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Forge 03/04/2011 (unofficial BETA) version

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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Chris H. » 06 Mar 2011, 00:09

Xitax wrote:In the quest deck editor, what does the 'change picture' button do?
`
I suspect that button does not do anything anymore, that is, the code became non-functional back in the days of java heap space errors with the HQ pics.
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Corwin72 » 06 Mar 2011, 02:06

I am having an issue with the draft deck editor.
I complete a draft and open the editor.
I open my draft cards and I get this error:

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.Deck.getMain(Deck.java:91)
at forge.Gui_DeckEditor_Menu.showDraftDeck(Gui_DeckEditor_Menu.java:941)
at forge.Gui_DeckEditor_Menu.openDraft(Gui_DeckEditor_Menu.java:933)
at forge.Gui_DeckEditor_Menu.access$10(Gui_DeckEditor_Menu.java:921)
at forge.Gui_DeckEditor_Menu$23$1.run(Gui_DeckEditor_Menu.java:1372)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Xitax » 06 Mar 2011, 03:45

Thanks for the quick answers!

I've upgraded the Hound Pet to the last level, except this time I really don't know what the filename of the card picture should be... anyone know?
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby timmermac » 06 Mar 2011, 05:34

Exporting a deck from the main deck editor is including the set info as part of the card name in the .deck file, which is making for invalid cards when importing the deck back into Forge for quest mode.
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Rob Cashwalker » 06 Mar 2011, 06:02

timmermac wrote:Exporting a deck from the main deck editor is including the set info as part of the card name in the .deck file, which is making for invalid cards when importing the deck back into Forge for quest mode.
I thought I fixed that a while ago...
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby timmermac » 06 Mar 2011, 06:12

Rob Cashwalker wrote:
timmermac wrote:Exporting a deck from the main deck editor is including the set info as part of the card name in the .deck file, which is making for invalid cards when importing the deck back into Forge for quest mode.
I thought I fixed that a while ago...
Nope... see attached file, made with March 4th Beta. I took a look at the file in a text editor.
Attachments
SliversIII.deck
(14.26 KiB) Downloaded 253 times
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Chris H. » 06 Mar 2011, 10:54

Xitax wrote:I've upgraded the Hound Pet to the last level, except this time I really don't know what the filename of the card picture should be... anyone know?
`
This is the list of pet names in my local copy. I copied these from my tokens folder. Some of these names may be out of date with the recent chenges that were made to quest mode.

b_1_1_crocodile_pet.jpg
b_2_1_crocodile_pet.jpg
b_3_1_crocodile_pet_swampwalk.jpg
b_3_1_crocodile_pet.jpg
g_0_1_plant_wall.jpg
g_0_2_plant_wall.jpg
g_0_3_plant_wall.jpg
g_1_1_wolf_pet.jpg
g_1_2_wolf_pet.jpg
g_1_3_plant_wall_deathtouch.jpg
g_1_3_plant_wall.jpg
g_1_4_plant_wall_deathtouch.jpg
g_1_4_plant_wall.jpg
g_2_2_wolf_pet_flanking.jpg
g_2_2_wolf_pet.jpg
r_1_1_hound_pet_haste.jpg
r_1_1_hound_pet.jpg
r_2_1_hound_pet_alone.jpg
r_2_1_hound_pet.jpg
w_0_1_bird_pet.jpg
w_1_1_bird_pet.jpg
w_2_1_bird_pet_first_strike.jpg
w_2_1_bird_pet.jpg
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Niv-Mizzet » 06 Mar 2011, 15:29

I tried downloading this to my wife's macbook, but I don't have any idea what I'm doing. I have the file on the computer but it doesn't open. I saw a post in this thread about needing to click on an app or something? Do I need to download additional software to run it?

Help! Macs to me are like being dropped in a foreign country.
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Chris H. » 06 Mar 2011, 15:56

Niv-Mizzet wrote:I tried downloading this to my wife's macbook, but I don't have any idea what I'm doing. I have the file on the computer but it doesn't open. I saw a post in this thread about needing to click on an app or something? Do I need to download additional software to run it?

Help! Macs to me are like being dropped in a foreign country.
`
There are two different archives for forge 03-04-2011. Which one did you download:

forge03042011.tar.bz2

or

Mac Forge 03042011.7z

Both of these archives are compressed and you will need to de-compress them first. With luck, the OS will be able to handle this for you. If not, then a good utility for the Mac is "The Unarchiver v2.6" and it can be found here:

`
Once you get past the de-compression, it is just a matter of knowing how to launch forge on the Mac. I do not mind stepping you through the process. It is not too hard, it is just different from what you are used to. :D
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby Niv-Mizzet » 06 Mar 2011, 16:39

That was my problem: no decompression utility. Seem to be on board now. Thanks!
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby DemoneNero » 13 Mar 2011, 13:39

thanks :D
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Re: Forge 03/04/2011 (unofficial BETA) version

Postby timmermac » 16 Mar 2011, 04:22

timmermac wrote:
Rob Cashwalker wrote:
timmermac wrote:Exporting a deck from the main deck editor is including the set info as part of the card name in the .deck file, which is making for invalid cards when importing the deck back into Forge for quest mode.
I thought I fixed that a while ago...
Nope... see attached file, made with March 4th Beta. I took a look at the file in a text editor.
Also, the regular .dck files that are generated by the main deck editor are including set info.

Edit: Is it possible to set it so that the set info is only used for drafts? Constructed and quest mode decks don't particularly care what set a card comes from at the moment, and I'd really like to be able to import decks that I make into quest mode.
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