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Current Known Bugs list

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Re: Current Known Bugs list

Postby Chris H. » 24 May 2011, 01:36

gos wrote:The AI doesn't seem to use the second ability of Titan Forge, it just collects counters.
`
I just ran a test deck using rev 8927 and the AI used the 2nd ability of Titan Forge and put a 9/9 colorless Golem artifact creature token onto the battlefield.

It appears to now be working.
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Re: Current Known Bugs list

Postby friarsol » 24 May 2011, 02:40

Bundy wrote:For example i'll take again 10 Sprouting Phytohydra + Coat of Arms + Altar of Dementia.
The Coat of Arms turns the 0/2 Sprouting Phytohydra into 9/11 creatures. But when sacrificed to the altar, 0 cards get discarded. So i assume somewhere in the memory is the base value of the card at which the altar looks. But on the right side of the screen, all of the Sprouting Phytohydra tokens display the correct value. So here i assume somewhere else in the memory is a number with the correct value, linked to the card ID number. Would it be possible to program cards like Altar of Dementia and Life Chisel to ignore the base of the card and look for the number displayed on the right in the memory?
When you click on the card to be sacrificed, the ID number of the card is known to Altar of Dementia. Now instead of looking what the card is (except for if it's a legal sacrifice) and reading that value, it should read the value linked to the ID of the card.
This is already fixed in the dev version. And your solution is way more complex than the actual solution.
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Re: Current Known Bugs list

Postby cc-drake » 24 May 2011, 05:38

- When I copy Myr Propagator, the token is fine. But when I activate this token's copy ability, the new token doesn't have a copy-ability again.
- AI's Painter's Servant blocks my Glarewielder:
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CardUtil : getShortColor() invalid argument - null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: CardUtil : getShortColor() invalid argument - null
   at forge.CardUtil.getShortColor(CardUtil.java:88)
   at forge.card.cardFactory.CardFactory_Creatures$66.execute(CardFactory_Creatures.java:2003)
   at forge.card.spellability.Ability_Triggered.resolve(Ability_Triggered.java:50)
   at forge.card.spellability.Ability_Triggered.execute(Ability_Triggered.java:54)
   at forge.Card.executeTrigger(Card.java:1474)
   at forge.Card.leavesPlay(Card.java:1532)
   at forge.PlayerZone_ComesIntoPlay.remove(PlayerZone_ComesIntoPlay.java:246)
   at forge.GameAction.moveTo(GameAction.java:93)
   at forge.GameAction.moveToGraveyard(GameAction.java:206)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2064)
   at forge.GameAction.destroy(GameAction.java:2145)
   at forge.GameAction.checkStateEffects(GameAction.java:548)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:706)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2069)
   at forge.GameAction.destroy(GameAction.java:2145)
   at forge.GameAction.checkStateEffects(GameAction.java:548)
   at forge.Phase.handleBeginPhase(Phase.java:262)
   at forge.gui.input.InputControl.updateInput(InputControl.java:97)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.Phase.nextPhase(Phase.java:385)
   at forge.Phase.nextPhase(Phase.java:388)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:746)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.plaf.basic.BasicRootPaneUI$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.KeyboardManager.fireBinding(Unknown Source)
   at javax.swing.KeyboardManager.fireKeyboardAction(Unknown Source)
   at javax.swing.JComponent.processKeyBindingsForAllComponents(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
- AI's Imperial Hellkite can search Lumengrid Gargoyle
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Re: Current Known Bugs list

Postby Eowin » 24 May 2011, 06:50

Hi Developers,

I have Werebear and Citanul Hierophants in play, AI casts Persuasion on Citanul Hierophants and the Werebear lost it's ability to produce Mana...
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Re: Current Known Bugs list

Postby gos » 24 May 2011, 08:31

1) I sacrifice a Pawn of Ulamog to my Eldrazi Monument during my upkeep.
2) I sacrifice an Eldrazi Spawn token for mana.
3) I cast Fresh Meat - I only get 1 Beast token. Shouldn't it be 2?
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Re: Current Known Bugs list

Postby Nordos » 24 May 2011, 10:13

Ah another thing, it isnt a bug in that way, but - if you have played Dire Undercurrents and play a black-blue creature, you have no idea which of the two trigger triggers first and may have the enemy drawing a card rather then you.
If there could additional stand draw/discard a card, it would make it much easier :)
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Re: Current Known Bugs list

Postby Ulthwithian » 24 May 2011, 12:16

gos: Doing my own testing, it seems that Fresh Meat is not counting token creatures. By the card wording, it should.
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Re: Current Known Bugs list

Postby Sloth » 24 May 2011, 12:27

cc-drake wrote:- AI's Imperial Hellkite can search Lumengrid Gargoyle
Fixed! Thanks cc-drake.

Nordos wrote:Ah another thing, it isnt a bug in that way, but - if you have played Dire Undercurrents and play a black-blue creature, you have no idea which of the two trigger triggers first and may have the enemy drawing a card rather then you.
If there could additional stand draw/discard a card, it would make it much easier :)
Agreed and improved! Thanks Nordos.
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Re: Current Known Bugs list

Postby Nordos » 24 May 2011, 14:03

Hannah, Ship's Navigator used its ability and gave me an artifact back - while she was cast by the AI ...
I guess it was because the AI had no artifact nor enchantement to get back, thus using the ability on my graveyard (which shouldnt be possible at all, though)
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Re: Current Known Bugs list

Postby Sloth » 24 May 2011, 14:05

Nordos wrote:Hannah, Ship's Navigator used its ability and gave me an artifact back - while she was cast by the AI ...
I guess it was because the AI had no artifact nor enchantement to get back, thus using the ability on my graveyard (which shouldnt be possible at all, though)
Fixed! Thanks Nordos.
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Re: Current Known Bugs list

Postby shinjiikuri » 24 May 2011, 14:26

Excommunicate - Listed as instant in card editor when it is actually a sorcery
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Re: Current Known Bugs list

Postby Sloth » 24 May 2011, 14:36

shinjiikuri wrote:Excommunicate - Listed as instant in card editor when it is actually a sorcery
Fixed! Thanks shinjiikuri.
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Re: Current Known Bugs list

Postby Nordos » 24 May 2011, 14:52

IS it wanted, that you can pay w/r to change Figure of Destiny even though it is under controll of your opponent?!
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Re: Current Known Bugs list

Postby timmermac » 24 May 2011, 15:21

gos wrote:1) I sacrifice a Pawn of Ulamog to my Eldrazi Monument during my upkeep.
2) I sacrifice an Eldrazi Spawn token for mana.
3) I cast Fresh Meat - I only get 1 Beast token. Shouldn't it be 2?
Ulthwithian wrote:gos: Doing my own testing, it seems that Fresh Meat is not counting token creatures. By the card wording, it should.
You're actually looking at the wrong piece of information there. Tokens never hit the graveyard, so they don't count for spells like Fresh Meat.
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Re: Current Known Bugs list

Postby friarsol » 24 May 2011, 15:31

timmermac wrote:You're actually looking at the wrong piece of information there. Tokens never hit the graveyard, so they don't count for spells like Fresh Meat.
This is incorrect. Tokens DO hit the graveyard. They just disappear as soon as they do.
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