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Current Known Bugs list

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Re: Current Known Bugs list

Postby lazylockie » 07 Dec 2010, 20:29

Dracontes wrote:The AI doesn't seem to be able to use Terramorphic Expanse: the effect appears on the stack but I see no land dropping as a result of it. In fact the AI uses the Expanse so quickly I don't see it hit the battlefield.

EDIT: Never mind this. Someone put a pair of Terramorphic Expanses in a deck without basic lands :?
Can AI use fetchlands now? As far as I knew, they couldn't use any of them (including Scalding Tarn etc)
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Re: Current Known Bugs list

Postby Corwin72 » 07 Dec 2010, 20:40

build 4149
Master of the Wild Hunt only works once.
I can tap Master of the Hunt and Kill one creature. The next time that I tap him to activate I get a null error. I can click ok but I get the same error when activating him. I can attack as normal.
This has been duplicated.
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Re: Current Known Bugs list

Postby friarsol » 07 Dec 2010, 20:47

lazylockie wrote:Can AI use fetchlands now? As far as I knew, they couldn't use any of them (including Scalding Tarn etc)
Yep. And it actually looks at what lands it has in play and in hand and compares it to what it can go fetch to try to manafix. Part of the AbilityFactory system.
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Re: Current Known Bugs list

Postby ajcgr » 07 Dec 2010, 20:48

hi again,

Now the bug is with Ezuri, Renegade Leader and your ability(Regenerate):

The PC activate Nevinyrral's Disk, and i respond regenerating all my elves with Ezuri (Ezuri is alive with Asceticism), but only the regeneration work with one elf, the others elves is in my graveyard :?
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Re: Current Known Bugs list

Postby laurion » 07 Dec 2010, 20:48

Hmm. In the current SVN I am unable to play Natural Order . I click on it, but it does nothing but fill my hand.
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Re: Current Known Bugs list

Postby Hellfish » 07 Dec 2010, 20:55

ajcgr wrote:hi again,

Now the bug is with Ezuri, Renegade Leader and your ability(Regenerate):

The PC activate Nevinyrral's Disk, and i respond regenerating all my elves with Ezuri (Ezuri is alive with Asceticism), but only the regeneration work with one elf, the others elves is in my graveyard :?
I think that is the bug where if you put multiple instances of the same regenerate-ability on the stack they all get the same target.I'll look into it but in the meantime, let each regenerate resolve before you put the next one on the stack. I think that'll do it.
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Re: Current Known Bugs list

Postby friarsol » 07 Dec 2010, 21:17

Hellfish wrote:
ajcgr wrote:hi again,

Now the bug is with Ezuri, Renegade Leader and your ability(Regenerate):

The PC activate Nevinyrral's Disk, and i respond regenerating all my elves with Ezuri (Ezuri is alive with Asceticism), but only the regeneration work with one elf, the others elves is in my graveyard :?
I think that is the bug where if you put multiple instances of the same regenerate-ability on the stack they all get the same target.I'll look into it but in the meantime, let each regenerate resolve before you put the next one on the stack. I think that'll do it.
Yea that's exactly it. This is issue #63 http://code.google.com/p/cardforge/issues/detail?id=63
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Re: Current Known Bugs list

Postby friarsol » 07 Dec 2010, 21:25

Corwin72 wrote:build 4149
Momentous Fall issue. Cast Momentous Fall targeting Jugan, the Rising Star. Jugan is sacrificed. Counters added to another creature. Momentous Fall will not clear the stack. I can click ok but nothing happens.
Momentous Fall is fixed. Let us know if you see any similar problems. It should mostly be with cards that were programmed with the old "pay costs during resolution" way of doing things.
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Re: Current Known Bugs list

Postby Jaedayr » 07 Dec 2010, 21:34

Attacked with a Stuffy Doll enchanted with Lure. (I just discovered this evil combo). However the computer did not play along with me. It had 10 untapped creatueres but only blocked with Wyuli Wolf. Others like Shorecrasher Mimic, Sturdy Hatchling, Horned Troll, Glintwing Invoker did nothing.
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Re: Current Known Bugs list

Postby Jaedayr » 07 Dec 2010, 21:46

Computer cast Voidslime as I was casting Wildslayer Elves. The elves did not go to the graveyard or to exile. The count of cards in my library tells me it went there but I was not able to play all the way through the deck to see for sure.
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Re: Current Known Bugs list

Postby Sloth » 07 Dec 2010, 21:49

Jaedayr wrote:Attacked with a Stuffy Doll enchanted with Lure. (I just discovered this evil combo). However the computer did not play along with me. It had 10 untapped creatueres but only blocked with Wyuli Wolf. Others like Shorecrasher Mimic, Sturdy Hatchling, Horned Troll, Glintwing Invoker did nothing.
Oh dear, that has to be fixed by me too. Working on it.
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Re: Current Known Bugs list

Postby Hellfish » 07 Dec 2010, 23:01

Jaedayr wrote:Computer cast Voidslime as I was casting Wildslayer Elves. The elves did not go to the graveyard or to exile. The count of cards in my library tells me it went there but I was not able to play all the way through the deck to see for sure.
Will be fixed with the conversion to AbilityFactory for the remaining counterspells. (i.e. in just a moment. :P)
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Re: Current Known Bugs list

Postby friarsol » 07 Dec 2010, 23:11

Natural Order is fixed.
Master of the Wild Hunt is fixed (and the AI improved as well)
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Re: Current Known Bugs list

Postby lazylockie » 07 Dec 2010, 23:43

r4166

Jace Beleren:

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
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forge.AbilityFactory.getDefinedPlayers(Lforge/Card;Ljava/lang/String;Lforge/SpellAbility;)Ljava/util/ArrayList;


Version:
Forge -- official beta: $Date: 2010-09-14 09:34:27 -0300 (ter, 14 set 2010) $, SVN revision: $Revision: 2039 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NoSuchMethodError: forge.AbilityFactory.getDefinedPlayers(Lforge/Card;Ljava/lang/String;Lforge/SpellAbility;)Ljava/util/ArrayList;
   at forge.AbilityFactory_ZoneAffecting.drawStackDescription(Unknown Source)
   at forge.AbilityFactory_ZoneAffecting$1.getStackDescription(Unknown Source)
   at forge.SpellAbility_Requirements.addAbilityToStack(Unknown Source)
   at forge.SpellAbility_Requirements.finishPaying(Unknown Source)
   at forge.Cost_Payment.payCost(Unknown Source)
   at forge.SpellAbility_Requirements.startPaying(Unknown Source)
   at forge.SpellAbility_Requirements.fillRequirements(Unknown Source)
   at forge.GameAction.playSpellAbility(Unknown Source)
   at forge.GameAction.playCard(Unknown Source)
   at forge.Input_PassPriority.selectCard(Unknown Source)
   at forge.GuiInput.selectCard(Unknown Source)
   at forge.GuiDisplay4$10.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

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Re: Current Known Bugs list

Postby friarsol » 08 Dec 2010, 00:05

No Such Method? It exists. Make sure your AbilityFactory is up to date by Refreshing the Project.
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