannot use his ability to target my own creatures. (Swans of Bryn Argoll, anyone?) Also, when I select creatures, then hit cancel, I'm shown an error that I can only fix by tapping him. I only checked the first page of this, and maybe someone's already submitted it, but I really hope it does get noted.
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Re: Current Known Bugs list

Postby freestorageaccount » 31 Mar 2010, 23:43

I thought Bushido was implemented, but it apparently works only when attacking. (It's for a Hand of Cruelty, in case the bug is actually card-specific.)

I tried one of the new X-spells (Death Grasp for 20) and was quite pleased, except for one thing: you cannot change the target after starting to pay {X} . As a result, I ended up having to kill the computer's Llanowar Elves. Twenty times over.

Poor elves.

EDIT: I finally played Global Ruin (still not being able to choose my own dual lands) while the computer had Taiga ( {R} / {G} ), Tundra ( {W} / {U} ), and Plateau ( {R} / {W} ), though I'm not sure of the order they were played in case it's relevant. The AI needs some better algorithms: it sacrificed the Plateau! (It was able to select dual lands and keep them just fine, though.)
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Re: Current Known Bugs list

Postby DennisBergkamp » 01 Apr 2010, 17:29

How is Global Ruin supposed to work exactly ?
In case of lands with dual basic types, is it possible to choose a single land twice? Say one for Forest and one for Plains in the case of Savannah - e.g. I have a Mountain, Forest, Island, Plains, Swamp and a Savannah in play - would it be legal to only "save" the Mountain, Island, Swamp and the Savannah? Probably not the smartest play by the way :mrgreen:
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Re: Current Known Bugs list

Postby freestorageaccount » 01 Apr 2010, 21:15

DennisBergkamp wrote:How is Global Ruin supposed to work exactly ?
In case of lands with dual basic types, is it possible to choose a single land twice? Say one for Forest and one for Plains in the case of Savannah - e.g. I have a Mountain, Forest, Island, Plains, Swamp and a Savannah in play - would it be legal to only "save" the Mountain, Island, Swamp and the Savannah? Probably not the smartest play by the way :mrgreen:
Precisely correct. For each of the five choices for Global Ruin, if you control any appropriate lands then you must choose exactly one of them, and if you don't then obviously you can't choose anything. Those choices are independent and may or may not be all different, so you can select the Savannah for the Forest-type land regardless of whether or not you also selected it for the Plains-type land. (You must however select all three of the Island, Swamp, and Mountain.)
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