Prosperity Beta Testing (updated 8/20)
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Re: Prosperity Beta Testing (updated 8/16)
by Boom2010 » 16 Aug 2010, 21:32
Ah yes - that was set at unchecked in the 8/13 version. Thanks! and PHEW!JudgeWhyMe wrote:No, it still works fine. You can select this option on the first screen, or activate/deactivate this option during the game by pressing 's'Boom2010 wrote:Oh dear, seem to have lost the ability to decide on the treasure order in the 8/16 release....
Re: Prosperity Beta Testing (updated 8/16)
by Boom2010 » 16 Aug 2010, 21:39
The "4" value platinum seems as though it might be triggered by having potions in the current game or earlier.
I haven't seen this occur on a fresh start with just platinum/colony. Throw in potions in a later game (same launch of the exe) and the "4" value seems to appear.
I haven't seen this occur on a fresh start with just platinum/colony. Throw in potions in a later game (same launch of the exe) and the "4" value seems to appear.
Re: Prosperity Beta Testing (updated 8/13)
by JudgeWhyMe » 16 Aug 2010, 21:41
I just tried this configuration (2 players, 12 cards). The game crashed with the following message:Elysium wrote:jatill wrote:Does this happen every time? Only after the 1st game? I just tried a game with this setup any everything looked cool.
Execution Error 340:
The element of the Control Group '22' does not exists
I launched the exe again, and it runs normally. I then suppressed the directory, unzip it again, sets this configuration: crash again with the same error message. And now it always displays this error message in this configuration.
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Re: Prosperity Beta Testing (updated 8/16)
by JudgeWhyMe » 16 Aug 2010, 21:50
Definitely linked to the presence of Potion in the game!Boom2010 wrote:The "4" value platinum seems as though it might be triggered by having potions in the current game or earlier.
I haven't seen this occur on a fresh start with just platinum/colony. Throw in potions in a later game (same launch of the exe) and the "4" value seems to appear.
When I played without Potions, Platinum cost displays 9, And Platinum/Colony cards are both presents.
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Re: Prosperity Beta Testing (updated 8/13)
by Boom2010 » 17 Aug 2010, 12:23
Definitely not messing around. I see the same, and now thinking about it never seen it coming up in play.JudgeWhyMe wrote:
No messing around, see:
Re: Prosperity Beta Testing (updated 8/13)
by jatill » 17 Aug 2010, 12:32
I wouldn't have believed this without the screenshot, thanks. This is only a problem for people that have not completed campaign mode.Boom2010 wrote:Definitely not messing around. I see the same, and now thinking about it never seen it coming up in play.JudgeWhyMe wrote:
No messing around, see:
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Prosperity Beta Testing (updated 8/17)
by jatill » 17 Aug 2010, 12:35
New version up now. Thanks to your help, I think we're getting close. Time to tackle King's Court. With me luck.
Bugs fixed:
-Make colony / platinum appear in the 2nd game
-Have City only grant 1 extra buy, not 2
-Don't crash when Platinum AND Potions are used
-Don't show cost of Platinum as 4
-Make Worker's village show up for everyone
Bugs fixed:
-Make colony / platinum appear in the 2nd game
-Have City only grant 1 extra buy, not 2
-Don't crash when Platinum AND Potions are used
-Don't show cost of Platinum as 4
-Make Worker's village show up for everyone
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Prosperity Beta Testing (updated 8/13)
by Boom2010 » 17 Aug 2010, 12:41
... and of course "we" haven't transferred over the necessary txt file....jatill wrote:I wouldn't have believed this without the screenshot, thanks. This is only a problem for people that have not completed campaign mode.Boom2010 wrote:Definitely not messing around. I see the same, and now thinking about it never seen it coming up in play.JudgeWhyMe wrote:
No messing around, see:
Re: Prosperity Beta Testing (updated 8/17)
by Boom2010 » 17 Aug 2010, 12:43
Good luck!jatill wrote:New version up now. Thanks to your help, I think we're getting close. Time to tackle King's Court. With me luck.
Re: Prosperity Beta Testing (updated 8/17)
by Elysium » 17 Aug 2010, 16:08
This is a second game with the newest Beta, 2 players, 12 cards, always use colony/platinum, all random all decks, unchecked 3 alchemy cards.
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Re: Prosperity Beta Testing (updated 8/17)
by jatill » 17 Aug 2010, 17:59
Thanks for the screenshot. It really helps my puzzle these out.
I just uploaded another version that fixes this, and includes a rewrite for Throne Room, Golem, and King's Court. If you see bugs with those, let me know. This version is actually about 100 lines of code lighter than the last, so hopefully it works out.
I just uploaded another version that fixes this, and includes a rewrite for Throne Room, Golem, and King's Court. If you see bugs with those, let me know. This version is actually about 100 lines of code lighter than the last, so hopefully it works out.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Prosperity Beta Testing (updated 8/17)
by infocynic » 18 Aug 2010, 15:59
So is the AI cheating and looking at my hand when I play Contraband? It seems to always happen to name a card that costs the exact amount equal to the sum of all treasures in my hand, plus the 3 coins for contraband.
E.g., left in my hand are 2 estates and 2 coppers, it names "Torturer" (cost 5)
Left are 2 estates, 1 copper, 1 silver, it calls "Gold"
Left are 1 copper, 2 silver, one estate, "Province"
Not that the AI doesn't need a little help, but cheating is cheating.
E.g., left in my hand are 2 estates and 2 coppers, it names "Torturer" (cost 5)
Left are 2 estates, 1 copper, 1 silver, it calls "Gold"
Left are 1 copper, 2 silver, one estate, "Province"
Not that the AI doesn't need a little help, but cheating is cheating.
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Re: Prosperity Beta Testing (updated 8/17)
by jatill » 18 Aug 2010, 17:00
Let's just say that the AI is very good at guessing
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Prosperity Beta Testing (updated 8/17)
by Elysium » 18 Aug 2010, 19:16
Still happening. 2 player, 12 card, no seaside or alchemy, always colony.
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Re: Prosperity Beta Testing (updated 8/17)
by infocynic » 18 Aug 2010, 21:27
Suggestion: if you have no treasures, don't prompt for which treasures to play (treat it like you treat actions if you have none to play).
I just played a game with pirate ship and thief. Needless to say, I had no treasures by about turn 4.
I just played a game with pirate ship and thief. Needless to say, I had no treasures by about turn 4.
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