It is currently 28 Aug 2025, 16:52
   
Text Size

Card Requests

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Card Requests

Postby Professor » 26 Oct 2010, 18:24

I'd love to see Fireblast. I'm kinda surprised there hasn't been more of a groundswell for it. These kids too young to remember how good it was? :lol:
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Card Requests

Postby friarsol » 26 Oct 2010, 18:54

Professor wrote:I'd love to see Fireblast. I'm kinda surprised there hasn't been more of a groundswell for it. These kids too young to remember how good it was? :lol:
Too bad. It's already done. Fireblast was all sorts of beastly back in the day.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card Requests

Postby mewtill8 » 26 Oct 2010, 20:23

any chance of Elvish Spirit Guide?
mewtill8
 
Posts: 2
Joined: 28 Jun 2010, 17:04
Has thanked: 0 time
Been thanked: 0 time

Re: Card Requests

Postby Professor » 27 Oct 2010, 15:54

friarsol wrote:
Professor wrote:I'd love to see Fireblast. I'm kinda surprised there hasn't been more of a groundswell for it. These kids too young to remember how good it was? :lol:
Too bad. It's already done. Fireblast was all sorts of beastly back in the day.
Oh, does that mean it's in the next release? If so, thanks!
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Card Requests

Postby Kurai » 28 Oct 2010, 16:53

Sloth wrote:
PhoenixAvenger wrote:(By the way, does Mountain.Basic et al. work? Something about the code said otherwise to me...)
Mountain.Basic works. It's the very last check in isValidCard that checks for secondary types.

PhoenixAvenger wrote:EDIT: Kurai, Echo needs to be typed as such:
Code: Select all
K:Echo:2 G
Oh, and which card did you base Hunting Moa off of? I wasn't sure if Whenever/+1+1 Counters could have a target beyond the originating creature itself, but I can't find any of those cards right now...
The targeting of the whenever keyword only works properly for damage dealing (but non targeted damage dealing has AI issues) and maybe tapping but not much else.
Ah... That makes sense. Didn't really use another creature as a base, I made it from what I thought I knew.

Also suprised this hasn't been added:
Code: Select all
Name:Selesnya Guildmage
ManaCost:GW GW
Types:Creature Elf Wizard
Text:no text
PT:2/2
K:abMakeToken 3 G<>1<>Saproling<>G 1 1 Saproling<>Controller<>G<>Creature;Saproling<>1<>1<>None<>Put a 1/1 green Saproling creature token onto the battlefield.
K:abAllPump 3 W:YouCtrl:+1/+1:Creatures you control get +1/+1 until end of turn.:Selesnya Guildmage - creatures get +1/+1 until EOT.
SVar:Rarity:Uncommon
End
Kurai
 
Posts: 12
Joined: 08 Oct 2010, 10:44
Has thanked: 0 time
Been thanked: 0 time

Re: Card Requests

Postby slapshot5 » 28 Oct 2010, 18:29

Kurai wrote:Also suprised this hasn't been added:
Name:Selesnya Guildmage
Added to SVN. Thanks!
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Card Requests

Postby SoulStorm » 30 Oct 2010, 02:53

:Chronozoa, because Mirror-Sigil Sergeant needs a buddy.
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: Card Requests

Postby Kurai » 30 Oct 2010, 09:33

Code: Select all
Name:Fertilid
ManaCost:2 G
Types:Creature Elemental
Text:no text
PT:0/0
K:etbCounter:P1P1:2
A:AB$Fetch|Cost$1 G SubCounter<1/P1P1>|Destination$Battlefield|Tapped$True|FetchType$Land.Basic|FetchNum$1|SpellDescription$Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Rarity:Common
End
Tried to add this myself... Few problems though, was wondering if there was a way to set it so that the basic land is put under target player's control instead of under your control and Tapped$True doesn't seem to have an effect.

Thanks in advance.
Kurai
 
Posts: 12
Joined: 08 Oct 2010, 10:44
Has thanked: 0 time
Been thanked: 0 time

Re: Card Requests

Postby friarsol » 30 Oct 2010, 13:49

Kurai, Fetch currently doesn't take a Target Player parameter. It wouldn't be too much work to add it, but I'm not sure when someone will have the time to do it. The Tapped parameter wasn't available in the last Beta if that's what you are using? It does work just as it should in the SVN.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card Requests

Postby slapshot5 » 31 Oct 2010, 13:42

Kurai wrote:
Code: Select all
Name:Fertilid
I've had Fertilid half-done in my local codebase since last week. Ran into the same problem you did. Perhaps I'll take a look at implementing Target Player for Fetch.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Card Requests

Postby slapshot5 » 31 Oct 2010, 15:10

friarsol wrote:Kurai, Fetch currently doesn't take a Target Player parameter. It wouldn't be too much work to add it, but I'm not sure when someone will have the time to do it. The Tapped parameter wasn't available in the last Beta if that's what you are using? It does work just as it should in the SVN.
I have made the update to AbilityFactory_Fetch and added Fertilid to SVN.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Card Requests

Postby DemoneNero » 31 Oct 2010, 21:05

Hold The Heathen Hammer High
User avatar
DemoneNero
 
Posts: 91
Joined: 26 Jul 2010, 19:41
Location: Italy
Has thanked: 4 times
Been thanked: 1 time

Re: Card Requests

Postby Ulthwithian » 31 Oct 2010, 23:06

I've tried doing Contagion Clasp. Definitely seems like a worthy addition, and rather easy. It didn't work, though. Any possibility that it and Throne of Geth might be added sometime?
Ulthwithian
 
Posts: 28
Joined: 07 Oct 2010, 13:21
Has thanked: 0 time
Been thanked: 0 time

Re: Card Requests

Postby slapshot5 » 01 Nov 2010, 03:24

DemoneNero wrote::D
Charisma
Lure
Venom
Heh, just added Lure this afternoon. It's in the 10/31 beta.
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Card Requests

Postby DemoneNero » 01 Nov 2010, 12:31

I guess it's my lucky day ... well thanks mate :D
Hold The Heathen Hammer High
User avatar
DemoneNero
 
Posts: 91
Joined: 26 Jul 2010, 19:41
Location: Italy
Has thanked: 4 times
Been thanked: 1 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 32 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 32 users online :: 0 registered, 0 hidden and 32 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 32 guests

Login Form