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Forge 12/11/2010 (unofficial BETA) version

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Re: Forge 12/11/2010 (unofficial BETA) version

Postby SoulStorm » 11 Dec 2010, 21:22

Chris H. wrote:OK, I uploaded the edited questData file to MediaFile. Try this:
Thanks Chris, works perfect!
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Chris H. » 11 Dec 2010, 22:46

SoulStorm wrote:Thanks Chris, works perfect!
`
Glad I could help. :D
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby friarsol » 11 Dec 2010, 23:34

RedSypher wrote:Flashback cards that target still seem to be broken... :(
What cards are those? I'll try to take a look soon if noone else gets to it.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Chris H. » 12 Dec 2010, 00:17

friarsol wrote:What cards are those? I'll try to take a look soon if noone else gets to it.
`
This is a list of the targeted flashback cards. I have not tested all of them but they may all suffer from the same bug.

Crippling Fatigue
Defy Gravity
Dematerialize
Earth Rift
Fervent Denial
Lava Dart
Ray of Distortion
Ray of Revelation
Reckless Charge
Scorching Missile
Skull Fracture
Splitting Headache
Sylvan Might
Thrill of the Hunt

I remember testing Reckless Charge and several others when this was first reported.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby RedSypher » 12 Dec 2010, 23:14

Whenever I bounce a card back to my hand, it seems to looses its set symbol, and cannot get the image, resulting in the "black card" like when you dont have pix downloaded.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Rob Cashwalker » 13 Dec 2010, 00:54

What card bounced it to your hand? Some cards don't use a central method which fixes that.

Edit -
I edited the first post to include a mirror link, converted to a conventional zip file.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby RedSypher » 13 Dec 2010, 03:42

Rob Cashwalker wrote:What card bounced it to your hand? Some cards don't use a central method which fixes that.

Edit -
I edited the first post to include a mirror link, converted to a conventional zip file.
I was using Stonecloaker and the ravica bounce lands
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Rob Cashwalker » 13 Dec 2010, 04:08

Fixed Stonecloaker, Kiki-Jiki and the ravnica bounce lands. Let me know of any others.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby RedSypher » 13 Dec 2010, 06:09

Something seems to be amiss about Persist (or maybe its just Murderous Redcap). Whenever Murderous Redcap comes back into play with persist, he not only does 2 damage to a target (instead of his newly adjusted 1 power due to the -1/-1 counter) but he does it twice.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby mtgrares » 13 Dec 2010, 20:38

The new version sounds great. I also like the new cardforge.org site, thanks Rob.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Caranthol » 13 Dec 2010, 21:59

Hi.

I don't know if this only affect this version or if it happened in the last too. I had Crawlspace in play and the computer attacked me with three creatures.

Thank you.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby friarsol » 13 Dec 2010, 22:09

Targeted flashback cards are fixed in the SVN.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Huggybaby » 14 Dec 2010, 03:13

I can tap the computer's lands.
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Rob Cashwalker » 14 Dec 2010, 03:42

I can tap the computer's lands.
And this is a bad thing? :wink:
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Re: Forge 12/11/2010 (unofficial BETA) version

Postby Huggybaby » 14 Dec 2010, 03:48

Sorry, I haven't played Forge in a while...I didn't think I'd be able to tap an opponent's land with no context, that is, not as part of a cost payment or an effect or something. Isn't there a rule against that? :)
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