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Manalink update Jan 01 : Happy 2011 !

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Manalink update Jan 01 : Happy 2011 !

Postby Gargaroz » 01 Jan 2011, 13:30

As I promised, here it is :

http://www.mediafire.com/?iduxodxgxv4o4h6

Plase post bug report about the new cards here, so I can track them more easily.

And now, the release notes :


---- NEW CARDS ADDED TO THE COSTRUCTED VERSION ----

-- CONFIRMED PREVIEW OF MIRRODIN BESIEGED --
852 White Mana Battery --> Phyrexian Crusader
584 Blue Mana Battery --> Thopter Assembly
662 Green Mana Battery --> Glissa, the Traitor
820 Tor Wauki --> Hero of Bladehold

-- CONFIRMED PREVIEW OF THE UPCOMING "COMMANDER"(EDH) PRECONS --
580 Black Mana Battery --> Karador, Ghost Chieftain

-- SCARS OF MIRRODIN --
561 Alchor's Tomb --> Koth of the Hammer
953 Angel of Mercy --> Venser, the Sojourner
957 Aven Flock --> Kuldotha Rebirth
475 Ashnod's Gear --> Koth Emblem
1608 Balduvian War-Makers --> Elspeth Tirel
604 Crimson Manticore --> Tempered Steel
606 Cyclopean Mummy --> Myr Galvanizer
618 Durkwood Boars --> Spikeshot Elder
190 Power Leak --> Genesis Wave
186 Pirate Ship --> Ratchet Bomb
180 Pearled Unicorn --> Ezuri, Renegade Leader
749 Psionic Entity --> Skinrender
453 Sandals of Abdallah --> Molten-Tail Masticore
1318 Primal Frenzy --> Glint Hawk
743 Pixie Queen --> Argentum Armor
520 Rakalite --> Sword of Body and Mind
527 Staff of Zegon --> Venser TS Emblem
765 Red Mana Battery --> Putrefax
976 Aven Fisher --> Skithiryx, the Blight Dragon

-- WORLDWAKE--
676 Hunding Gjornersen --> Avenger of Zendikar
1228 Killer Whale --> Plant token
748 Princess Lucrezia --> Pulse Tracker

-- RISE OF THE ELDRAZI --
579 Beast of Bogardan --> Vengevine
198 Raise Dead --> Oust
1602 Storm Shaman --> See Beyond
1091 Monstrous Growth --> Consuming Vapors
1022 Elite Archers --> Enclave Cryptologist
686 Ivory Guardians --> Sea Gate Oracle
723 Marhault Elsdragon --> Consume the Meek


-- MISCELLANEOUS --
944 Savaen Elves --> Prismatic Omen
1035 Fighting Drake --> Loyal Retainers
1400 Elvish Rager --> Radiant's Dragoons
1479 Esper Cormorants --> Spike Feeder
1139 Sea Monster --> Scapeshift
218 Sea Serpent --> Anathemancer
542 Urza's Miter --> Doomsday
1390 Venser's Sliver --> Basking Rootwalla
837 Visions --> Wonder
1333 Spidersilk Armor -> Dream Halls
776 Riven Turnbull --> Avatar of Discord
843 Wall of Heat --> Thopter Foundry
848 Wall of Tombstones --> Thopter token
463 War Elephant --> Sword of the Meek
484 Clockwork Avian --> Triskelavus
1808 Waveskimmer Aven --> Ancestral Vision
1590 Wild Aesthir --> Hypergenesis
856 Wolverine Pack --> Violent Outburst
687 Jacques Le Vert --> Demonic Dread
1151 Sneaky Homunculus -> Turnabout

---- CARDS FROM THE LIMITED VERSIONE ADDED TO COSTRUCTED ----

647 Ghost of the Damned --> Summoning Trap
1045 Glory Seeker --> Steel overseer
1101 Ogre Taskmaster --> Quest for the Holy Relic
1102 Okk --> Kor Outfitter
889 Pale Bears --> Viscera Seer
1106 Patagia Golem --> Dark Tutelage
741 Petra Sphinx --> Blade of the Bloodchief
201 Regeneration --> Adventuring Gear

---- NEW CARDS ADDED TO THE LIMITED VERSION ----

738 Part Water (uncoded) --> Gelatinous Genesis
828 Undertow (uncoded) --> Hada Freeblade
750 Psychic Purge (uncoded) --> Join the Ranks
751 Puppet Master (uncoded) --> Akoum Battlesinger
753 Quagmire (uncoded) --> Soldier Ally token
754 Quarum Trench Gnomes (uncoded) --> Harabaz Druid

---- CARDS FROM LEGENDS IN THE LIMITED VERSION THAT FINALLY GETS CODED ----

761 Rapid Fire (uncoded) --> Johan
769 Remove Enchantments (uncoded) --> Gabriel Angelfire
778 Rust (uncoded) --> Ichneumon Druid
779 Sea King Blessing (uncoded) --> Sword of the Ages
780 Seafarer's Quay (uncoded) --> Al-abara's Carpet
785 Shelkin Brownie (uncoded) --> Chains of Mephistopheles
800 Subdue (uncoded) --> All Hallow's Eve

These retains their original slots :

Livonya Silone
Primordial Ooze
Reincarnation
Recall
Rohgahh of Kher Keep
Nova Pentacle
Rasputin Dreamweaver
Ring of Immortals
Nebuchadnezzar
North Star

---- BUGS FIXED ----

Fixed code for Victimize, now it works almost perfectly.
Fixed code for Gaea's Blessing : now it reshuffle even if you select only one card. It still produces errors sometimes.
Fixed code for Primeval Titan : now you're not forced to fetch a land.
Fixed code for Quest for the Holy Relic & Kor Outfitter : now they didn't crash the game, but they still generates some non-fatal errors sometimes.
Fixed code for Hoarding Dragon : now the AI fetch the artifact.
Fixed code for Alluring Siren : the AI can't activate it in his turn
Fixed code for Myr Incubator : now you've an Auto Mode too.
Fixed code for Gideon Jura : now the "all attack Gideon" ability works as it should be.
Fixed code for Blade of the Bloodchief : it's bit more functional, but it still tends to crash the game is some situations.
Fixed code for Academy Rector, so it won't crash the game anymore (hopefully)
Fixed code for Oblivion Ring, Journey to Nowhere, Momentary Blink and Mystifying Maze, so they correctly interact with "animated" permanents (Manlands and Gideon Jura animated)
Fixed text for Metalworker
Code rewrote for Solemn Simulacrum : no more Aven Fisher in the pop-up window.

---- KNOWN ISSUES ABOUT THE NEW CARDS ----

* Chains of Mephistopheles --> It blocks the card advantage, as it should do, but due to the way the program handle the card drawing, the "milling" part doesn't work.
* All Hallow's Eve / Ancestral Vision / Hypergenesis --> You won't see any counters, but don't worry : they work as it should be !
* Dream Halls / North Star : sorry, you can't play Counterspells with them.
* Vengevine : it counts only the creature spells played in your turn.
* Skithiryx, the Blight Dragon : for some strange reasons, regeneration doesn't work. Probably an engine bug.
* Triskelavus produces Thopter tokens instead of Triskelavite tokens, for saving slots.
* Prismatic Omen it's an approximation and it works only with some cards. The Prismatic Valakut combo deck works, for example. And you can click on the Omen to tap a land for any kind of mana.
Last edited by Gargaroz on 11 Jan 2011, 13:07, edited 4 times in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update : Happy 2011 !

Postby Cognis » 01 Jan 2011, 13:42

wow, thanks
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Re: Manalink update : Happy 2011 !

Postby aww1979 » 01 Jan 2011, 15:26

ZOMG I can't believe Dream Halls was possible. That's an amazing card in academy style decks. And Chains of Mephistopholes... I'm not sure what kind of deck to put that into, but I *have* to try that out.
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Re: Manalink update : Happy 2011 !

Postby Xenocyde » 01 Jan 2011, 18:27

Cool additions! :mrgreen: Also, good choice with the replaced cards. There still are some meh crappies which can be replaced with some Mirrodin Besieged and other cards from future sets. How do we replace the art for the new Glissa and Thopter Assembly? It still shows the Green and Blue Mana Battery art. I know there's no hq pic for the Assembly as of yet, but Glissa has an hq pic. And what about the Mirran Crusader? Double strike can't be coded?
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Re: Manalink update : Happy 2011 !

Postby Cognis » 01 Jan 2011, 18:51

Venser, the Sojourner works great, only thing is that the card he blinks out stays in the out-of-play cards even when the card comes back, eg. I exiled momentarily Mana Crypt so hte planeswalker could go ultimate an had 4 copies of Mana Crypt removed from game although it came back. It's not a bug or anything but you can't use him to win in the 5:1 challenge in round 7 where you have to exile a certain number of cards, oh well, it was a good shot.
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Re: Manalink update : Happy 2011 !

Postby Gargaroz » 01 Jan 2011, 21:35

@Xenocyde : currently, we're looking for a decent way to code Double Strike. Jatill mentioned he's got an idea, so I think you can expect some cards with Double Strike in the next update

@Cognis : I know exactly where fixing to avoiding the card remaining in the "exiled zone". I never played that Challenge, so I didn't know that such situation can happen. Sorry ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update : Happy 2011 !

Postby Xenocyde » 01 Jan 2011, 22:32

After installing this update, all my level-up creatures are working fine! Yey! The December update didn't allow me to activate the level up mechanic for some reason. Anyway, now's OK. Thanks! Great way to start 2011 :lol: Happy 2011 to y'all coders who make the updates!! Can't wait for double strikers :mrgreen:
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Re: Manalink update : Happy 2011 !

Postby Cognis » 01 Jan 2011, 23:12

Not a problem, you can go around it if you exile tokens, it's such a great card that it wasn't a big deal.
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Re: Manalink update : Happy 2011 !

Postby Yggdrasil » 01 Jan 2011, 23:40

A beautiful new year's gift. Thanx a lot. :D
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Re: Manalink update : Happy 2011 !

Postby Xenocyde » 02 Jan 2011, 10:56

Koth animates and untaps mountains but he doesn't give them haste by default ( I have to toggle Summuning Sickness). The art for the emblem is that of Ashnod's Battle Gear; can we change it?
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Re: Manalink update : Happy 2011 !

Postby aww1979 » 02 Jan 2011, 11:17

Xenocyde wrote:Koth animates and untaps mountains but he doesn't give them haste by default ( I have to toggle Summuning Sickness). The art for the emblem is that of Ashnod's Battle Gear; can we change it?
I don't know about the real card, but in manalink Koth does not say that he should give them haste.
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Re: Manalink update : Happy 2011 !

Postby Gargaroz » 02 Jan 2011, 14:00

Xenocyde, an "animated" permanent cannot attack if it was not in play at the beginning of your turn. So, mountains animated with Koth has summoning sickeness if you've just played them. And currently there's no art availble for both Koth and Venser emblems. If someone has HD pics of the planeswalkers (from posters, screen-savers and so on), I can make it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update : Happy 2011 !

Postby Shantak » 02 Jan 2011, 16:03

Thanks for the update! That's a really huge number of cards you've added and a lot of new decktypes you've enabled.

Also, extra thank you for the bug fixes. One of them enables a fun combo I've been wanting to put into use in a future Manalink tournament ;)
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Re: Manalink update : Happy 2011 !

Postby Xenocyde » 02 Jan 2011, 16:09

aww1979 wrote:
Xenocyde wrote:Koth animates and untaps mountains but he doesn't give them haste by default ( I have to toggle Summuning Sickness). The art for the emblem is that of Ashnod's Battle Gear; can we change it?
I don't know about the real card, but in manalink Koth does not say that he should give them haste.
Yeah, sorry about that. I untapped a mountin which came into play the turn I activated Koth's +1.

Here are some HQ pics for the emblems. I think you can also use them for the card art, since those that are currently featured have a bit of frame and cost in there. I included the new Glissa art as well plus the Mirran Crusader art just in case :mrgreen:

http://cghub.com/files/Image/083001-084000/83036/370_realsize.jpg (Venser)

http://forums.mtgsalvation.com/attachment.php?attachmentid=113742&d=1293770831 (Koth)

http://2.bp.blogspot.com/_AUzUFbh3XxU/TRkV2pUJM_I/AAAAAAAAI2I/8oG-AWxkMxQ/s1600/Elspeth+vs.+Tezzeret.jpg (Elspeth from Duel Decks)

http://media.wizards.com/images/magic/daily/arcana/602_yq6gwtzyed.jpg (Glissa, the Traitor)

http://media.wizards.com/images/magic/daily/arcana/602_ur7kekb3oh.jpg (Mirran Crusader)
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Re: Manalink update : Happy 2011 !

Postby Aswan jaguar » 02 Jan 2011, 16:48

Thanks for this great update Gargaroz,the new manalink year begins with a boost!

*Edit Putrefax doesn't show power/toughness in card editor its ok in game.
---
Trying to squash some bugs and playtesting.
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