It is currently 15 Aug 2025, 11:44
   
Text Size

SVN Bug Reports

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: SVN Bug Reports

Postby Professor » 14 Feb 2011, 05:48

Fnoed wrote:You are missing the forge.quest.data.QuestData class. Can you make sure that you are working with the most recent copy of the sources?
OK, but is that a specific file, or what? I used the same Update-and-build.bat file I always have. I ran it minutes before I posted. Has something about the procedure changed lately?
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: SVN Bug Reports

Postby Sloth » 14 Feb 2011, 06:26

Professor wrote:OK, but is that a specific file, or what? I used the same Update-and-build.bat file I always have. I ran it minutes before I posted. Has something about the procedure changed lately?
Did you try to use this builder by Fnoed?:
viewtopic.php?f=52&t=3721&start=345#p52863
Last edited by Sloth on 14 Feb 2011, 06:26, edited 1 time in total.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: SVN Bug Reports

Postby Fnoed » 14 Feb 2011, 06:26

Yes, there are new third parties that need to be included for forge to build. I have created an updated batch file. See discussion here.
Fnoed
 
Posts: 84
Joined: 20 Dec 2010, 01:03
Has thanked: 0 time
Been thanked: 3 times

Re: SVN Bug Reports

Postby Corwin72 » 14 Feb 2011, 15:38

Build 6401
More import export issues.
When I import a deck file from the current main deck builder into the quest deck editor I receive an error. When I close out of the error the imported deck is in my deck list on the quest screen. If I play a game with that quest then I can not go back into the quest deck editor. I receive the error:

CardFactory : getCard() invalid card name -

Then it has the name of the first card I added to the deck.

I can import older decks normally.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: SVN Bug Reports

Postby Rob Cashwalker » 14 Feb 2011, 16:13

The importing of constructed decks into quest mode is a cheat, right? Not sure how quickly I need to fix that, though I will incorporate the set code into the quest decks at some point.
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: SVN Bug Reports

Postby Corwin72 » 14 Feb 2011, 16:20

That is just how I do most of my new card testing.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: SVN Bug Reports

Postby Rob Cashwalker » 14 Feb 2011, 16:24

Then why the need to import into quest mode?
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: SVN Bug Reports

Postby Corwin72 » 14 Feb 2011, 16:53

Here are the main reasons that I like to play with constructed testing decks in quest mode.

1. I think that everyone else tests in the regular mode.
2. I think that quest mode is more fun to test with a full deck.
3. I like that the quest will let me play with more life and a free mulligan.
4.Quest mode lets me find errors in cards that I would not normally test by putting me in situations that I would see in a variety of matches.
5. I like the feeling of a gauntlet of opponents.
6. I have 400+ decks in my main deck folder and selecting decks each time is a hassle.
7. I like to play quest mode but the lack of card availability makes it difficult to get a competitive deck by purchasing cards. Especially when you get 10-25 credits per match win.

I know that it is a low priority. It is just an error that I run into daily. When I see something new about it I just resubmit it. I know that you are working hard on forge and that there have been some updates to the deck editor and import manager. More info on errors can not be bad, right?
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: SVN Bug Reports

Postby SoulStorm » 14 Feb 2011, 18:17

In support of Corwin, I've played well over a thousand games in quest mode. I'm patiently awaiting Shandalar, but until then I quite enjoy the process of building decks and testing them against the hundreds of quest opponents I've collected since I started playing Forge. I don't consider it a cheat, since my goal isn't to beat the quest mode but to simply enjoy the process of building and testing decks against a variety of AI opponents.

Right now I can do that thanks to your recent fixes, but I have to start the quest mode over again every time I make a new deck or tweak an old one. Then I have to sell all my cards to get 20 life. A bit tedious. Still, many thanks for getting importing functional again Rob. It's better than having it not work at all. =D>
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: SVN Bug Reports

Postby friarsol » 14 Feb 2011, 18:20

SoulStorm wrote:Then I have to sell all my cards to get 20 life. A bit tedious
If that's your goal why don't you just raise your starting gold in quest.preferences? Or doesn't Realistic Quest Mode use 20 life by default?
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby SoulStorm » 14 Feb 2011, 18:54

I never thought about it that deeply Sol. #-o I've never touched the quest preferences and I've used fantasy quest since I started playing the game, so I didn't know that the starting life would be different in the other mode. Also, importing hasn't been broken very long, so I hadn't yet become frustrated enough to try other things. :mrgreen:

Honestly, the only reason I brought it up at all was because It looked like Corwin could use the support. Rob is a fearsome interrogator! [-X :mrgreen:
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: SVN Bug Reports

Postby Rob Cashwalker » 14 Feb 2011, 19:15

LOL...

I was just curious about why one would use quest mode to test cards... exactly.. everyone else would test in a regular match. I test a card ina basic deck, play it myself, then hand it over to the AI. If the AI plays it right, the card's tested and I move on. Haven't been doing much of it lately...

Fixing the quest mode deck editor to not crash with the setcode in a deck file should be easy to do.
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: SVN Bug Reports

Postby jeffwadsworth » 14 Feb 2011, 20:05

r.6401

It looks like the trigger "AttackerUnblocked" is not triggering.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: SVN Bug Reports

Postby Jaedayr » 14 Feb 2011, 20:35

When I add new cards I test using constructed decks. At all other times I am testing in quest mode. :D I get to play a variety of cards both old and new, and feel like I am doing some regression testing along the way.
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: SVN Bug Reports

Postby Rob Cashwalker » 14 Feb 2011, 23:45

OK, I submitted changes to the Quest Deck Editor and the Regular Deck Editor that should prevent this kind of crash in a number of different spots, which may or may not need it right now....
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 30 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 30 users online :: 0 registered, 0 hidden and 30 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 30 guests

Login Form