Manalink update 07 March 2011
The latest Manalink updates are posted here.
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PLEASE DO NOT BUMP OLD UPDATES!
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Manalink update 07 March 2011
by Gargaroz » 07 Mar 2011, 01:31
Well, compared to my previous update this is not so exciting, but you see, the availanble slots are very few, so better not exceed. As usual, the update contains the new artworks.
In the next few days I'll upload my other project, the Golden Year Mod, which contains more than 150 not-previously-coded cards from Ice Age Block (including Coldsnap).
For now, here's the link : http://www.mediafire.com/?v73g5kkfdi38lzx
Please read the release notes, as there are a lot of bugs fixed.
---- NEW CARDS ADDED TO COSTRUCTED VERSION ----
0427 Island Fish Jasconius --> Mystic Snake (by Jatill)
1066 Lava Axe --> Spellstutter Sprite
0937 Goblin Rock Sled --> Venser, Shaper Savant
0024 Bog Wraith --> Renegade Doppelganger
0954 Angelic Page --> Scion of the Ur-Dragon
0564 Angelic Voices --> March of the Machines
0983 Boil --> Grafted Wargear
0086 Flashfires --> Grafted Exoskeleton
0589 Carrion Ants --> Flayer Husk
0100 Gloom --> Darksteel Forge
0992 Choke --> Counterbalance
0970 Sanctimony --> Mirrorweave
0485 Colossus of Sardia --> Tamanoa
0111 Perish --> Knight Exemplar
0045 Conversion --> Semblance Anvil
0144 Lifetap --> Throne of Geth
0058 Deathgrip --> Kuldotha Forgemaster
1519 Godsire token --> Sphere of the Suns
1576 Kelp token --> Tumble Magnet
1014 Survivor token --> Vesuva
1150 Slay --> Vendilion Clique
---- BUGS FIXED ----
* Fixed graveyayd replacement effect & "Reverse Infect Trample" (LOL) for Blightsteel Colossus.
* Fixed lifegain trigger for Sangromancer.
* Fixed code for Triskelion, Triskelavus & Arcbound Worker: now they come into play with the appropriate number of counters if copied and Arcbound Worker's counters could be proliferated.
* Reworked the AI code for Chrome Mox, so it will imprint the correct card with most colors.
* Fixed code for Lavalanche : no more errors if you cast it with X = 0;
* Fixed interaction between Painter's Servant and Grindstone.
* Fixed code for Vine Dryad and Contagion : now when they're pitched they don't confuse the engine about your hand size anymore.
* Fixed code for Vedalken Shackles : now they don't kill one of your permanents when "releasing" a creature.
* Fixed code for Bribery : now if you steal a creature with a "CIP trigger", you get the triggered effect. However, if the stolen creature dies, it will go in your graveyard and not in its owner's.
* Fixed P/T for Painter's Servant
* Fixes AI code for shocklands (by Jatill)
* Fixed interaction between Proliferate & Rules Engine.
* Fixed code for Raging Ravine (by Jatill)
* Fixed triggered effect for Sigil of the Empty Throne
* Fixed shuffling bug for Treefolk Harbinger
* Fixed legend status for Sapling of Colfenor
* Fixed Reserved Info for Koth of the Hammer, Venser, the Sojourner, Tezzeret, Agent of Bolas, Elspeth tirel and Gideon Jura : now you're able to attack them.
* Fixed Ichorclaw Myr pump ability when blocked. Also fixed wrong Type in Magic.exe
* Fixed "forced attack" for Dauthi Slayer
* Fixed P/T for Hand of Praetors
* Improved the overall AI code for Nissa Revane.
* Fixed code (I hope) for Blade of the Bloodchief .
* Fixed Darksteel Ingot and Darksteel Citadel : now they're Indestructible even if they're animated.
* Fixed indestructibility bug for Phylactery Lich
* Fixed indestructibility bug for Knight Exemplar
* Fixed code for Shriekmaw, Flametongue Kavu, Skinrender and Fire Imp : now the AI targets its own creatures too.
* Fixed interaction between Future Sight and Planeswalkers (by Jatill).
* Fixed boost subtype ability for Myr Galvanizer
* Fixed P/T for Bloodthrone Vampire.
* Improved code for Everflowing Chalice, so it will take account of the "free mana" of Semblance Anvil and Helm of Awakening
* Fixed an old, unknown bug relating to Planeswalkers and cards with Unearth.
* Fixed slowdowns caused by Priest of Titania.
In the next few days I'll upload my other project, the Golden Year Mod, which contains more than 150 not-previously-coded cards from Ice Age Block (including Coldsnap).
For now, here's the link : http://www.mediafire.com/?v73g5kkfdi38lzx
Please read the release notes, as there are a lot of bugs fixed.
---- NEW CARDS ADDED TO COSTRUCTED VERSION ----
0427 Island Fish Jasconius --> Mystic Snake (by Jatill)
1066 Lava Axe --> Spellstutter Sprite
0937 Goblin Rock Sled --> Venser, Shaper Savant
0024 Bog Wraith --> Renegade Doppelganger
0954 Angelic Page --> Scion of the Ur-Dragon
0564 Angelic Voices --> March of the Machines
0983 Boil --> Grafted Wargear
0086 Flashfires --> Grafted Exoskeleton
0589 Carrion Ants --> Flayer Husk
0100 Gloom --> Darksteel Forge
0992 Choke --> Counterbalance
0970 Sanctimony --> Mirrorweave
0485 Colossus of Sardia --> Tamanoa
0111 Perish --> Knight Exemplar
0045 Conversion --> Semblance Anvil
0144 Lifetap --> Throne of Geth
0058 Deathgrip --> Kuldotha Forgemaster
1519 Godsire token --> Sphere of the Suns
1576 Kelp token --> Tumble Magnet
1014 Survivor token --> Vesuva
1150 Slay --> Vendilion Clique
---- BUGS FIXED ----
* Fixed graveyayd replacement effect & "Reverse Infect Trample" (LOL) for Blightsteel Colossus.
* Fixed lifegain trigger for Sangromancer.
* Fixed code for Triskelion, Triskelavus & Arcbound Worker: now they come into play with the appropriate number of counters if copied and Arcbound Worker's counters could be proliferated.
* Reworked the AI code for Chrome Mox, so it will imprint the correct card with most colors.
* Fixed code for Lavalanche : no more errors if you cast it with X = 0;
* Fixed interaction between Painter's Servant and Grindstone.
* Fixed code for Vine Dryad and Contagion : now when they're pitched they don't confuse the engine about your hand size anymore.
* Fixed code for Vedalken Shackles : now they don't kill one of your permanents when "releasing" a creature.
* Fixed code for Bribery : now if you steal a creature with a "CIP trigger", you get the triggered effect. However, if the stolen creature dies, it will go in your graveyard and not in its owner's.
* Fixed P/T for Painter's Servant
* Fixes AI code for shocklands (by Jatill)
* Fixed interaction between Proliferate & Rules Engine.
* Fixed code for Raging Ravine (by Jatill)
* Fixed triggered effect for Sigil of the Empty Throne
* Fixed shuffling bug for Treefolk Harbinger
* Fixed legend status for Sapling of Colfenor
* Fixed Reserved Info for Koth of the Hammer, Venser, the Sojourner, Tezzeret, Agent of Bolas, Elspeth tirel and Gideon Jura : now you're able to attack them.
* Fixed Ichorclaw Myr pump ability when blocked. Also fixed wrong Type in Magic.exe
* Fixed "forced attack" for Dauthi Slayer
* Fixed P/T for Hand of Praetors
* Improved the overall AI code for Nissa Revane.
* Fixed code (I hope) for Blade of the Bloodchief .
* Fixed Darksteel Ingot and Darksteel Citadel : now they're Indestructible even if they're animated.
* Fixed indestructibility bug for Phylactery Lich
* Fixed indestructibility bug for Knight Exemplar
* Fixed code for Shriekmaw, Flametongue Kavu, Skinrender and Fire Imp : now the AI targets its own creatures too.
* Fixed interaction between Future Sight and Planeswalkers (by Jatill).
* Fixed boost subtype ability for Myr Galvanizer
* Fixed P/T for Bloodthrone Vampire.
* Improved code for Everflowing Chalice, so it will take account of the "free mana" of Semblance Anvil and Helm of Awakening
* Fixed an old, unknown bug relating to Planeswalkers and cards with Unearth.
* Fixed slowdowns caused by Priest of Titania.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Manalink update 07 March 2011
by discoransom » 07 Mar 2011, 03:31
Holy previously uncodeable cards!
This is fantastic, thank you to everybody who worked on this.
This is fantastic, thank you to everybody who worked on this.
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Re: Manalink update 07 March 2011
by Salbei » 07 Mar 2011, 04:57
Weee, nice job ! I never would have thought that i would see some of these.
Really impressive.
Also thumbs up for all these Bug fixes
Really impressive.
Also thumbs up for all these Bug fixes
Retired a long time ago. I will not reply.
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Re: Manalink update 07 March 2011
by Xenocyde » 07 Mar 2011, 09:25
Good job guys! I'm also waiting for the Ice Age block cards
Re: Manalink update 07 March 2011
by Aswan jaguar » 07 Mar 2011, 13:01
Thank you guys for all the work and love you put on the game.And that you don't stop to develop it and amaze us with every new patch.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Manalink update 07 March 2011
by jatill » 07 Mar 2011, 13:25
Great work keeping this project moving forward. I have a strong attachment to Colossus or Sardia, but I suppose these days he is super obsolete.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Manalink update 07 March 2011
by shinra » 07 Mar 2011, 15:27
According with Jatill, I love Colossus of Sardia, with Elvish Piper and an Instill Energy but yes....today it's quite obsolete
This is an amazing job
Thanks again !
This is an amazing job
Thanks again !
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Re: Manalink update 07 March 2011
by Gargaroz » 07 Mar 2011, 15:30
Just a side note : the "Magic : Golden Years" mod is released.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Manalink update 07 March 2011
by 240sxforever » 08 Mar 2011, 03:54
My tourney request cards, Yay! now off to play pestilence Tamanoa...
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Re: Manalink update 07 March 2011
by EviL_CLonE » 08 Mar 2011, 21:22
Spellstutter Sprite, wow! Downloading right now. Thanks a lot!!
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Re: Manalink update 07 March 2011
by juzamjedi » 08 Mar 2011, 23:51
Spellstutter Sprite was also previously on my wish list, and so was Counterbalance. Pretty sweet that we get those in addition to Vendilion Clique. WOOT!
Mirrorweave is a fun card and will be going into some EDH decks
Mirrorweave is a fun card and will be going into some EDH decks
Re: Manalink update 07 March 2011
by Salbei » 09 Mar 2011, 00:43
You still can´t use the stack to use Counterbalance properly. My guts tell me it is hardcoded.
So you can´t use Brainstorm or Divining top "before" the Counterbalance trigger resolves.
Gonna create a topic about it, but i´m sure this is not fixable.
So you can´t use Brainstorm or Divining top "before" the Counterbalance trigger resolves.
Gonna create a topic about it, but i´m sure this is not fixable.
Retired a long time ago. I will not reply.
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Re: Manalink update 07 March 2011
by Gargaroz » 09 Mar 2011, 14:59
Do not create it, Saibei, it's insolvable unless we recode the .exe : when there's "room" for an Interrupt to be played, you can play only Interrupts and abilities wich work at interrupt-speed.
Pre-6th edition rules for you.
Pre-6th edition rules for you.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Manalink update 07 March 2011
by EviL_CLonE » 10 Mar 2011, 16:30
Can't be every instant spell setted as "interrupt"?
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Re: Manalink update 07 March 2011
by thedrigo » 11 Mar 2011, 22:09
Awesome update as usual, Gargaroz. Just two little questions:
#1. Is there a specific reason why Enduring Renewal wasn't added to the constructed version?
#1. Is there a specific reason why Enduring Renewal wasn't added to the constructed version?
Last edited by thedrigo on 12 Mar 2011, 13:54, edited 1 time in total.
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