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Current Known Bugs list

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Re: Current Known Bugs list

Postby Mr.Chaos » 03 Dec 2010, 13:39

My Vampire Nighthawk (5/6 thanks to 3x Bad Moon) blocks an attacking Serra Angel (4/4) and kills it. But I gain no life! That's no fun! :x Please, fix it. [-o<
Why Compy decided to attack with a 4/4 flyer when I have a 5/6 flyer in play is beyond me anyway.
Not that I mind, I was glad to get rid of that angel that way. :wink:

Edit and update:
Next game, same decks, Vampire Nighthawk attacks, no blockers and no Bad Moon in play. Deals 2 damage to Compy and I gain 2 life. Weird?

Edit #2:
Same game as above, Compy attacks with Nightguard Patrol, I block with Vampire Nighthawk. The Nightguard dies, I gain no life! Definitely bugged!
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Sloth » 03 Dec 2010, 13:52

Dracontes wrote:Captain Sisay still mentions "Legend" as a creature type when it should only mention legendary cards.

I can accept "changeling" as a description of Mistform Ultimus' ability but having him as "Creature - Illusion Legend" seems a gross oversight.
This is fixed now. As it was, the legend rule wouldn't have applied to Mistform Ultimus, so it wasn't just cosmetics.

Dracontes wrote:Krovikan Horror should at least have a mention of the "raise dead" ability not being implemented.
There is some code about Krovikan Horror returning but I didn't check if it was working.

Dracontes wrote:The human player having a Propaganda on the battlefield is completely ignored by the AI which squanders mana to pump its creatures during Main Phase, albeit drawing a card, but then can't attack with them when combat starts.
After reworking the AI blocking code, I will think about updating the whole AI attacking routines. I hope I will come up with a good solution.

Dracontes wrote:Cognivore comes onto the battlefield as a 4/4 but an Angelic Chorus on the battlefield has me gaining only 1 life.
Stat defining abilities are not implemented 100% correctly. But we have it on our issue tracker list.

Thanks and keep up reporting Dracontes.
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Re: Current Known Bugs list

Postby Sloth » 03 Dec 2010, 13:54

Mr.Chaos wrote:My Vampire Nighthawk (5/6 thanks to 3x Bad Moon) blocks an attacking Serra Angel (4/4) and kills it. But I gain no life! That's no fun! :x Please, fix it. [-o<
Why Compy decided to attack with a 4/4 flyer when I have a 5/6 flyer in play is beyond me anyway.
Not that I mind, I was glad to get rid of that angel that way. :wink:

Edit and update:
Next game, same decks, Vampire Nighthawk attacks, no blockers and no Bad Moon in play. Deals 2 damage to Compy and I gain 2 life. Weird?

Edit #2:
Same game as above, Compy attacks with Nightguard Patrol, I block with Vampire Nighthawk. The Nightguard dies, I gain no life! Definitely bugged!
It seems that deathtouch kills the creature before damage is dealt and lifelink triggers. I will try to fix this. (And the bug causing bad attacks from the AI has been fixed on the SVN)
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Re: Current Known Bugs list

Postby friarsol » 03 Dec 2010, 14:11

Dracontes wrote:Krovikan Horror should at least have a mention of the "raise dead" ability not being implemented.
I just tested Krovikan Horror, and it definitely works. Then I looked at the description, and it seems like the text doesn't actually list the ability, I'll fix that so it's more clear.

Did you actually try the ability, or just assumed it didn't work because the description was missing?
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Re: Current Known Bugs list

Postby Dracontes » 03 Dec 2010, 15:08

@Sloth: Many thanks :)

@friarsol:
friarsol wrote:Did you actually try the ability, or just assumed it didn't work because the description was missing?
Guilty as charged :oops: I can only excuse myself with it being rather late at night and not being particularly adept at programming myself to figure out what was going on.
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Re: Current Known Bugs list

Postby friarsol » 03 Dec 2010, 15:49

Dracontes wrote:Guilty as charged :oops: I can only excuse myself with it being rather late at night and not being particularly adept at programming myself to figure out what was going on.
Haha no worries. At first I was going to be all "What the hell, do you know how the card even works?" And then I looked and it didn't have the description. It does look like the ability isn't optional right now, just in case that matters for you.
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Re: Current Known Bugs list

Postby Corwin72 » 03 Dec 2010, 19:18

Build 4070
Death Cloud breaks my quest data. I cast Death Cloud for 3 to finish off an opponent. When I start my next game it prompts me to sacrifice lands. Since it is a new game I have no lands to sacrifice and can not continue.

When I start a new match it prompts me to sacrifice a creature before I get the chance to mulligan.

Edit: I closed Forge and reopened and no longer was asked to sacrifice things.
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Re: Current Known Bugs list

Postby Jaedayr » 03 Dec 2010, 23:20

r4086 Just started Dungeon Crawling(White) Quest in quest mode - Savannah Lions on opponent side and Adventuring Gear on my side do not have images, not even the none.jpg is displayed.

Also, don't know if it is related but I get the following Eclipse message at beginning of game

Code: Select all
Bad Parsing in Target(parse, min, max)
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Re: Current Known Bugs list

Postby Jaedayr » 04 Dec 2010, 00:13

r4086

Computer is attacking with a Morph. The message states
Code: Select all
Morph(90) 3/3 attacking
There are two messages in the stack window both referring to Exalted Angel(90)
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Re: Current Known Bugs list

Postby Jaedayr » 04 Dec 2010, 00:31

r4086

I took control of Imperious Perfect via Adarkar Valkyrie but cannot use it's ability. Clicking it does nothing. I am however able to use Immaculate Magistrate ability after gaining control the same way.
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Re: Current Known Bugs list

Postby Jaedayr » 04 Dec 2010, 00:40

r4086

Currently have the following (elves) in play - Wirewood Hivemaster, Heedless One, Imperious Perfect, Elvish Visionary, Immaculate Magistrate, Joraga Warcaller. When I activate Immaculate Magistrate I only get 4 +1/+1 counters. Both Imperious Perfect and Immaculate Magistrate are on my side via Adarkar Valkyrie
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Re: Current Known Bugs list

Postby Jaedayr » 04 Dec 2010, 00:50

r4086

I think I hit the jackpot for strangeness tonight. :?

I have six elves and opponent has six elves. My Heedless One is 12/12 despite the presence of my Joraga Warcaller which was kicked 3x. When I activated Immaculate Magistrate on Heedless One it became 21/21 which seems to include the Joraga buff.
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Re: Current Known Bugs list

Postby Jaedayr » 04 Dec 2010, 01:01

Last one for tonight, I promise!

r4086

Safehold Elite (with one -1/-1 counter on it) did not get buffed and did not become changeling when I activated Mirror Entity (x=4). Other creatures did receive the buff.
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Re: Current Known Bugs list

Postby Zirbert » 04 Dec 2010, 04:25

The second ability on Swarmyard comes up as costing 1B, instead of tapping as appears on the card and in Oracle.

I'm a complete and utter novice at coding, but from what I've been reading on this board, I think that the problem lies in this line:

Code: Select all
A:AB$Regenerate | ValidTgts$ Creature.Insect,Creature.Rat,Creature.Spider,Creature.Squirrel | TgtPrompt$ Select target Insect, Rat, Spider, or Squirrel | Cost$ 1 B | SpellDescription$ Regenerate target Insect, Rat, Spider, or Squirrel.
Changing

Code: Select all
Cost$ 1 B
to

Code: Select all
Costs$ T
seems to do the trick.

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Re: Current Known Bugs list

Postby Zirbert » 04 Dec 2010, 04:36

The computer stole my Giant Dustwasp with a Sower of Temptation, and proceeded to attack with it immediately. The problem is, the Giant Dustwasp does not have haste of its own. It only has haste when it comes in from being suspended because that's part of the rules for Suspend.

Rule 502.59a in the Comprehensive Rules states that the definition of Suspend includes "When the last time counter is removed from this card, if it's removed from the game, play it without paying its mana cost if able. If you can't, it remains removed from the game. If you play it this way and it's a creature, it gains haste until you lose control of it." (emphasis added)

So, bottom line - a stolen creature with Suspend should not have haste in the hands of its new controller.

(My apologies if Forge's coding of Suspend doesn't include the tricky Haste implementation clause, and Suspend creatures are just given Haste of their own as a workaround, which I could understand doing...)

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