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Talk about new cards here

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Re: Talk about new cards here

Postby Yanna » 05 Sep 2010, 08:37

Clark wrote:But it seems the card won't work if there are more than 3 <ACTIVATED_ABILITY/> tags in it. :evil:
Yeah i confirm that, tying to code the first version of black lotus a long time ago. I did add one ability for every mana color => It only handles 3 at maximum.

Back on Training Grounds :
I tried to code this : (using influencing_zone="InPlay" )

Code: Select all
    <STATIC_ABILITY influencing_zone="InPlay" layer="8">

      <FILTER>
        return (Creatures() and InPlay())
      </FILTER>

      <EFFECT>
        DecreaseCost( 1 )
      </EFFECT>

    </STATIC_ABILITY>
As i thought, it does lowers the InPlay Creatures casting cost but not anything regarding their abilities...
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Re: Talk about new cards here

Postby Bog Wraith » 05 Sep 2010, 16:03

OK, those that know me here at CCGHQ are propably wondering what the heck took Bog Wraith so long to as for his favorite card? :P

I've gotten it for both ManaLink & Forge, so I'm trying for the hat trick, (being a Canadian, it follows as a hockey fan!), so here it goes...

I would like to request & hope it is possible to code the card Necropotence. Unquestionably my favorite MTG card of all time & IMHO the best too!

With Phyrexian Arena in it should work, however the pay life for cards & have the cards held until the end of turn, along with the discarded cards needing to be removed from the game might be a problem. Those two mechanics of Necropotence were always a bit of a stumbling block for the other 2 games I mentioned, but they were overcome and the card functions very well in both ManaLink & Forge.

Oh, and of course, my namesake card of Bog Wraith would be nice in the game too, using the original art of course! :wink:

SO I hope it can be added to DOTP too! [-o<

Thanks
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Re: Talk about new cards here

Postby Yanna » 05 Sep 2010, 16:15

I'll take the challenge of Necropotence, got a fine idea on how to do it ;)
Actually the pay life for cards and remove them / retrieve them at end of turn is the easier bit...

As for Bog Wraith it's too overpowered to be done ! (Was one of my nightmare when i started playing, especially caus i love sawmps ^^. Hey just joking of course, it'll be soon done)
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Re: Talk about new cards here

Postby Huggybaby » 05 Sep 2010, 18:14

It's good to see Bog Wraith kicking around here and getting things done!
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Re: Talk about new cards here

Postby Bog Wraith » 05 Sep 2010, 19:00

Nothing pleases me more than seeing your avatar my friend! :D

Well, that and a Necropotence card to play with! :P
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Re: Talk about new cards here

Postby Yanna » 06 Sep 2010, 21:32

Bog Wraith wrote:Nothing pleases me more than seeing your avatar my friend! :D

Well, that and a Necropotence card to play with! :P
Hopefully it's bug free ;) http://www.slightlymagic.net/forum/viewtopic.php?f=64&t=3063&p=40547#p40547
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Re: Talk about new cards here

Postby Bog Wraith » 07 Sep 2010, 23:05

Thanks again Yanna for Necropotence!

Ok, I'd like to ask if another card I'd like to use in my Necro deck can be made:

Lake of the Dead.
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Re: Talk about new cards here

Postby whismer » 08 Sep 2010, 00:11

Already in the game, made by 8888 DLC (kev or logoliv)


:)
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Re: Talk about new cards here

Postby logoliv » 26 Sep 2010, 14:53

I'm trying to code Necroskitter, and it driving me nuts...
The problem is how to code wither :?
I've tried that :
Code: Select all
<TRIGGERED_ABILITY tag="NECROSKITTER_RULE_1" auto_skip="1" layer="0" >

    <TRIGGER value="CREATURE_DEALT_COMBAT_DAMAGE_TO_CREATURE">
        return SelfTriggered()
    </TRIGGER>

    <EFFECT>
        local damage = Damage():GetAmount()
        SecondaryObject():GetCurrentCharacteristics():Toughness_Add( damage )
        SecondaryObject():AddCounters( MTG():MinusOneMinusOneCounters(), damage )
    </EFFECT>

</TRIGGERED_ABILITY>
I've tried with "WAS_BLOCKED_BY" trigger instead, with a static ability (PreventAllDamage) on Necroskitter, but nothing works : I can't prevent normal damage to be done.
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Re: Talk about new cards here

Postby Bog Wraith » 26 Sep 2010, 15:23

For the Seeds of Rot deck, the Golgari Rot Farm would fit in very nicely. I'm not sure who built that deck but if you could add 4 of them in they would work very well indeed!
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Golgari Rot Farm
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Re: Talk about new cards here

Postby codeALPHA » 26 Sep 2010, 16:14

Try that for trigger

Code: Select all
      <TRIGGER value="CREATURE_TOOK_DAMAGE">
        if ( Damage():GetSource() == Object() ) and ( Damage():IsCombat() == 1 )then
          override = true
          return true
        else
          return false
        end
      </TRIGGER>
It should prevent all damage dealt to creature. I used similar code in Protean Hydra.

Edit: I forgot to mention you also need pre_trigger="1" and maybe internal="1" in the ability tags.
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Re: Talk about new cards here

Postby logoliv » 26 Sep 2010, 17:05

it works :) thanks !
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Re: Talk about new cards here

Postby codeALPHA » 26 Sep 2010, 18:57

Wellcome!
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Re: Talk about new cards here

Postby Clark » 27 Sep 2010, 13:28

...
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Re: Talk about new cards here

Postby Clark » 07 Oct 2010, 13:40

It is appreciate for your suggestion for the ability 2 of 'Obstinate Baloth' :D
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It could be both sorcery, instant & creature's ability...so that we could not simply identify target card type.

Got confused. :?:
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