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Re: SVN Bug Reports

Postby lovinthegame » 29 Jan 2011, 08:07

V 5879

Primalcrux goes straight to graveyard after being cast and all infect damage that computer takes only goes to poison counters it doesnt actually do any damage. Also Nissa Revane 3rd ability to pull elf creatures fails every time.
However I still flippin love everything you guys have done it is really a great program.
Oh and just a quick question i update this every few days or so and I wanna make sure I am updating it right, Do i only have to click "update and build" to update it each time? Or do I need to click on "run-first" first?
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Re: SVN Bug Reports

Postby Sloth » 29 Jan 2011, 08:20

lovinthegame wrote:...and all infect damage that computer takes only goes to poison counters it doesnt actually do any damage.
Welcome lovinthegame. This is how infect works.

lovinthegame wrote:Oh and just a quick question i update this every few days or so and I wanna make sure I am updating it right, Do i only have to click "update and build" to update it each time? Or do I need to click on "run-first" first?
"update and build" is enough.
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Re: SVN Bug Reports

Postby friarsol » 29 Jan 2011, 15:29

lovinthegame wrote:Also Nissa Revane 3rd ability to pull elf creatures fails every time.
Nissa is fixed.
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Re: SVN Bug Reports

Postby Jaedayr » 29 Jan 2011, 21:05

r5916

The pic for Rally the Forces does not show up in quest card shop. There is also no set info showing for it. The jpg is in the pics folder.
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Re: SVN Bug Reports

Postby friarsol » 29 Jan 2011, 21:14

Jaedayr wrote:r5916

The pic for Rally the Forces does not show up in quest card shop. There is also no set info showing for it. The jpg is in the pics folder.
When cards are recently added before they get SetInfo the card image doesn't show up. This is known and expected.
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Re: SVN Bug Reports

Postby Jaedayr » 29 Jan 2011, 21:33

Jaedayr wrote:r5868

The pic for Voja (ability of Tolsimir Wolfblood) does not appear on the battlefield. I have gw_2_2_voja.jpg in the tokens folder.
I noticed the console says
Code: Select all
AF_Token imageName = WG 2 2 Voja
so I renamed it to wg_2_2_voja.jpg and it shows up now. But should it really be green/white since that is the order the colors appear in the text on the card?
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Re: SVN Bug Reports

Postby lovinthegame » 30 Jan 2011, 01:51

Sloth wrote:
lovinthegame wrote:...and all infect damage that computer takes only goes to poison counters it doesnt actually do any damage.
Welcome lovinthegame. This is how infect works.

Wow I have been playing all wrong thanks for clearing that up. Did Primalcrux get fixed too?
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Re: SVN Bug Reports

Postby Rob Cashwalker » 30 Jan 2011, 20:47

Playing in Quest against bam-bam easy (domain deck). Needed to float mana from a storage land at the beginning of combat in order to pay for Collective Restraint at the end of Declare Attackers.

As soon as I went into Declare Attackers, the mana had emptied. Shouldn't the mana only empty between phases, not between steps?
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Re: SVN Bug Reports

Postby friarsol » 30 Jan 2011, 21:47

Rob Cashwalker wrote:Playing in Quest against bam-bam easy (domain deck). Needed to float mana from a storage land at the beginning of combat in order to pay for Collective Restraint at the end of Declare Attackers.

As soon as I went into Declare Attackers, the mana had emptied. Shouldn't the mana only empty between phases, not between steps?
That used to be the case but they changed it at some point (I don't remember exactly when. You could float mana from upkeep to draw steps. But new players found that too confusing.
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Re: SVN Bug Reports

Postby Rob Cashwalker » 31 Jan 2011, 00:44

OK, nevermind.
106.4. When an effect produces mana, that mana goes into a player's mana pool. From there, it can be used to pay costs immediately, or it can stay in the player's mana pool. Each player's mana pool empties at the end of each step and phase.
But still, the colored multi-mana part of storage lands can't be used to pay costs directly.

Shouldn't the Begin Combat prompt actually be part of the declare attackers step? If not, then there needs to be another stop for that, in order for this sort of effects to be useful.
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Re: SVN Bug Reports

Postby friarsol » 31 Jan 2011, 00:56

Unfortunately the mana batteries and similar cards needed to be written in a way that made them unable to be paid for costs directly. It used to be that most cards with an extra cost (like the Signets) couldn't be used, but they now can. As things get more refined all of these should be able to pay for costs directly.

Once we add in X to remove counters we should be able to move it into a direct mana ability.

And no. Begin Combat is when you would tap opposing creatures before they can be declared attackers. Then you can declare attackers. The real solution is to get storage lands working natively with AF_Mana and then by default they'll work with Propaganda effects. Adding an extra stop just to float mana would be very awkward based on how things have been setup.
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Re: SVN Bug Reports

Postby lazylockie » 31 Jan 2011, 01:57

r5948

Scion of Oona isn't buffing Bitterblossom tokens. Mistbind Clique can't champion BB tokens as well, so the problem might be on Bitterblossom

Found it:

from:
Code: Select all
Name:Bitterblossom
ManaCost:1 B
Types:Tribal Enchantment Faerie
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You |TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Faerie Rogue | TokenTypes$ Creature,Faerie Rogue | TokenOwner$ Controller | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SubAbility$ SVar=DB
SVar:DB:DB$LoseLife | LifeAmount$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterblossom.jpg
SVar:Rarity:Rare
SetInfo:MOR|Rare|http://magiccards.info/scans/en/mt/58.jpg
End
to
Code: Select all
Name:Bitterblossom
ManaCost:1 B
Types:Tribal Enchantment Faerie
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You |TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Faerie Rogue | TokenTypes$ Creature,Faerie,Rogue | TokenOwner$ Controller | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SubAbility$ SVar=DB
SVar:DB:DB$LoseLife | LifeAmount$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterblossom.jpg
SVar:Rarity:Rare
SetInfo:MOR|Rare|http://magiccards.info/scans/en/mt/58.jpg
End
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Re: SVN Bug Reports

Postby slapshot5 » 31 Jan 2011, 03:37

lazylockie wrote:r5948

Scion of Oona isn't buffing Bitterblossom tokens. Mistbind Clique can't champion BB tokens as well, so the problem might be on Bitterblossom
committed. Thanks.
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Re: SVN Bug Reports

Postby Corwin72 » 31 Jan 2011, 18:21

build 5967
Use Liliana Vess -8 to put all creatures in the grave yard back into play under my control. All of the opponents characters were put into play on my side. The tokens that were generated by the opponents creatures coming into play were on the opponents side of the board.
After I ended my turn and the opponent did the same I could not attack with my opponents creatures even though they did not have summoning sickness.
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Re: SVN Bug Reports

Postby friarsol » 31 Jan 2011, 19:09

Corwin72 wrote:build 5967
Use Liliana Vess -8 to put all creatures in the grave yard back into play under my control. All of the opponents characters were put into play on my side. The tokens that were generated by the opponents creatures coming into play were on the opponents side of the board.
After I ended my turn and the opponent did the same I could not attack with my opponents creatures even though they did not have summoning sickness.
Someone else reported a similar issue with returning opponents cards from the graveyard under your control. I'll take a look and see what's going on.

Edit: Should be fixed now.
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