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[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Troll Ascetic-(unsolved-approximation status*)

Postby stassy » 11 Apr 2011, 10:53

Describe the Bug:
Troll Ascetic will fizzle spell casted againt opponent instead of being unable to be targeted (meaning the card is wasted instead of getting an error message).
Also Contagion Clasp is able to put an infect token onto him (don't know if it's legal, couldn't find a ref in the rulebook about it)

Which card did behave improperly ?
Troll Ascetic

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed April 1st

What exactly should be the correct behavior/interaction ?
An error message should appear and prevent the player from casting a spell against Troll Ascetic (Illegal target (abilities)).
Contagion Clasp shouldn't be able to target Troll Ascetic(?)

Are any other cards possibly affected by this bug ?
Contagion Clasp
Last edited by Aswan jaguar on 21 Apr 2011, 12:01, edited 4 times in total.
Reason: rename-unsolved -approximation status
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Re: Troll Ascetic

Postby Aswan jaguar » 11 Apr 2011, 12:46

I've got a bit confused about this card and how it works.
I believe Contagion Clasp targets so it shouldn't be able to target Troll Ascetic also I was able to target it with Angel of Despair CIP effect which I think is also wrong if anyone has better understanding or found rules that clarify this please report it.
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Re: [confirm both]Troll Ascetic

Postby Gargaroz » 11 Apr 2011, 12:49

The "troll shroud" is approximated and works only for spells. This is unfixable right now.
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Re: [confirm both]Troll Ascetic

Postby Aswan jaguar » 11 Apr 2011, 12:57

Can you fix the first part so spells find it as illegal target when you target it so that they don't get spent in vain?
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Re: [confirm both]Troll Ascetic

Postby stassy » 12 Apr 2011, 03:35

The problem is that it's not your usual shroud, since the owner should be able to cast spells on his own Troll Ascetic, and the illegal message would appear only with protection/shroud ability.

I was a bit surprised about this card being coded since we had already approximation problems with protection card, well if it's unfixable it just need a * near the name I guess =/
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Thrun -(unsolved-approximation* status)

Postby Megres » 19 Apr 2011, 17:09

Describe the Bug:
The Shriekmaw played for its evoke cost can target and destroy Thrun the Last Troll, ignoring the fact that Thrun can't be the target of opponent's spells and abilities.

Which card did behave improperly ?
Shriekmaw and/or Thrun.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, 1 april 2011.

What exactly should be the correct behavior/interaction ?
The Shriekmaw can't target your opponent's Thrun.

Are any other cards possibly affected by this bug ?
Maybe other untargettable (is this a real word?) creature.
I didn't verify if the Shriekmaw can target Thrun if played normally.

Edit: the AI killed Thrun even with Tendrils of Corruption.
Attachments
Shriekmaw.rar
(1.8 KiB) Downloaded 371 times
Last edited by Aswan jaguar on 16 May 2011, 20:39, edited 4 times in total.
Reason: rename-unsolved
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Re: Shriekmaw and Thrun

Postby Gargaroz » 21 Apr 2011, 10:07

The "troll shroud" is an approximation and probably cannot be improved. I'll sign with "*" both Thrun and Ascetic Troll on the next update.
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Re: Thrun -(unsolved-aproximation* status)

Postby Dave » 21 Apr 2011, 11:07

Just a line of thougth here from a lazy player. Is it possible to create some way of info from inside the game about the '*'?
For example: I right-click on a card with '*' in its name. A contextmenu appears with 'Cardproblem' or something like that. When i click that option, it opens a little window with the description of the problem?

I know i could search that kind of info in this forum, but as I said: i'm lazy.. and i want to keep playing your excellent game =P~
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Re: Thrun -(unsolved-approximation* status)

Postby Aswan jaguar » 21 Apr 2011, 11:59

As for now there are already cards with * in their name to indicate they don't work exactly as they should.Of course when you see such a card you don't know what doesn't work right.Developers though when they release an update they mention what cards are an approximation and what doesn't work as it should.Maybe you can make a list of such cards and have it on your desk. :idea:
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[confirmed]Yawgmoth's Will-evoke costs[unsolvable]

Postby Aswan jaguar » 24 Apr 2011, 17:18

Describe the Bug:
You can't play the evoke cost of Shriekmaw form Graveyard using Yawgmoth's Will it doesn't let you even though you have the right mana (1B) for it.

Which card did behave improperly ?
Yawgmoth's Will

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed April 01

What exactly should be the correct behavior/interaction ?
I should be able using Yawgmoth's Will to cast the evoke cost of Shriekmaw

Are any other cards possibly affected by this bug ?
Other cards with evoke costs.(Cloudthresher,Mulldrifter,Reveillark)=tested all these cards have the same bug.
Last edited by Aswan jaguar on 28 Apr 2011, 12:42, edited 1 time in total.
Reason: confirmed -unsolvable
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Re: Yawgmoth's Will-evoke costs

Postby Aswan jaguar » 24 Apr 2011, 19:27

Extra bugs:

Mulldrifter = when you play it with Yawgmoth's Will from Graveyard you have to pay it's full mana (U4) and it asks for 2 more (the rest from evoke cost)or it is sacrificed.

Shriekmaw = when you play it with Yawgmoth's Will from Graveyard you
have to pay it's full mana (B4) but works as evoke and after it destroys a creature it gets sacrificed.You have to pay 3 more (the rest from evoke cost)or it doesn't stay in game.

Cloudthrasser = when you play it with Yawgmoth's Will from Graveyard you
have to pay it's full mana (2GGGG) but works as evoke if you don't pay another
(GG)to stay in the game.

Note:Reveillark doesn't have this bug.
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Re: [checked] Phyrexian Crusader [not solved]

Postby ALEX Ryugami » 25 Apr 2011, 13:49

By the way, I think infect cards have problems with any card that triggers during combat damage like Sword of Fire and Ice and its friends. I doubt if I have to make another thread about it since this thread also covers similar problem.

Below is the save game so you can know what's going wrong :)
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Infect Bug.zip
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Re: Yawgmoth's Will-evoke costs

Postby stassy » 28 Apr 2011, 06:50

I can confirm for Shriekmaw, and also Yawgmoth's Will will go into out of play if no card is available to play in the graveyard
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Re: Yawgmoth's Will-evoke costs

Postby Gargaroz » 28 Apr 2011, 12:33

This bug isn't currently solvable and Yawgmoth's Will is an approximation (it has the "*" in the name).
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[unfixable]Jin-Gitaxias, Core Augur

Postby stassy » 04 May 2011, 05:46

Describe the Bug:
If Jin-Gitaxias, Core Augur is casted and if Library of Leng is already on the opponent battlefield, the maximum size effect will not occur.

Which card did behave improperly ?
Jin-Gitaxias, Core Augur

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, 3th May

What exactly should be the correct behavior/interaction ?
According to the Library of Leng rule as of 10/01/2009 :
If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Library of Leng onto the battlefield, you'll have no maximum hand size. However, if those permanents entered the battlefield in the opposite order, your maximum hand size would be two.
The maximum hand size effect should override Library of Leng effect if Jin-Gitaxias, Core Augur is casted after Library of Leng

Are any other cards possibly affected by this bug ?
Library of Leng, any other effect with max hand size maybe too, like Spellbook, Cursed Rack or Recycle.
Attachments
1.zip
(2.92 KiB) Downloaded 302 times
Last edited by Aswan jaguar on 06 May 2011, 12:15, edited 4 times in total.
Reason: bug unfixable
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