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July Tournament (in progress)

Monthly Tournaments , Results ,Tournament Ideas Etc.

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Re: July Tournament (in progress)

Postby discoransom » 09 Jul 2010, 11:09

Sorry go ahead and add up your scores for the first round without me. I've been having computer issues and it's been an unusually busy July- I doubt I'll get to the matches in the next few days :(
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Re: July Tournament (in progress)

Postby jatill » 09 Jul 2010, 11:57

Cognis wrote:Ok, I get it, I think, so Cunning Sparkmage would be a 0 level card because you could copy the ability of Prodigal Sorcerer or just copy over Jeska, Warrior Adept entirely.
I don't know how this discussion got started, but it happens that neither Cunning Sparkmage nor Stroke of Genius are level 0. I guess that matters if non-coders are trying to make cards now, but ever since we got c-coding working, level-anything cards are potentially easy to make, depending on the ability. Funny to think how long it would have taken to write Gideon in ASM. It never would have happened, of course, but if I was forced to for some reason, I would guess it would have taken 4 months :)
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Re: July Tournament (in progress)

Postby monopoman » 09 Jul 2010, 12:04

Group D:

Brandon822 (Human) Vs. Serbitar (AI) Brandon wins 2-0!
Match 1:


Game 1: Goes back and forth a bit in the beginning but eventually I use transmuters ability to lay down a Inkwell and win the game easily. Brandon Wins!

Game 2: Another game where both sides get stuff going but neither is able to do much until I get out Baneslayer and start really beating face. Brandon Wins!

Brandon822 (Human) Vs. Aww1979 (AI) Brandon wins 2-0!
Match 2:


Game 1: Another game where nothing much happens early but eventually my Slayers+Inkwell win the day. Brandon wins!

Game 2: Similar to the first one using Nev Disk to handle whenever the opponent gets a nice board position was pretty devastating eventually Inkwell wins the day.

Serbitar (Human) Vs. Brandon822 (AI) Serbitar wins 2-0!
Match 3:


Game 1: Game goes back and forth for most of the game eventually I get off a massive deathcloud and then chip away at his life total for the win. Serbitar wins!

Game 2: AI has no white mana to speak of this is a huge help I use 3x kitchen finks to do the dirty work and then remove his creatures to clear the way.

Serbitar (Human) Vs. Aww1979 (AI) Serbitar wins 2-1!
Match 4:


Game 1: Game goes back and forth for a long time creatures being removed or stolen both sides eventually Baneslayer comes out and seals the deal as I have no way to remove it. Aww1979 Wins!

Game 2: Game goes much better for me I get out Sorin very early and AI has no answer as he just drains everything and then eventually get him some backup to go through for the win. Sebitar Wins!

Game 3: This is another fairly easy victory I am able to remove any relevant threats and continue smashing face. Sebitar wins!

Aww1979 (Human) Vs. Brandon822 (AI) Aww1979 wins 2-0!
Match 5:


Game 1: Weenie beat down is just too strong and Mage naming Master Transmuter is a huge hose of the opponents deck. Aww1979 wins!

Game 2: This is another blowout the AI plays a few walls which don't inhibit me much as I drop Baneslayer then control magic his Baneslayer and swing in for the win.

Aww1979 (Human) Vs. Serbitar (AI) Aww1979 wins 2-0!
Match 6:


Game 1: Fairly easy victory the AI doesn't do much that inhibits me as I land Jwar+Baneslayer+Ajani and just proceed to swing in. Aww1979 Wins!

Game 2: Another fairly easy victory the game goes back and forth with creatures being removed or stolen both sides eventually Jwar and Elspeth seal the deal. Aww1979 Wins!
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Re: July Tournament (in progress)

Postby juzamjedi » 09 Jul 2010, 17:46

jatill wrote:I got the Forests, for that reason. I thought it was pretty funny that the deck had all those red mana sources with no red spells. Perhaps one improvement could be to replace the Forests with Fetchlands (maybe leave 1) to get the lands out of your deck twice as fast.
My thinking was "Stomping Grounds count as mountains", but you're right that removing lands by fetching would have been better. I had fetches in previously. To be honest it was a last minute change and I forgot that the AI plays shock lands just as badly as it plays fetch lands.
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Re: July Tournament (in progress)

Postby aww1979 » 10 Jul 2010, 00:49

Some updates:
Group A: Cognis is slightly ahead of Monopoman, but could be caught depending on how Yggdrasil's testing plays out. Thedrigo unfortunately cannot catch either one of them, and will be in third place in this group. (Being first in your group is better than second as your round 2 opponent will be a second place player in another group if you are first)

Group B: Yggdrasil has clinched first place. Jatill most likely has second place, but it is theoretically possible Taron can catch up with Yggdrasil's testing.

Group C still has Yggdrasil and Taron to test, so I didn't add those up, and Group D still has Yggdrasil and Aww1979 to test. I'm going to go back and look if I missed Taron's group C report anywhere.
edit: nope, didn't find it. I'll play Group D when I get a chance.
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Re: July Tournament (in progress)

Postby taron » 11 Jul 2010, 13:58

Group C:
Discoransom (D vs S = Discoransom 2-1) (D vs J = Juzamjedi 2-0)
Shantak (S vs D = Shantak 2-0) (S vs J = Shantak 2-1)
Juzamjedi (J vs D = Juzamjedi 2-0) (J vs S = Juzamjedi 2-0)
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Re: July Tournament (in progress)

Postby aww1979 » 12 Jul 2010, 11:35

At long last... Round D!

Brandon vs Serbitar AI 2-0 (brandon +2 pts)
Brandon vs Aww1979 AI 2-0 (brandon +2 pts)
Serbitar vs Brandon AI 2-0 (serbitar +2 pts)
Serbitar vs Aww1979 AI 2-0 (serbitar +2 pts)
Aww1979 vs Brandon AI 2-1 (aww1979 +1 pts)
Aww1979 vs Serbitar AI 2-0 (aww1979 +2 pts)

B vs S:
Game 1: Keep a great hand, two mulldrifter, plumeveil, 3 land, and urza's bauble. I have a bit of trouble early on as AI makes a lot of attacks and keeps me down with its removal, and I make a huge n00b mistake as I play a baneslayer only to have it smallpoxed. (And I KNEW it had it from a bauble, but I'd forgotten it used disfigure and not smallpox to remove my last creature :( Fortunately it doesn't cost the game) I play another Baneslayer at 7 life against 3 garruk beasts; AI plays Damnation. The board is empty, and I'm about 15 life behind, but AI has no hand and I have 5 cards still. I get out Master Transmuter, topdeck Inkwell, and AI just keels over. 1-0
Game 2: I mull zero land and keep 5 land and Plumeveil. The game starts out boring; Plumeveil flashes into an elder, and then holds the fort for awhile. I draw mostly lands, but get some Spreading Seas and keep black spells from happening. AI hasn't done much, either, but does have finks and a sakura in play, and sacs a Yavimaya Elder. By turn 8, I haven't missed a land drop and still have two island in hand, and I get Mulldrifter. He draws a 3rd Spreading Seas and an Inkwell that I can hardcast next turn. Unfortunately, I know AI has Death Cloud in hand (bauble) and has just gotten its 3rd black land. I cast my topdecked Mulldrifter instead; it's Disfigured, as is the Mulldrifter I cast next turn. I've got two Inkwells now, though, so I go ahead and play one. AI plays Death Cloud, but instead of the 2 I'm expecting, it plays it for *seven* Everything is wiped except three lands on each side. I'm down in life 11-16. I draw Wall of Omens and Mulldrifter and get huge card advantage. AI does nothing post-Death Cloud except land drops, and I win with Deft Duelist and Baneslayer Angel. 2-0

B vs A:
Game 1: My opening hand is 2 lands, Baneslayer, 2 Inkwell, Deft Duelist, and Nevvy's Disk. I'm not likely to cast anything except the duelist, so I think I'd better mull it. Unfortunately, the hand of 6 is Island, Bauble, Spreading Seas, Mulldrifter, and 2 Baneslayers, which is just as bad. Given that I can use the Bauble and (maybe) get a land for Spreading Seas, this hand has some hope, and I'm reluctant to go to 5, so I'll keep this. Jackpot! I get a tundra with the bauble (spotting a meddling mage) and topdeck an Island. I play Spreading Seas on Hallowed Fountain, which draws a Plains. (NICE!) To add to my luck, AI is manascrewed at UU and starts discarding white cards! I play Master Transmuter turn 4 and turn 5 pop out an Inkwell, turn 6 a Baneslayer and swing for 7. AI plays a fetchland and is smart enough not to sac it, as it would drop to 12 life and die. Turn 7 I swing for 12 and play baneslayer #2. Next turn I swing and win, life totals 35 to -17 on the 8th turn. I'd laugh, but it was my own deck that just got wtfpwned. 1-0
Game 2: I get a one land hand, throw it back (though it was pretty similar to the 6 I kept before :p) and get 4 lands, mulldrifter, inkwell. Okay, I can deal with this. AI plays a turn 2 Meddling Mage and names Mulldrifter. Damn, that hurt. AI then wastelands a tundra, and plays another Meddler, naming Spreading Seas. I haven't a hope of casting a spell for at least a couple turns, but if I can get to 4 mana, I can play Master Transmuter and if it survives, pop out Inkwell. AI plays Knight of Meadowgrain. I've drawn 2 land in a row (spreading seas must be deep down there) and cast the transmuter. I have a 5th land in hand and a baneslayer, as well as two unplayable mulldrifters. AI control magics my transmuter and swings for 6, leaving me at 6. I finally draw that spreading seas, cast baneslayer, and cross my fingers. Inexplicably, the AI *attacks* into my baneslayer. I block the mage naming mulldrifter, gain 5/take 5, and am still at 6; AI casts another Knight. I hardcast Mulldrifter, and debate whether I should attack or not. I attack, in case AI draws removal. I swing for 5 lifelink, but AI swings for 4 lifelink back, and gets no removal. I play Master Transmuter (2 inkwells in hand now!) and attack, but only with Mulldrifter, keeping BA for defense. I deal 2 damage, and AI Psionic Blasts the transmuter end of turn. Then it stupidly attacks into my baneslayer again. I block and kill a knight. Then, *postcombat*, AI plowshares my baneslayer. *facepalm* I O-Ring the control magic, and get my transmuter back. I get the inkwells out and Time Warp ends it with two massive attacks. 2-0 (Camstuido crashed while saving; fortunately, there is no conflict of interest as I beat my own deck twice)

S vs B:
Game 1: I get Sensei's Top turn 1 and Sakura turn 2. AI Spreading Seas one of my lands, but I have a rather unique answer of Golgari Rot Farm, so I bounce the 'island' :p AI O-Rings my Top, and on my turn I play Garruk, untap, and Yavimaya Elder. (yay bouncelands lol) I sac Sakura end of turn, attack with the elder, then use Garruk to power out a Death Cloud, wiping away the board. Well, almost... I still have Garruk out HAHAHAHA! :D I respond to it by saccing the Elder, and for some reason that counters my Death Cloud, so I debug the mana and cloud back. The debug is successful, and AI loses all his land and all but two cards. I still have Garruk and the rot farm in play, and swamp/disfigure in hand. I go into Beast mode, and make the kill with a Garruk-powered Death Cloud that feels a lot like Kaervek's Spite, but whatever; it did the job. 1-0
Game 2: I get out Garruk on turn 3 and beasts and a finks go nuts, and I get the opponent down to 8 before he manages to blow up a Nevvy's Disk, which unfortunately takes Garruk with it. I should still win, though, so I leave it be. Baby Finks beat down to 6. AI fetchlands (5) and hardcasts Mulldrifter. I laugh and tap out for Death Cloud at 5 :p Kaervek's Spite ftw! 2-0 (in the video I accidentally click on the Damnation beside Death Cloud, but I just Death Cloud the next turn for the win, lol)

S vs A:
Game 1: I keep 3x swamp, damnation, disfigure, garruk, sakura, even though it has no green sources. I figure I can stall with my black cards and all I need is one forest, and I can sakura for the second one and get garruk out. My first draw is a Bayou, so Sakura lands turn 2. AI tries to plow it, and I just sac and get a forest. AI plays turn 2 Knight of Meadowgrain, and I play Garruk, untap lands, and Disfigure. I drew a Maelstrom Pulse, so I'm in very nice shape right now. AI plays Meddling Mage naming Damnation, which isn't too bad, since it missed its 3rd land drop, so I'll be going beast nuts and not want to cast Damnation anyway. AI topdecks a land, plays another meddler, and names Garruk; I don't care, I already have one out, and I pulse them next turn anyway, so they can't block my beasts. Ai plays Knight of Meadowgrain, and I use Garruk, play Smallpox, sac the new beast, and AI loses his only creature and a precious land, and cannot recover. Beasts attack the next couple turns, and it's done. 1-0
Game 2: I keep 4x land, smallpox, finks, pulse; looks nice to me. AI gets out Knight of Meadowgrain and plows my Yavimaya Elder, as well as wastelanding a bayou. Fortunately, it has no other land for now, and I should be able to recover quickly. I play Finks; it is plowed end of turn, and AI plays the Meddler, naming Death Cloud. I play garruk, untap two rot farms and then smallpox and finks, taking away one of the AIs only two lands. (my deck is sure getting manascrewed a lot tonight :p) AI sacs knight to smallpox; I trade finks for mage and start going beast nuts. AI gets a second land and plays Deft Duelist, deterring my baby finks but not the beasts. I topdeck Smallpox, and play it; the duelist is gone and I swing for 8. Next turn I swing for 8 again and deliver the coup de grace with Death Cloud. 2-0

A vs B:
Game 1: My opening hand has land, wasteland, psi blast, and three 5 mana cards, and I know my own deck well enough to know that this won't win, so I mull it into 2x land, elspeth, duelist, plow, psiblast, and that's about average for this deck, so I go with it. By turn 3 I also have a 3rd land and Knight of Meadowgrain. AI gets Wall of Omens, and I could remove it, but I don't bother, saving my cards for something better, and just attack into it. I immediately plowshares the AI's Master Transmuter. I attack for 2; AI Time Warps uselessly and then plays Mulldrifter on its extra turn. I could Psionic Blast that, but I keep it back for either a finisher or a transmuter. AI swings for 2 and plays a transmuter; psiblasted. I draw another Deft Duelist; in response, AI plays Plumeveil, so I decide not to attack :p We play draw-go for a couple turns while Mulldrifter slaps me in the face. Then AI *hardcasts* an inkwell; wtf, it has 9 land and I'm still stuck at 3 land. AI swings for 9 and hardcasts a *second* inkwell. Oh, shit. I topdeck a knight of meadowgrain and concede, being at 7 life and staring at 16 worth of unblockable damage. 0-1
Game 2: 4 land, duelist, baneslayer, control magic. I keep that. Turn 2 we each play a duelist and trade them next turn. AI evokes mulldrifter; I topdeck and play Knight of Meadowgrain. Next turn AI plays spreading seas; I swing for 2 and play Baneslayer. AI oblivion rings it; I swing for 2 and play a second Baneslayer. On my turn, I play meddling mage and name oblivion ring; AI plays Plumeveil in response, so I just attack with the angel. AI does nothing. I topdeck psiblast. AI has 10 life and plumeveil, I have baneslayer, knight, and mage. I attack with everything; unless AI blocks baneslayer, I win. It blocks the knight; I psiblast the AI and it's game. 1-1
Game 3: I only have one land, but my cards are baneslayer, mage, knight, duelist, plow, control magic. One more land and I can do quite a lot, and I'm on the draw, so my odds of getting one in time aren't bad. I'll keep it and pray. No such luck; I draw another knight and ajani, while AI gets out a duelist. I throw control magic; all Brandon's good stuff is shrouded, anyway. AI plays a second duelist but no land drop; whew. I draw my 3rd knight, and throw the baneslayer away. I take 4, down to 14, and draw a Plains! Hooray! My own duelist comes down, and blocks one duelist while the other drops me to 12. I play the Meddler, naming O-Ring, and while I take 2 next turn that I wouldn't have if I'd played a knight, the AI does hit its 3rd land and so if it had an O-Ring, I just denied it. Knight #1 comes down and the Mage hits for 2. AI plays its 4th land and Nevvy's Disk; I draw Jace, attack with a Knight, trading with the duelist for +2 life, and don't do anything else, since the AI will most likely disk next turn. It doesn't; it plays land#5 and hardcasts Mulldrifter. Mage trades with drifter, and I play a knight, since I have 8 cards and will lose something anyway. AI O-Rings the knight (proving my earlier mage play was probably correct) which is pretty funny, since if it Disks, I'll get it back. I draw another baneslayer (I'm *still* stuck at 2 land) and play my 3rd knight. AI O-Rings that one, too, and I'm laughing my ass off. I topdeck wasteland and don't sac it; I need that mana way too badly, and if I can get 4, I have three planeswalkers in hand, and if 5, two baneslayers. The other two cards are plows. AI draw-gos and I get a Plains :) I don't have two blue, so I can't play Jace, but Elspeth and Ajani are both available. I'll play Ajani first. AI plays Master Transmuter; I untap and farm it. On my next turn I topdeck a land, and Ajani dies to make an avatar. I could play any card in my hand, but I wait, knowing the AI will surely disk that 16/16 away. It does, freeing my two knights from the O-Rings. I swing for 4 and Bribery an inkwell. AI does nothing, and I put down Elspeth, jump a Knight, and swing for the win. 2-1

A vs S:
Game 1: My opening hand has only one land, and nowhere near the potential the last hand with brandon had, unless I topdeck 4 land in a row, so I mulligan. The hand of 6 has two land, elspeth, baneslayer, sphinx, and swords. Not very good, but five cards will be worse, so I keep it. Turn 1 I topdeck a land and I'm suddenly feeling a lot more comfortable. Then AI smallpoxes. Damn. I throw the sphinx. I let the AI keep his Sakura he plays next, and plow the Finks he plays after that; I'm still at 2 lands. My next draw isn't a land, but it is Meddling Mage. I name Disfigure. AI plays Bayou and passes. I draw my other Sphinx and attack for 2. AI plays Smallpox. (discarding Disfigure, so it didn't matter which I named) I draw an Island and pass; I need 2 more lands to cast anything I have. AI draw-gos; I draw plains and pass. AI draw-gos again; I get a duelist. AI gets Sakura; I draw control magic and swing for 2. AI uses Sakura and plays Damnation. I draw swords and pass. AI plays Sorin Markov and drains me for 2. Uh oh. I draw a Baneslayer and pass. One more land, c'mon; then I can Jace :) AI drains me and plays Yavimaya Elder. I could cast plowshares on that, but it might sac it in response, so I don't. I draw a Plains! Woohoo! I've got elspeth, jace, control magic, and a plow. Tough decision; I think for awhile and try to Control it. If I play a planeswalker, it's gonna get its ass kicked, so I think that's the best move. AI sacs it in response. AI Mindslavers me (I draw a meddler) and plays another Elder, then attacks with the elder. I draw my second Elspeth, so I play him/her/it/whatever and make a soldier. AI drains Elspeth and passes, which is great news for me. I play Jace and brainstorm, thinking there's gotta be a land coming up; there is, *and* it's a fetchland :) I swing at Sorin with my soldier for 1 (AI didn't block, and is at 25 life) and Elspeth has another baby. AI does nothing, not even use sorin. My turn; I've got 5 land out, and the only two spells that cost more, I've already discarded to smallpox. I attack sorin with my soldiers; AI doesn't block, so sorin dies. Serbitar's creatures are rather underwhelming, so instead of Bribery I play Baneslayer, then use my planeswalkers. Elspeth gives birth and Jace sees a Forest, which I leave. I play a Knight and a Meddler, naming Death Cloud (I thought about Damnation, but with two planeswalkers, I can survive that easier, plus one is in the graveyard already) Elspeth pumps baneslayer, and I swing for 11; AI doesn't block my soldiers with the elder still. Jace peeks, sees finks, and I leave it, since I have removal, and I'm just happy it's not Damnation on top. AI plays a land and passes without playing those finks. I pump the knight with elspeth and swing for what I thought was lethal damage, but I can't count; the AI blocks mage with elder, and the AI is at 1. Jace sees a Sakura Elder. AI does nothing and I win. 1-0
Game 2: Four land, two plows, and bribery. Could be worse, but with the smallpox I'm facing, this extra land is a good thing; I keep. Turn 2 sees AI play Sakura while I play a topdecked duelist. Smallpox wipes them both out. AI does nothing for a couple turns, stuck at two Bayou. I get out Elspeth, and have a Wasteland out, but for now I need the mana. The soldier dies to Disfigure end of turn, and AI draws land and plays Finks. I draw and play a Knight of Meadowgrain, swords his finks, and make a soldier. I draw my other elspeth, pump the knight, and swing for 5, keeping my soldier to block the Yavimaya Elder AI played on its turn. AI plays a second elder and passes. I draw a land, and I can now use one of my two Bribery in hand; I get a Yavimaya Elder of my own, and my Knight swings for 5, courtesy of Elspeth. AI topdecks land and plays Damnation, and we draw lots of basics off our elders dying. I could play my sphinx, but I fear damnation, so I wasteland and play bribery, getting a finks (no yavimaya elders are left) and make a soldier. AI plays land and does nothing. I draw baneslayer, so I have no problem committing one of my fatties, and I attack for 7, pumping with elspeth, then play the Sphinx. AI is at 7, and the sphinx sees Psionic Blast. Looking good :) AI plays finks, and I win next turn. 2-0
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Re: July Tournament (in progress)

Postby aww1979 » 12 Jul 2010, 12:09

Update:

Everyone who plans to play round 1 except yggdrasil has tested.

Group A: Cognis and Monopoman are very close; cognis has a slight lead. Thedrigo has third in this group regardless of yggdrasil's games.

Group B: Yggdrasil has first place, regardless of what happens. Jatill has a strong lead over taron, but it is possible for taron to pass him if he scores very well, though it is not likely.

Group C: Regardless of what Yggdrasil does, the result is:
1) juzamjedi (at 66 pts)
2) shantak (at 43 pts)
3) discoransom (at 23 pts)
The most a player can theoretically get from one player's test in this round is 14 points, and this group is spaced further apart than that.

Group D is too close to call for certain. Aww1979 currently leads, with serbitar in 2nd and brandon in 3rd. This will probably be the final result here, but if one player scores very high (or very low!) then this can change. Aww1979 cannot do worse than second, and brandon cannot do better than second, but all other combinations are theoretically still possible.

Bottom line:
-Yggdrasil, Juzamjedi and Shantak will advance for sure. Congrats =D> =D>
-Thedrigo and Discoransom will not advance for sure. Thanks for playing; I hope you guys had fun, and of course you may continue to play decks for the rest of the tournament. Remember you can still possibly win a card for 'most fun deck'.
-aww1979 will advance for sure, but it is not known whether I will have first or second yet
-cognis and monopoman will advance for sure, but it is not known which has first and which has second
-everyone else is up in the air until Yggdrasil plays or the deadline passes.
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Re: July Tournament (in progress)

Postby thedrigo » 12 Jul 2010, 17:11

It's totally OK. I didn't really test as thoroughly as I should've... I really do hope people enjoyed playing with it, though!! :)
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Re: July Tournament (in progress)

Postby Cognis » 12 Jul 2010, 17:32

Well, since I've played with all the decks I'll cast my vote for the most fun deck. I liked Thedrigo's fatties but my vote goes to MBC. I really enjoyed Shantak's Poxer deck so I'll give my vote for the most fun deck to him :)
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Re: July Tournament (in progress)

Postby discoransom » 12 Jul 2010, 18:30

congrats Juzamjedi and Shantak. I'll be here to score for the next round. Nice format btw, I think the groups work well.
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Re: July Tournament (in progress)

Postby aww1979 » 12 Jul 2010, 22:20

@thedrigo: Yeah, I definitely enjoyed your deck; who doesn't like eldrazis? :D On the human side, I did fairly well with it, but the AI couldn't play it very well; it would tap Grim Monolith for no reason, for instance :p

@cognis: Recorded your vote for Shantak's deck. I'm voting for Shantak's deck as well.
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Re: July Tournament (in progress)

Postby Brandon822 » 12 Jul 2010, 22:46

Well, I like cantrips(or what you call the draw a card-cards?) a lot and my deck is full of them. Since I off course not vote my own deck I really like playing combo decks, so Jatill gets my vote. Drigos deck was fun too.
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Re: July Tournament (in progress)

Postby Yggdrasil » 13 Jul 2010, 00:56

sorry guys, I hadn't a lot of free time these days for playing Magic.
The only match I played was Taron vs Jatill but I fear my results will not help. :(

Jatill human vs Taron AI (2-0)
Round 1 : started with helm in hand. Turn 1, tutored leyline and play chrome mox. Turn 2, put City of traitors in play => cast Leyline. Turn 3 : played helm, put a land, then activated helm with 1 mana. End of game.
Round 2 : combo on turn 4.

Taron human vs Jatill AI (2-0)
Round 1 : was hot. AI started with Leyline in play, 2 tangle wires gave me enough time to summon an arcbound worker and a simulacrum. At the end, AI with 4 life remaining finally cast an helm, but hadn't enough mana for the activation. I won in the next turn.
Round 2 : again, AI started with Leyline in play. It was much easier than the first round, though. Tangle wire and wastelands kept AI manashort while a pumped worker did the job.

I'll not be at home the next days so don't expect anymore results from me until saturday (probably for the round 2).


jatill wrote:
Cognis wrote:Ok, I get it, I think, so Cunning Sparkmage would be a 0 level card because you could copy the ability of Prodigal Sorcerer or just copy over Jeska, Warrior Adept entirely.
I don't know how this discussion got started, but it happens that neither Cunning Sparkmage nor Stroke of Genius are level 0. I guess that matters if non-coders are trying to make cards now, but ever since we got c-coding working, level-anything cards are potentially easy to make, depending on the ability. Funny to think how long it would have taken to write Gideon in ASM. It never would have happened, of course, but if I was forced to for some reason, I would guess it would have taken 4 months :)
I made Cunning Sparkmage without coding anything (re-using Vulshok Sorcerer) and also Lone Missionary and Zephyr Sprite. I tried Thornweald Archer but it was an epic fail. Guess I had to learn tutorial level 1 for this one.
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Re: July Tournament (in progress)

Postby aww1979 » 13 Jul 2010, 03:03

Yggdrasil wrote:I'll not be at home the next days so don't expect anymore results from me until saturday (probably for the round 2).
Alright, in that case, I'll declare the winners and the next brackets:

Group A:
Cognis - 46
Monopoman - 42
Thedrigo - 9

Group B: (I didn't add yggdrasil's two matches to these totals, but the rankings are the same either way)
Yggdrasil - 60
Jatill - 31
Taron - 21

Group C:
Juzamjedi - 66
Shantak - 43
Discoransom - 23

Group D:
Aww1979 - 44
Serbitar - 35
Brandon - 27

Round 2:
Bracket Alpha:1st place group A vs 2nd place group D
COGNIS vs SERBITAR

Bracket Beta: 1st place group B vs 2nd place group C
YGGDRASIL vs SHANTAK

Bracket Gamma: 1st place group C vs 2nd place group B
JUZAMJEDI vs JATILL

Bracket Delta: 1st place group D vs 2nd place group A
AWW1979 vs MONOPOMAN
aww1979
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