Card Contributions
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Re: Card Contributions
by Zirbert » 05 Feb 2011, 05:34
Excellent! As long as they work in the SVN, then all is well. Thanks!friarsol wrote:I can't really worry about what doesn't work in previous versions. Most likely it wasn't using calculateAmount() for the changeNum in that version of the code. I did test it locally in the latest SVN and it was working, so it shouldn't be a program for trunk builds.Zirbert wrote:FYI, Sol - Mana Severance and Selective Memory both make the 1-28 beta puke. Hopefully something has been changed / updated to let them work in the SVN. The error starts with:
I won't be posting those Tempest / Champions lands tonight, but hopefully tomorrow. I'm shutting down for the evening now.
-Zirbert
Re: Card Contributions
by PhoenixAvenger » 05 Feb 2011, 08:40
Hey, remember when I said I wouldn't be posting enough cards at a time to warrant a zip file?
Yeah, well, I'm a liar, and it's all Sloth's fault.
In this archive:
-White:
Animal Boneyard, Benalish Emissary, Celestial Ancient, Possessed Nomad
-Blue:
Enclave Cryptologist, Hermetic Study, Immobilizing Ink, Ocular Halo, Possessed Aven, Psionic Gift, Sphinx of Lost Truths, Tolarian Emissary, Waterspout Elemental
-Black:
Caustic Tar, Midnight Covenant, Null Champion, Repentant Vampire, Shade's Form, Urborg Emissary
-Red:
Arc Mage, Arcane Teachings, Brimstone Mage, Desolation Giant, Fledgling Dragon, Hypervolt Grasp, Possessed Barbarian, Pyrotechnics, Shivan Emissary
-Green:
Fangren Firstborn, Hunting Moa, Joraga Treespeaker, Possessed Centaur, Utopia Vow, Verduran Emissary
-Multi:
Borborygmos, Demonspine Whip, Quicksilver Dagger
-Artifact:
Arcbound Overseer, Paradise Mantle, Parallax Inhibitor, Viridian Longbow, Walking Archive
I also have Titania's Boon re-included since Jeff Wadsworth kinda mangled the spelling.
Yeah, well, I'm a liar, and it's all Sloth's fault.
In this archive:
-White:
Animal Boneyard, Benalish Emissary, Celestial Ancient, Possessed Nomad
-Blue:
Enclave Cryptologist, Hermetic Study, Immobilizing Ink, Ocular Halo, Possessed Aven, Psionic Gift, Sphinx of Lost Truths, Tolarian Emissary, Waterspout Elemental
-Black:
Caustic Tar, Midnight Covenant, Null Champion, Repentant Vampire, Shade's Form, Urborg Emissary
-Red:
Arc Mage, Arcane Teachings, Brimstone Mage, Desolation Giant, Fledgling Dragon, Hypervolt Grasp, Possessed Barbarian, Pyrotechnics, Shivan Emissary
-Green:
Fangren Firstborn, Hunting Moa, Joraga Treespeaker, Possessed Centaur, Utopia Vow, Verduran Emissary
-Multi:
Borborygmos, Demonspine Whip, Quicksilver Dagger
-Artifact:
Arcbound Overseer, Paradise Mantle, Parallax Inhibitor, Viridian Longbow, Walking Archive
I also have Titania's Boon re-included since Jeff Wadsworth kinda mangled the spelling.
- Attachments
-
PAcards0205.zip- kicker, stPump abilities, and random stuff
- (21.26 KiB) Downloaded 388 times
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Re: Card Contributions
by jhhh » 05 Feb 2011, 09:33
Name:Mogg Hollows
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$Mana | Cost$T | Produced$R | SpellDescription$Add R to your mana pool. CARDNAME doesn't untap during your next untap step.|SubAbility$SVar=DBPump
A:AB$Mana | Cost$T | Produced$G | SpellDescription$Add G to your mana pool. CARDNAME doesn't untap during your next untap step.|SubAbility$SVar=DBPump
SVar:DBPump:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Permanent$ True
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/br/45.jpg
End
Name:Vec Townships
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$Mana | Cost$T | Produced$ W | SpellDescription$Add W to your mana pool. CARDNAME doesn't untap during your next untap step.|SubAbility$SVar=DBPump
A:AB$Mana | Cost$T | Produced$ G | SpellDescription$Add G to your mana pool. CARDNAME doesn't untap during your next untap step.|SubAbility$SVar=DBPump
SVar:DBPump:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Permanent$ True
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/br/93.jpg
End
Name:Rootwater Depths
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$Mana | Cost$T | Produced$ U | SpellDescription$Add U to your mana pool. CARDNAME doesn't untap during your next untap step.|SubAbility$SVar=DBPump
A:AB$Mana | Cost$T | Produced$ B | SpellDescription$Add B to your mana pool. CARDNAME doesn't untap during your next untap step.|SubAbility$SVar=DBPump
SVar:DBPump:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Permanent$ True
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/tp/329.jpg
End
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Re: Card Contributions
by jhhh » 05 Feb 2011, 09:56
Name:Forbid
ManaCost:1 U U
Types:Instant
Text:no text
A:SP$ Counter | Cost$ 1 U U | Type$ Spell | Destination$ Graveyard | SpellDescription$ Counter target spell.
A:SP$ Counter | Cost$ 1 U U Discard<2/Any> | Type$ Spell | Destination$ Graveyard | CostDesc$ Buyback | SpellDescription$ -Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) | SubAbility$ SVar=DBChange
SVar:DBChange:DB$ChangeZone | Origin$ Stack | Destination$ Hand
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/fnmp/27.jpg
End
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Re: Card Contributions
by jhhh » 05 Feb 2011, 10:25
time spiral fix no dicard hand players
Name:Time Spiral
ManaCost:4 U U
Types:Sorcery
Text:Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
A:SP$ChangeZoneAll | Cost$ 4 U U | ChangeType$ Card | Origin$ Hand | Destination$ Library | SubAbility$ SVar=DBChangeAll
SVar:DBChangeAll:DB$ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SubAbility$ SVar=DBDraw
SVar:DBDraw:DB$Draw | NumCards$ 7 | Defined$ Each | SubAbility$ SVar=DBChange
SVar:DBChange:DB$ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ YouUntapUpTo/6/Land
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/us/103.jpg
End
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Re: Card Contributions
by friarsol » 05 Feb 2011, 15:04
Thanks. It was already fixed in the SVN it looks like.jhhh wrote:time spiral fix no dicard hand players
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Re: Card Contributions
by lazylockie » 05 Feb 2011, 15:37
Attached are following EXO cards:friarsol wrote:Here's a list for Exodus
- Code: Select all
Cinder Crawler
Grollub
Mana Breach
Monstrous Hound
Pit Spawn
Skyshroud War Beast
Zealots en-Dal
Bequeathal
Elven Palisade
Entropic Specter
Equilibrium
Flowstone Flood
Forbid
Nausea
Pegasus Stampede
Plaguebearer
Predatory Hunger
Pygmy Troll
Reaping the Rewards
Rootwater Alligator
Scalding Salamander
Slaughter
Spellshock
Thalakos Scout
Bonus:
Show and Tell (!!)
Braids, Cabal Minion
Braids, Conjurer Adept
Notes: most of those cards were copy pasted from other cards. I have tested only the "problematic" ones, like Equilibrium or those buyback ones, so it'd be wise to quick test them all before committing.
- Attachments
-
someEXO+Bonus.zip- (9.3 KiB) Downloaded 325 times
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Re: Card Contributions
by Zirbert » 05 Feb 2011, 15:46
Here are the other 7 taplands from Tempest and Champions - I didn't include the 3 that jhhh posted earlier (that's what I get for not finishing them up before going to bed!).
The attached zip file includes Cinder Marsh, Cloudcrest Lake, Waterveil Cavern, Tranquil Garden, Lantern-Lit Graveyard, Pinecrest Ridge, and Thalakos Lowlands.
The attached zip file includes Cinder Marsh, Cloudcrest Lake, Waterveil Cavern, Tranquil Garden, Lantern-Lit Graveyard, Pinecrest Ridge, and Thalakos Lowlands.
- Attachments
-
taplands.zip- (3.05 KiB) Downloaded 356 times
Re: Card Contributions
by Sloth » 05 Feb 2011, 16:25
I've added Maze of Shadows, Apes of Rath and Lead Golem from Zirbert. I'm pretty sure that Selective Memory does not work yet, because xCount can't handle nonLand as a type.
I've also added all cards by PhoenixAvenger.
I've also added all cards by PhoenixAvenger.
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Re: Card Contributions
by friarsol » 05 Feb 2011, 16:44
That's true. This feels like cheating but this works since ChangeZone doesn't let you take more than the number of ChangeType that exist, but it is possible that every card left in your deck qualifies. Not sure how I feel about using it like this.Sloth wrote:I'm pretty sure that Selective Memory does not work yet, because xCount can't handle nonLand as a type.
- Code: Select all
A:SP$ChangeZone | Cost$ 3 U | Origin$ Library | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ XFetch | SpellDescription$ Search your library for any number of land cards and exile them. Then shuffle your library.
SVar:XFetch:Count$InYourLibrary
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Re: Card Contributions
by Zirbert » 05 Feb 2011, 17:45
Continuing my quest to post everyone's most-wanted cards, I give you...
- Code: Select all
Name:Spore Flower
ManaCost:G G
Types:Creature Fungus
Text:no text
PT:0/1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.
A:AB$Fog | Cost$ SubCounter<3/SPORE> | SpellDescription$ Prevent all combat damage that would be dealt this turn.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/spore_flower.jpg
SetInfo:FEM|Rare|http://magiccards.info/scans/en/fe/86.jpg
End
Re: Card Contributions
by friarsol » 05 Feb 2011, 17:49
That happened already. Where were you? ;pZirbert wrote:On a brighter note, this makes a decent template for the rest of the Thallid family when they get converted from hardcoded to AF / triggers.
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Re: Card Contributions
by lazylockie » 05 Feb 2011, 17:54
more random cards:
Citadel of Pain - terrible implementation, but stills works 100%
Enclave Cryptologist - not exactly the best solution (PumpAll Creature.Self), but does the job
Grixis Charm
Joraga Treespeaker - same as Cryptologist
Jund Charm
Kaervek the Merciless
Leonin Armorguard
Manaplasm
Mangara of Corondor - works exactly as intended, combos with Karakas as expected (!!!)
Rimescale Dragon - remodeled Gwafa Hazid, Profiteer
Serrated Biskelion
Tormod's Crypt - using ChangeZoneAll (like Jund Charm)
Citadel of Pain - terrible implementation, but stills works 100%
Enclave Cryptologist - not exactly the best solution (PumpAll Creature.Self), but does the job
Grixis Charm
Joraga Treespeaker - same as Cryptologist
Jund Charm
Kaervek the Merciless
Leonin Armorguard
Manaplasm
Mangara of Corondor - works exactly as intended, combos with Karakas as expected (!!!)
Rimescale Dragon - remodeled Gwafa Hazid, Profiteer
Serrated Biskelion
Tormod's Crypt - using ChangeZoneAll (like Jund Charm)
- Attachments
-
charms+Kaervek.zip- (6.48 KiB) Downloaded 331 times
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Re: Card Contributions
by Zirbert » 05 Feb 2011, 18:00
Busy doing this:friarsol wrote:That happened already. Where were you? ;pZirbert wrote:On a brighter note, this makes a decent template for the rest of the Thallid family when they get converted from hardcoded to AF / triggers.
- Code: Select all
Name:Sporoloth Ancient
ManaCost:3 G G
Types:Creature Fungus
Text:no text
PT:4/4
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.
K:stPumpAll:Creature.YouCtrl:0/0/SVar=MakeSaproling:no Condition:Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
SVar:MakeSaproling:A:AB$Token | Cost$ SubCounter<2/SPORE> | TokenAmount$ 1 | TokenName$ Saproling | TokenTypes$ Creature,Saproling | TokenOwner$ Controller | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put a 1/1 green Saproling creature token onto the battlefield.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/sporloth_ancient.jpg
SetInfo:FUT|Rare|http://magiccards.info/scans/en/fut/152.jpg
Re: Card Contributions
by Zirbert » 05 Feb 2011, 20:02
- Code: Select all
Name:Flurry of Wings
ManaCost:G W U
Types:Instant
Text:no text
A:SP$ Token | Cost$ G W U | TokenAmount$ X | TokenName$ Bird Soldier | TokenTypes$ Creature,Bird,Soldier | TokenOwner$ Controller | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
SVar:X:Count$Valid Creature.attacking
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/flurry_of_wings.jpg
SetInfo:ARB|Uncommon|http://magiccards.info/scans/en/arb/127.jpg
End
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