Forge 07/31/2010 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
56 posts
• Page 4 of 4 • 1, 2, 3, 4
Re: Forge 07/31/2010 (unofficial BETA) version
by Professor » 04 Aug 2010, 16:00
I dunno. Either I'm doing something wrong or the new GUI is a mess.
Clicking "Use New GUI" before a match leads to wild card resizing, black manapool cards, and seemingly random card placement. Whenever opponents did those kinds of things in a live match to confuse me, I'd call a judge. It's been generally painful to play.
Unclicking "Use New GUI" causes my game to play without visible lands, which the AI does fine, but I can't cast a spell.
I love all the cards and fixes, but if I can't see the game, sorry, but I'm voting for a GUI rollback.
Clicking "Use New GUI" before a match leads to wild card resizing, black manapool cards, and seemingly random card placement. Whenever opponents did those kinds of things in a live match to confuse me, I'd call a judge. It's been generally painful to play.
Unclicking "Use New GUI" causes my game to play without visible lands, which the AI does fine, but I can't cast a spell.
I love all the cards and fixes, but if I can't see the game, sorry, but I'm voting for a GUI rollback.
-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-
Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/31/2010 (unofficial BETA) version
by Chris H. » 04 Aug 2010, 17:37
`Professor wrote:I dunno. Either I'm doing something wrong or the new GUI is a mess.
Clicking "Use New GUI" before a match leads to wild card resizing, black manapool cards, and seemingly random card placement. Whenever opponents did those kinds of things in a live match to confuse me, I'd call a judge. It's been generally painful to play.
Unclicking "Use New GUI" causes my game to play without visible lands, which the AI does fine, but I can't cast a spell.
I love all the cards and fixes, but if I can't see the game, sorry, but I'm voting for a GUI rollback.
`DennisBergkamp wrote:Strange, this seems to work fine for me...
It's possible that your landpanel size is set to some tiny number... on your netbook, try replacing the contents of display_layout.xml (found in /res/gui) with the following:
This is the replacement display_layout.xml file that Dennis mentioned in his message. Download, uncompress and place this in your Forge/res/gui/ directory.
With this file you should play with the New GUI check box unchecked. All five zones/panels will be visible.
display_layout.xml.zip
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 07/31/2010 (unofficial BETA) version
by Chris H. » 05 Aug 2010, 01:42
This bug fixed version should solve the last of the battlefield display issues.
This archive contains an updated version of the run-forge.jar file. This is from rev 1651 on the SVN. It also contains three new files and they should be placed in the /res/gui/ directory. These files are named:
The battlefield layout for the new and the old GUI displays now use separate display_layout.xml files. You will be able to shift back and forth between the new and the old style GUI battlefield displays. Once again, we thank Snacko for his efforts.

This archive contains an updated version of the run-forge.jar file. This is from rev 1651 on the SVN. It also contains three new files and they should be placed in the /res/gui/ directory. These files are named:
- display_layout.xml
display_new_layout.xml
gui.properties
The battlefield layout for the new and the old GUI displays now use separate display_layout.xml files. You will be able to shift back and forth between the new and the old style GUI battlefield displays. Once again, we thank Snacko for his efforts.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 07/31/2010 (unofficial BETA) version
by Professor » 05 Aug 2010, 15:56
Can't wait! It's like having Megan Fox drop by the house only to find out her underwear has 128-bit encryption. 

-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-
Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/31/2010 (unofficial BETA) version
by mtgrares » 06 Aug 2010, 18:08
Thanks to Chris and Snacko for the "old gui" fix. 
Even I have a hard time keeping up with all the new stuff. (Forge has many, many new features, which is a good thing.)

Even I have a hard time keeping up with all the new stuff. (Forge has many, many new features, which is a good thing.)
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Re: Forge 07/31/2010 (unofficial BETA) version
by TheBus » 07 Aug 2010, 05:05
Hi. First, I've gotta say I love Forge to death, despite having only been playing on it for a couple of hours.
I was able to find a bug that I've been able to reproduce though.
It's only when you go second (which doesn't happen in the official release since the human always goes first) and the computer summons anything (typically a card with 0 cost, since it's the first turn) and leads to the stack (or when the upper-left box gets an orange outline). While normally you typically wouldn't be able to do anything (haven't even had your first turn yet!), you can put down a free land.
I discovered this while accidentally thinking it was my turn and clicking on a land, only to see it was the AI's turn. This is very much an unfair advantage in favor of the human player, since you'll get two lands on your first turn (assuming you have another to put down)
Again, thank you for your very hard work.
Edit: The part where I say "the upper-left box gets an orange outline" is half right, it doesn't work when it's the end of the opponent's turn.
I was able to find a bug that I've been able to reproduce though.
It's only when you go second (which doesn't happen in the official release since the human always goes first) and the computer summons anything (typically a card with 0 cost, since it's the first turn) and leads to the stack (or when the upper-left box gets an orange outline). While normally you typically wouldn't be able to do anything (haven't even had your first turn yet!), you can put down a free land.
I discovered this while accidentally thinking it was my turn and clicking on a land, only to see it was the AI's turn. This is very much an unfair advantage in favor of the human player, since you'll get two lands on your first turn (assuming you have another to put down)

Again, thank you for your very hard work.
Edit: The part where I say "the upper-left box gets an orange outline" is half right, it doesn't work when it's the end of the opponent's turn.
- TheBus
- Posts: 1
- Joined: 07 Aug 2010, 04:25
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/31/2010 (unofficial BETA) version
by friarsol » 07 Aug 2010, 15:57
The fix for this is in the codebase now.TheBus wrote:Hi. First, I've gotta say I love Forge to death, despite having only been playing on it for a couple of hours.
I was able to find a bug that I've been able to reproduce though.
It's only when you go second (which doesn't happen in the official release since the human always goes first) and the computer summons anything (typically a card with 0 cost, since it's the first turn) and leads to the stack (or when the upper-left box gets an orange outline). While normally you typically wouldn't be able to do anything (haven't even had your first turn yet!), you can put down a free land.
I discovered this while accidentally thinking it was my turn and clicking on a land, only to see it was the AI's turn. This is very much an unfair advantage in favor of the human player, since you'll get two lands on your first turn (assuming you have another to put down)![]()
Again, thank you for your very hard work.
Edit: The part where I say "the upper-left box gets an orange outline" is half right, it doesn't work when it's the end of the opponent's turn.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge 07/31/2010 (unofficial BETA) version
by KingMob » 10 Aug 2010, 03:11
Thanks guys! The new version is great!
-
KingMob - Posts: 36
- Joined: 03 Jun 2010, 12:37
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/31/2010 (unofficial BETA) version
by atar » 10 Aug 2010, 09:15
First of all thnx for your hard work updating and improving the forge.The newest version is excellent and the new GUI seems smooth,even though there are bugs,but i'm sure that they will be worked eventually.My only suggestion,if i'm allowed to make one,is if it is possible to work the code of the new forge in order to run smoother,without lag issues, even in CPUs that they are not the latest tech.Thnx in advance and sry for my english.
Re: Forge 07/31/2010 (unofficial BETA) version
by tchiseen » 19 Aug 2010, 09:52
My Emrakul just got Oust'ed
Re: Forge 07/31/2010 (unofficial BETA) version
by Chris H. » 19 Aug 2010, 12:05
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
56 posts
• Page 4 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 40 guests