[Fixed] Bug Archive
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Re: [confirmed]Berserkers of Blood Ridge
by Aswan jaguar » 13 Mar 2011, 10:41
And this happens only if you cast one and you don't have another in play.Because if one attacks the attack window disappears as it should.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[not confirmed]Spellstutter Sprite
by Salbei » 14 Mar 2011, 10:38
Describe the Bug:
The AI played a Rhox War Monk. I try to "counter" it via Spellstutter Sprite (no other faeries in play). The Monk somehow resolves anyway. When the Sprite resolves it should count itself towards X.
Which card did behave improperly ?
Spellstutter Sprite
Which Version did you use ? (Constructed, Limited)
Constructed (March version, no mod)
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
nope
The AI played a Rhox War Monk. I try to "counter" it via Spellstutter Sprite (no other faeries in play). The Monk somehow resolves anyway. When the Sprite resolves it should count itself towards X.
Which card did behave improperly ?
Spellstutter Sprite
Which Version did you use ? (Constructed, Limited)
Constructed (March version, no mod)
What exactly should be the correct behavior/interaction ?
I had no faeries in play when the "counter" goes onto the stack, but when it resolves i should have at least the Spellstutter Sprite as a faery - so x should always be 1 or more.10/1/2007: The value of X needs to be determined both when the ability triggers (so you can choose a target) and again when the ability resolves (to check if that target is still legal). If the number of Faeries you control has decreased enough in that time to make the target illegal, Spellstutter Sprite's ability will be countered (and the targeted spell will resolve as normal). found @ http://magiccards.info/query?q=spellstu ... rd&s=cname
Are any other cards possibly affected by this bug ?
nope
- Attachments
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spellstutter.rar
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Last edited by Aswan jaguar on 14 Mar 2011, 14:16, edited 1 time in total.
Reason: bug not confirmed
Reason: bug not confirmed
Retired a long time ago. I will not reply.
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Salbei - DEVELOPER
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Re: Spellstutter Sprite
by Xenocyde » 14 Mar 2011, 11:00
I don't really understand how exactly you determined the Sprite did not count itself as a faerie, since the Monk wasn't countered anyway.
Re: Spellstutter Sprite
by Salbei » 14 Mar 2011, 13:35
Well X was 0 (at least it seemed to be) because the AI was able to pay the additional Mana. It should be at least 1 at all times (the Sprite itself is a Faery and when it is on the battlefield it triggers the counter - so X always has to be 1 or more).
Retired a long time ago. I will not reply.
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Salbei - DEVELOPER
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[fixed by Gargaroz]Disrupt
by Salbei » 14 Mar 2011, 13:44
Describe the Bug:
You are able to Disrupt Creature cards with "Flash".
( Vendilion Clique , Spellstutter Sprite etc).
Which card did behave improperly ?
Disrupt
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
Disrupt should not be able to target non-instant or sorcery spells.
Are any other cards possibly affected by this bug ?
Can´t think of any right now, but i guess other "specific" counter cards.
Note:
I´m sure that those "flash" creatures get treated like instants or interrupts and that is why you can target them in the first place. No big deal, but maybe you could "teach" Disrupt to not see anything with power/toughness as a target.
You are able to Disrupt Creature cards with "Flash".
( Vendilion Clique , Spellstutter Sprite etc).
Which card did behave improperly ?
Disrupt
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
Disrupt should not be able to target non-instant or sorcery spells.
Are any other cards possibly affected by this bug ?
Can´t think of any right now, but i guess other "specific" counter cards.
Note:
I´m sure that those "flash" creatures get treated like instants or interrupts and that is why you can target them in the first place. No big deal, but maybe you could "teach" Disrupt to not see anything with power/toughness as a target.
- Attachments
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clique disrupt.rar
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Last edited by Aswan jaguar on 09 Apr 2011, 19:42, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Retired a long time ago. I will not reply.
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Salbei - DEVELOPER
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Re: Spellstutter Sprite
by Dave » 14 Mar 2011, 13:51
Since you have 1 faerie in the battlefield Spellstutter Sprite can only counter a spell with converted manacost <= 1. Rhox War Monk has a converted manacost = 3, therefore it isn't affected by the ability.
There is no additional mana costs involved here.
There is no additional mana costs involved here.
Re: [not confirmed]Spellstutter Sprite
by Aswan jaguar » 14 Mar 2011, 14:19
As mentioned by Dave Spellstutter Sprite couldn't counter a 3mana creature since it's only 1.I tested with 2 fairies in play and Spellstutter Sprite as a 3nd one and it countered the spell as it should.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Berserkers of Blood Ridge
by Gargaroz » 15 Mar 2011, 13:20
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Nissa Revane-go Elf nuts
by Gargaroz » 15 Mar 2011, 13:35
It was a bug in Nissa Revane code : the card was removed from the deck at the wrong time. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Thelonite Monk
by Gargaroz » 15 Mar 2011, 13:39
Aha, this wasn't strictly a bug : a debug line was left in the effect code. However, fixed 

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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Disrupt
by aww1979 » 15 Mar 2011, 23:20
I'm pretty sure this is due to flash cards being considered instants. I have also seen the AI use Merchant Scroll to fetch Plumeveil :p
[fixed by Gargaroz]Utopia Sprawl
by Wronskian » 16 Mar 2011, 14:04
utopia.zip
- save
- (2.17 KiB) Downloaded 323 times
It is not strictly a bug, but the game does not consider the mana given by Utopia Sprawl to count the available mana.
Which card did behave improperly ?
Utopia Sprawl
Which Version did you use ? (Constructed, Limited)
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
The game should consider the mana given by Utopia Sprawl to count the available mana. It is okay with Wild Growth.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 20 Mar 2011, 15:44, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Re: [confirmed]Ninja of the Deep Hours
by Salbei » 17 Mar 2011, 15:04
This happenes only after i pitch Force of Will and target myself with Vendilion Clique.

That Northern Paladin is NOT actually in my hand (or in the deck).
Maybe that helps.

That Northern Paladin is NOT actually in my hand (or in the deck).
Maybe that helps.
Retired a long time ago. I will not reply.
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[fixed by Gargaroz]Oracle of Mul Daya
by Wronskian » 17 Mar 2011, 15:13
Describe the Bug:
You can play 3 lands every turn with 1 Oracle of mul Daya on the battlefield.
Which card did behave improperly ?
Oracle of Mul Daya
Which Version did you use ?
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
With 1 Oracle of Mul Daya on the battlefield, you can only play 2 lands every turn.
Are any other cards possibly affected by this bug ?
don't know. Exploration ?
You can play 3 lands every turn with 1 Oracle of mul Daya on the battlefield.
Which card did behave improperly ?
Oracle of Mul Daya
Which Version did you use ?
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
With 1 Oracle of Mul Daya on the battlefield, you can only play 2 lands every turn.
Are any other cards possibly affected by this bug ?
don't know. Exploration ?
- Attachments
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oracle.zip
- (2.44 KiB) Downloaded 326 times
Last edited by Aswan jaguar on 18 Mar 2011, 14:05, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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