[Fixed] Bug Archive
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[fixed by Gargaroz]Consume the Meek - Ezuri
by Megres » 27 Mar 2011, 10:27
Describe the Bug:
Consume the Meek should destroy creatures without allowing them to regenerate, but the computer used Ezuri to regenerate a Priest of Titania.
Which card did behave improperly ?
Consume the Meek and/or Ezuri.
Which Version did you use ? (Constructed, Limited)
Constructed.
What exactly should be the correct behavior/interaction ?
Consume the Meek should destroy creatures with CMC <4 without allowing regeneration effects.
Are any other cards possibly affected by this bug ?
Maybe any other regeneration effect.
Consume the Meek should destroy creatures without allowing them to regenerate, but the computer used Ezuri to regenerate a Priest of Titania.
Which card did behave improperly ?
Consume the Meek and/or Ezuri.
Which Version did you use ? (Constructed, Limited)
Constructed.
What exactly should be the correct behavior/interaction ?
Consume the Meek should destroy creatures with CMC <4 without allowing regeneration effects.
Are any other cards possibly affected by this bug ?
Maybe any other regeneration effect.
- Attachments
-
Consume the Meek - Regenerate.rar
- (2.16 KiB) Downloaded 259 times
Last edited by Aswan jaguar on 27 Mar 2011, 15:26, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Consume the Meek - Ezuri
by Aswan jaguar » 27 Mar 2011, 11:22
I confirm this bug and I tested River Boa which regenerates,too.
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Re: [confirmed]Phyrexian Etchings
by Aswan jaguar » 27 Mar 2011, 11:40
You can never cast this instant!
I tried to upload a save file from golden years mod,in case smt was broken but it works just fine.
zip or rar the save game and upload the zip,rar file and you should be OK.
I tried to upload a save file from golden years mod,in case smt was broken but it works just fine.
zip or rar the save game and upload the zip,rar file and you should be OK.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Phyrexian Etchings
by Gargaroz » 27 Mar 2011, 13:10
Some fundamental lines are missing in the code.
Oh, how I hate this stupid bugs ! Fixed.
Oh, how I hate this stupid bugs ! Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Consume the Meek - Ezuri
by Gargaroz » 27 Mar 2011, 13:51
There was a bug in Consume the Meek code. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Tezzeret, Agent of Bolas
by Gargaroz » 27 Mar 2011, 13:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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fixed by Gargaroz]Astral Slide & Face Down Creatures
by LittleCizur » 27 Mar 2011, 15:49
Describe the Bug:
When you target a face down creature (aka Morph) with Astral Slide, they do not return to play face up. They return to play face down.
Which card did behave improperly ?
The 'Face Down' creature
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
When the face down creature is targeted by Astral Slide, they are removed from play. At the end of turn, they return the battleground as face up. The old Astral Slide deck used this trick to get Exalted Angel into play fast.
Are any other cards possibly affected by this bug ?
Any other 'Morph' creatures
***Side note***
When my face down Exalted Angel was removed from play, and returned as a face down creature, the option to 'Morph' my face down angel was removed. I was stuck with a 2/2 creature. On the following turn, I played another face down Exalted Angel, and the 'Morph' ability was available on 2nd card. But once it was removed via Slide, the ability was removed once again.
When you target a face down creature (aka Morph) with Astral Slide, they do not return to play face up. They return to play face down.
Which card did behave improperly ?
The 'Face Down' creature
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
When the face down creature is targeted by Astral Slide, they are removed from play. At the end of turn, they return the battleground as face up. The old Astral Slide deck used this trick to get Exalted Angel into play fast.
Are any other cards possibly affected by this bug ?
Any other 'Morph' creatures
***Side note***
When my face down Exalted Angel was removed from play, and returned as a face down creature, the option to 'Morph' my face down angel was removed. I was stuck with a 2/2 creature. On the following turn, I played another face down Exalted Angel, and the 'Morph' ability was available on 2nd card. But once it was removed via Slide, the ability was removed once again.
Last edited by Aswan jaguar on 28 Mar 2011, 20:29, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- LittleCizur
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[fixed by Gargaroz]Decree of Justice / Astral Slide
by LittleCizur » 27 Mar 2011, 18:05
Describe the Bug:
When Decree of Justice is cycled, the option to 'bounce' a creature from play via Astral Slide is skipped.
Which card did behave improperly ?
Astral Slide
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
When Decree of Justice is cycled, you should be given the option to 'bounce' a creature from play, along with paying 'X' to create soldier tokens.
Are any other cards possibly affected by this bug ?
Any other cycle cards with additional effects...?!?!
When Decree of Justice is cycled, the option to 'bounce' a creature from play via Astral Slide is skipped.
Which card did behave improperly ?
Astral Slide
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
When Decree of Justice is cycled, you should be given the option to 'bounce' a creature from play, along with paying 'X' to create soldier tokens.
Are any other cards possibly affected by this bug ?
Any other cycle cards with additional effects...?!?!
Last edited by Aswan jaguar on 31 May 2011, 16:39, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- LittleCizur
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Re: Decree of Justice / Astral Slide
by Aswan jaguar » 27 Mar 2011, 18:16
What about a save game?It's not easy-to impossible to reproduce some times the bug without a save game,also it takes more time to confirm it.
Please attach a save game next time.
Please attach a save game next time.
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Re: Decree of Justice / Astral Slide
by LittleCizur » 27 Mar 2011, 19:02
I saved the game multiple times.
I shut down the game, restarted fresh, played the same deck, had the same problem, saved again.
When I attempt to load the saved game, it says every single save is corrupted or something about a different version.
Erased all the saved games, started anew - same problem.
I understand that saved games make the debug easier, but when the save itself seems to be bugged, well... it presents a problem.
I shut down the game, restarted fresh, played the same deck, had the same problem, saved again.
When I attempt to load the saved game, it says every single save is corrupted or something about a different version.
Erased all the saved games, started anew - same problem.
I understand that saved games make the debug easier, but when the save itself seems to be bugged, well... it presents a problem.
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Re: [confirmed]Astral Slide & Face Down Creatures
by Aswan jaguar » 28 Mar 2011, 11:56
A save game from me about this bug.
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Astral Slide-Eternal Dragon
by Aswan jaguar » 28 Mar 2011, 12:06
Describe the Bug:
1)I was testing Astral Slide for other bugs and came across this.When Astral Slide exiles a creature in the end step that creature comes back in the same end step.
2)When Eternal Dragon triggers Astral Slide and you exile a creature opponent has, it comes under my control,in my battlefield.
Which card did behave improperly ?
Astral Slide
Which Version did you use ? (Constructed, Limited)
Constructed 7 march update
What exactly should be the correct behavior/interaction ?
1)According to the rules if a card exiled by Astral Slide in the end step(that would be discard phase in manalink,the last possible phase to trigger an abillity)it will come back in the next end step,next player's turn.
2)When Eternal Dragon triggers Astral Slide and you exile a creature opponent has, it has to come in their battlefield in the end of the turn.
Are any other cards possibly affected by this bug ?
I don't know.
1)I was testing Astral Slide for other bugs and came across this.When Astral Slide exiles a creature in the end step that creature comes back in the same end step.
2)When Eternal Dragon triggers Astral Slide and you exile a creature opponent has, it comes under my control,in my battlefield.
Which card did behave improperly ?
Astral Slide
Which Version did you use ? (Constructed, Limited)
Constructed 7 march update
What exactly should be the correct behavior/interaction ?
1)According to the rules if a card exiled by Astral Slide in the end step(that would be discard phase in manalink,the last possible phase to trigger an abillity)it will come back in the next end step,next player's turn.
2)When Eternal Dragon triggers Astral Slide and you exile a creature opponent has, it has to come in their battlefield in the end of the turn.
Are any other cards possibly affected by this bug ?
I don't know.
Last edited by Aswan jaguar on 26 May 2011, 15:25, edited 5 times in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Astral Slide & Face Down Creatures
by Gargaroz » 28 Mar 2011, 16:22
Fixed. Also fixed the bad interaction with animated lands.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Astral Slide
by LittleCizur » 28 Mar 2011, 22:12
I appreciate the attention being given to this particular card. Astral Slide was my primary deck back in 02-03 and I'm a huge fan.
Just wish there were more 'cycle' cards introduced to Manalink to make Slide a little more enjoyable / viable.
Just wish there were more 'cycle' cards introduced to Manalink to make Slide a little more enjoyable / viable.
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[fixed by Gargaroz]Horseshoe Crab
by LittleCizur » 28 Mar 2011, 23:45
Describe the Bug:
Horseshoe Crab does not untap
Which card did behave improperly ?
Horseshoe Crab
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Horseshoe Crab should 'untap' for 1 blue mana. When combined with a card like Opposition, you should be able to activate Opposition, tapping the Crab, then tap a target permanent. You then untap the Horseshoe Crab, and repeat the process.
Are any other cards possibly affected by this bug ?
Not that I know of
Horseshoe Crab does not untap
Which card did behave improperly ?
Horseshoe Crab
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Horseshoe Crab should 'untap' for 1 blue mana. When combined with a card like Opposition, you should be able to activate Opposition, tapping the Crab, then tap a target permanent. You then untap the Horseshoe Crab, and repeat the process.
Are any other cards possibly affected by this bug ?
Not that I know of
Last edited by Aswan jaguar on 29 Mar 2011, 17:06, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- LittleCizur
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