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Feature Requests Thread

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Re: Feature Requests Thread

Postby Hellfish » 28 Aug 2010, 22:05

slowe wrote:
DennisBergkamp wrote:Hmm, this is something I could try actually (it would be an ability on Earthcraft called "Shortcut" - an only be playable if there were an untapped basic land enchanted with Squirrel Nest in play).
Ew, hard-coding.

While this works as a quick solution for the Squirrelcraft case, you don't want to be adding in a shortcut for every infinite combo someone asks about. Ideally, there would be a way to "Repeat last X steps Y times" or something, but that's really hairy to work on... One thing that I think would be a step in the right direction is a game log of events and actions. With that in place, a user could, say, select the actions to create a squirrel token and untap a land enchanted with Squirrel Nest, and then ask Forge to repeat those steps X number of times. There are still some difficulties checking to make sure the player can make those repetitions, as well as figuring out how the AI handles that, but I like to dream. :)

On that note, anyway, I think a game event log would be nice. It helps with error reporting (no more "Uh, I think I cast a Brawn?") and when you accidentally click past a step and don't know what happened.
Just my two cents. :)
I agree about the hardcoding, first thing that popped into my mind when I saw the commit message.
However, Your macro-like suggestion could be a bit difficult to implement so yeah, rock and hard place.
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Re: Feature Requests Thread

Postby Jaedayr » 28 Aug 2010, 22:44

mtgrares wrote:
Almost_Clever wrote:Can the game keep track of your records (wins/losses in games and matches) against the various AI opponents in the quest mode? How about in draft mode against opponents # 1 - 7?
Right now, no. I did think about it but I wasn't sure where to show the user the information.
For the quest records, what about adding a button on the Quest Mode screen below the Opponent Notes button?
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Re: Feature Requests Thread

Postby Jaedayr » 28 Aug 2010, 22:49

Hall of Fame :D

Name, won/lost record, winning percentage, difficulty played, ending # cards, ending credits and a special recognition if you defeated every opponent deck in quest mode.
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Re: Feature Requests Thread

Postby Resonantg » 03 Sep 2010, 18:44

The ability to sort cards in the card editor by:

Sets
Restriction/Banned list
Named Ability (Deathtouch, Double Strike, Flanking, Flying, Wither...)

As for what has been done... marvelous guys. I'm always amazed at what improvements come next.
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Re: Feature Requests Thread

Postby Rob Cashwalker » 03 Sep 2010, 19:42

Sets - this may become possible in some not-too-distant future.

You can filter the cards searching for the ability in the rules text.

Forge has no need for banned and restricted lists.

Sorting by any property not present in the grid doesn't appear possible. Even mtgrares has mentioned that it may be difficult to add additional columns.
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Re: Feature Requests Thread

Postby DemoneNero » 03 Sep 2010, 22:17

A "generate deck" option where you decide the colours of your deck, for example "genrate black-blue deck"
thanks
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Re: Feature Requests Thread

Postby Niv-Mizzet » 06 Sep 2010, 02:43

Here's a crazy ambitious notion. Has anyone thought about trying to create an EDH mode? In the last couple of years EDH has gone from an obscure niche format to being the most popular casual format.

EDH has the following deck construction rules:

-Choose a Legendary creature. This is your general.

-Create a 100 card Highlander deck. (There may be only one copy of each card with the exception of basic lands.) None of the cards in the deck may be a different color from the colors in your general's mana cost. (Ghost Council of Orzhova is black and white. Hence all of the cards in that deck must be black, white, or colorless. Even cards with off-color activations or abilities are considered out.)

These rules would basically be enforced through deck construction by the player.

EDH has the following functional rules (what actually matters to Forge):

-Players begin with 40 life.

Easy enough, right?

-Each players' general begins the game in the command zone, a zone which can not be interacted with in any way. Sort of like another mana pool. If the general is in the command zone it may be cast as though it was in the player's hand.

That sounds trickier. First you would have to have a way of designating a card as a general. No matter what happens to that card, it is always a general. Cards that copy other cards, like Clone, can not copy a card's "generalness." Second, you would have to create a new zone that behaves in a new way.

-If the general would be put into the graveyard or exiled, the player may instead choose to return it to the command zone. Each time a player would cast the general from the command zone it costs 2 more than the last time it was played.

Probably not that hard. The computer should be able to keep track of the number of times the general has been returned to the command zone easily enough. As far a AI goes, it's almost always the best option to return your general there rather than let it be destroyed or exiled, so probably best simply to make that automatic for the computer.

-If a player is dealt 21 or more combat damage from any general, he/she loses the game, regardless of current life total.

This is basically like general poison counters.

-If a player would add the wrong color of mana to his/her mana pool (like you're playing a blue/white general and the opponent has a Magus of the Vineyard or something) the player adds colorless instead.

That sounds hard to do, but honestly of the various rules, it's the least important to enforce. If everything was implemented except that, I think everyone would still be wowed.

Any thoughts?
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Re: Feature Requests Thread

Postby arashmickey » 07 Sep 2010, 23:57

First, may whatever god you believe in bless your souls! Forge is simply great and is getting better all the time.

I read through the entire thread and I realize some of these suggestions have already been made, so think of this as a reference list of suggestions :lol:

Quest Mode: Could it be possible to make and edit a preference file, in-game or easily edited outside the game? This way you can tweak the way your quest will play.

Things I would like to see:
1. Edit match and special Quest rewards (colour, number, rarity of cards won, etc)
2. Edit the number of matches you play until you win new cards, and edit those rewards.
3. Option of only won matches will go towards the countdown to new cards.
4. Edit the resale value of your cards (for example anywhere between 0 and 100 & of purchase price)
5. Edit the frequency of quests.
6. Edit the bazaar items, price abilities, # of upgrades, etc.
7. Edit your starting deck and/or the way it is generated.
8. Ante =D>
9. Add and edit the chance of getting a match or quest reward/bane, like you have in Shandalar:
* Gain a random rare (which is already implemented of course)
* Gain a chosen card from opponent's deck.
* Gain a duplicate card from your deck (or card pool if you're generous ;))
* Carry over life total to your next match.
* Gain gold.
* You and your opponent ante an additional card.
* etc!

It would be great if you guys could make any of this possible! Some of us aren't able to program such sheer amounts of pure awesome, you know.
It would also be great if some of this is already possible without programming skills. If so, just point me in the right direction and maybe I'll relearn some old hacking skills :twisted:
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Re: Feature Requests Thread

Postby DennisBergkamp » 08 Sep 2010, 03:18

Niv-Mizzet wrote:Here's a crazy ambitious notion. Has anyone thought about trying to create an EDH mode? In the last couple of years EDH has gone from an obscure niche format to being the most popular casual format.

EDH has the following deck construction rules:

-Choose a Legendary creature. This is your general.

-Create a 100 card Highlander deck. (There may be only one copy of each card with the exception of basic lands.) None of the cards in the deck may be a different color from the colors in your general's mana cost. (Ghost Council of Orzhova is black and white. Hence all of the cards in that deck must be black, white, or colorless. Even cards with off-color activations or abilities are considered out.)

These rules would basically be enforced through deck construction by the player.

EDH has the following functional rules (what actually matters to Forge):

-Players begin with 40 life.

Easy enough, right?

-Each players' general begins the game in the command zone, a zone which can not be interacted with in any way. Sort of like another mana pool. If the general is in the command zone it may be cast as though it was in the player's hand.

That sounds trickier. First you would have to have a way of designating a card as a general. No matter what happens to that card, it is always a general. Cards that copy other cards, like Clone, can not copy a card's "generalness." Second, you would have to create a new zone that behaves in a new way.

-If the general would be put into the graveyard or exiled, the player may instead choose to return it to the command zone. Each time a player would cast the general from the command zone it costs 2 more than the last time it was played.

Probably not that hard. The computer should be able to keep track of the number of times the general has been returned to the command zone easily enough. As far a AI goes, it's almost always the best option to return your general there rather than let it be destroyed or exiled, so probably best simply to make that automatic for the computer.

-If a player is dealt 21 or more combat damage from any general, he/she loses the game, regardless of current life total.

This is basically like general poison counters.

-If a player would add the wrong color of mana to his/her mana pool (like you're playing a blue/white general and the opponent has a Magus of the Vineyard or something) the player adds colorless instead.

That sounds hard to do, but honestly of the various rules, it's the least important to enforce. If everything was implemented except that, I think everyone would still be wowed.

Any thoughts?
Hmm, yes it actually looks doable, and sounds like a lot of fun :)
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Re: Feature Requests Thread

Postby serrasmurf » 10 Sep 2010, 13:10

the quest mode now contains all cards, and it is of course cool to be able to encounter all of them, including the crappy ones.

but often i get annoyed by only getting good constructed cards (cards you really need tot have 4x and other specific cards before they are usefull). The cards you need in quest are solid limited cards.

Would it be an idee to create a trimmed card list specific for Quest(with about 2500 cards) and have quest the option to play in full card modus or questfriendly cardmodus?

PS
if this feature is appreciated then i would be more than happy to create the list (and contribute my 50cents to this great program).
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Re: Feature Requests Thread

Postby slapshot5 » 12 Sep 2010, 18:42

DemoneNero wrote:A "generate deck" option where you decide the colours of your deck, for example "genrate black-blue deck"
thanks
I think I suggested this a while back (or maybe it's just on my list...).

Anyways, I second this. I can work on the back end if someone can check in or send me code for the GUI.

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Re: Feature Requests Thread

Postby DemoneNero » 21 Sep 2010, 15:57

that would be great :D
thanks
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Re: Feature Requests Thread

Postby Eowin » 25 Sep 2010, 10:59

Hi Volks,

I enjoyed Forge for a month and would like to have some enhancements:
- Quest Shop: Booster
- Morphed Creatures own Battlefield: cannot see if morphed or not
- Sideboard
- Protocol
- Play/Draw first deside after Coin Toss
- See won Cards

Many Thanx for development =:)
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Re: Feature Requests Thread

Postby Eowin » 26 Sep 2010, 13:23

Hi Volks,

Protocol would be cool for Bug tracking. Today I had bugs, I could not reconstruct.

regards

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Re: Feature Requests Thread

Postby rjp14 » 27 Sep 2010, 20:09

Hey guys love the work your doing. What I would love to see added to forge would be a filter to find cards in certain sets in the deck editor. Such as M11, Zed, WW, and ROE. This would help speed up my deck building a ton.

Thanks in advance.
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