Forge 11/30/2010 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge 11/30/2010 (unofficial BETA) version
by RedSypher » 02 Dec 2010, 12:04
Fauna Shaman is missing the "tap" in its cost.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Corwin72 » 02 Dec 2010, 13:50
Nooo! That bug makes my Vengvine deck awesome.
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Re: Forge 11/30/2010 (unofficial BETA) version
by friarsol » 02 Dec 2010, 14:29
Survival with a body. To fix locally in /res/cardsfolder look for fauna_shaman.txt and change the A:AB$Fetch line to:RedSypher wrote:Fauna Shaman is missing the "tap" in its cost.
- Code: Select all
A:AB$Fetch | Cost$ G T Discard<1/Creature> | Destination$ Hand | FetchType$ Creature | FetchNum$ 1 | SpellDescription$ Search your library for a Creature card and put it into your hand. Then shuffle your library.
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Re: Forge 11/30/2010 (unofficial BETA) version
by mtgrares » 02 Dec 2010, 18:30
400 or so new cards is insane and the number of bug fixes is twice the insanity. Keep up the great works guys. 

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Re: Forge 11/30/2010 (unofficial BETA) version
by atar » 03 Dec 2010, 10:46
Thnx alot for the awesome new edition! New cards to experiment with wow!Is it possible though to release an updated,version with the bugs metioned in this post fixed?Thnx in advance!And please keep up the good job
Re: Forge 11/30/2010 (unofficial BETA) version
by Sloth » 03 Dec 2010, 11:01
I hope you don't have to wait so long for the next version, not only would the typos made in the conversion to the ability factory system be fixed, but also the combat AI wouldn't be so messed up anymore.atar wrote:Thnx alot for the awesome new edition! New cards to experiment with wow!Is it possible though to release an updated,version with the bugs metioned in this post fixed?Thnx in advance!And please keep up the good job
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Re: Forge 11/30/2010 (unofficial BETA) version
by Chris H. » 03 Dec 2010, 12:26
`atar wrote:Thnx alot for the awesome new edition! New cards to experiment with wow!Is it possible though to release an updated,version with the bugs metioned in this post fixed?Thnx in advance!And please keep up the good job
We should be releasing the next beta in the not so distant future. Until then, people should continue to play the 11-30 version and report to us the bugs that they find.

Have you tried Snacko's scripts? These scripts will allow a person using the Windows OS to download and build the source code found on our SVN. This allows people to keep their local copy of forge up to date with the bug fixes that the devs upload. You may want to consider this as an option.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Magic Pancake » 03 Dec 2010, 13:51
For some reason, Esper Charm is a sorcery.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Sloth » 03 Dec 2010, 14:02
Fixed! Thanks Magic Pancake.Magic Pancake wrote:For some reason, Esper Charm is a sorcery.
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Re: Forge 11/30/2010 (unofficial BETA) version
by RedSypher » 04 Dec 2010, 00:31
None of the targeting flashback cards work for me (at least Sylvan Might, Thrill of the Hunt and Reckless Charge).
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Re: Forge 11/30/2010 (unofficial BETA) version
by gestalt » 04 Dec 2010, 01:04
Crippling Fatigue has the same problem
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Re: Forge 11/30/2010 (unofficial BETA) version
by RedSypher » 04 Dec 2010, 09:29
Planar Void does not exile cards that are discarded or milled.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Hamletchickencrisis » 05 Dec 2010, 12:16
The card Omnath, Locus of Mana is retaining it's power/toughness boosts from game to game. In other words, when I pump it in game one to say, 4/4(+3/+3 pump), the next time I cast it it still has the +3/+3. This happens even if I am in game two v/s same opponent.
As an example, in the first game I am currently playing against the computer I pumped it to 13/13. Now in game 2 v/s the same opponent I just cast it at regular casting cost and it hit the board as the same 13/13 (pretty good deal for G2 casting cost).
As an example, in the first game I am currently playing against the computer I pumped it to 13/13. Now in game 2 v/s the same opponent I just cast it at regular casting cost and it hit the board as the same 13/13 (pretty good deal for G2 casting cost).
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Re: Forge 11/30/2010 (unofficial BETA) version
by Huggybaby » 06 Dec 2010, 03:27
That's an awesome bug. Imagine if creatures did retain their boosts between matches. That would be something to look at for the adventure portion of the game.
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Re: Forge 11/30/2010 (unofficial BETA) version
by SwordFishData » 06 Dec 2010, 04:24
Any ideas on why the 11/30 version seems to run MUCH more slowly on my 1.8ghz dual-core laptop? It's pausing upwards of 15 seconds before main phases phases, even with 0-3 cards on the table. Seems kind of odd.
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