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BotArena Bugs

by battlestar

Moderators: FranAvalon, Marek14, CCGHQ Admins

Re: BotArena Bugs

Postby Cagan » 29 May 2011, 17:15

I'm not sure exactly what is wrong, but I get a Game Engine Exception during the computer's Main Phase while I have an Incandescent Soulstoke on the battlefield. I have had it happen every game I have one on the battlefield against various decks. I attached the mdump files for a couple of the crashes (I have more if they'd help).
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Re: BotArena Bugs

Postby TheDoctor » 31 May 2011, 08:50

Not sure if it's just me, but my installation seems to be missing some cards from the Magic 2011 core set, including Fireball and Fire Servant. Anyone else having this problem? If not, is there an update M11.dll file with these cards in it? I'm assuming that's where the set data is held since the files are written in C++ (I'm a programmer myself, but don't do C++. I can semi-read/understand it though - my one foray was reading through the source code for MySQL for work). Anyways, that's beside the point. Please let me know. Thanks.
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Re: BotArena Bugs

Postby FranAvalon » 31 May 2011, 09:40

BA currently suppport over 8200 cards of 12000 that mtg has, so not all cards are supported. We slowly added more and more cards, but that is not than easy as MWS because we need code the effect to be understanded by the engine (BA enforced rules) and AI.
So for now that "missing" cards are not implemented on BA.

BA is coded using C++. We are looking for people that has some experience with it, but that is not essencial. People that want work and expend some free time is always welcomed. You can read a couple of post on this board about it. If you are interested just Pm me
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Re: BotArena Bugs

Postby TheDoctor » 31 May 2011, 18:53

Thank you for the reply. I had a feeling it was just some cards that hadn't been added in yet. I was entering my decks in to see how they fare against the AI. I lost 2 games with it, but both were very close, so I'm happy. I'm also not the best player/deck builder in the world either :) I'm just kind of getting back into it since my son and nephews are starting to get interested in the game. I started playing in junior high shortly after it came out, around 95-96, so it's been a while. Glad I found this program.
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Re: BotArena Bugs

Postby Marek14 » 31 May 2011, 19:29

More specifically, the problem with Fireball is that it has two independent variables you set when you cast it -- the value of X and the extra payment. We don't have that yet, so we lack other similar cards like Comet Storm or Strength of the Tajuru.

As for Fire Servant, not sure, but we have some simple damage doubling cards like Furnace of Rath and Quest for Pure Flame, so it MIGHT be doable, but noone wanted to spend time on it yet :)

If you are interested, here is the list of 20 "most wanted" cards (the position is based on how much work would that card do towards implementing of official preconstructed decks and Daily Decks):

20: Fact or Fiction
19: Jotun Grunt
18: Tajuru Preserver
17: Wild Ricochet
16: Chimeric Mass
15: Wheel of Sun and Moon
14: Vampire Nocturnus
13: Twincast
12: Eldrazi Temple
11: Shattering Spree
10: Chain Lightning
9: Rise from the Grave
8: Quenchable Fire
7: Joraga Warcaller
6: Leonin Arbiter
5: Mindslaver
4: Harm's Way
3: Snakeform
2: Ancient Ziggurat

and

1: Fireball
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Re: BotArena Bugs

Postby Rheikon » 31 May 2011, 22:48

Hey found this a few days ago and found a few issues for ya.

Flame Fusillade's effect does not end at the end of turn, i can keep doing it over and over.

Also it seems first strike is not working properly. I was attacking with a 3/3, a 2/2 with first strike blocked and it didn't die.

When I accidently right click cards in the deck builder the whole program crashes.
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Re: BotArena Bugs

Postby FranAvalon » 01 Jun 2011, 06:03

Rheikon wrote:When I accidently right click cards in the deck builder the whole program crashes.
That was reported previously and will be fixed on next release.(1.29.1)

I will check the other two. Thx for reporting :wink:
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Re: BotArena Bugs

Postby FranAvalon » 01 Jun 2011, 11:25

Rheikon wrote:Flame Fusillade's effect does not end at the end of turn, i can keep doing it over and over.
That is tricky and we will need expend some time on it. I am not sure that it will be fixed on next release

Rheikon wrote:Also it seems first strike is not working properly. I was attacking with a 3/3, a 2/2 with first strike blocked and it didn't die.
I can't reproduce that. Maybe the first strike crearture has a protection, a regeneration shield or prevented some damage. Do you have the gamelog?
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Re: BotArena Bugs

Postby Rheikon » 01 Jun 2011, 23:41

No i do not have the log. I will keep an eye out and see if it happens again.
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Re: BotArena Bugs

Postby Marek14 » 02 Jun 2011, 06:10

Are you sure you don't have the log? They are saved automatically in AppData.
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Re: BotArena Bugs

Postby Rheikon » 02 Jun 2011, 06:23

Ok found it. I see why it looked weird, he was not actually able to block the creature even though it showed it blocking. The log says it was removed as a legal blocker.
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Re: BotArena Bugs

Postby Cagan » 03 Jun 2011, 03:23

The Absorb ability of Lymph Sliver is not preventing damage for itself or other slivers. I triggered its ability both first and last on the stack and the damage was never prevented.
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Re: BotArena Bugs

Postby Replika » 07 Jun 2011, 11:15

Wound Reflection does not count life loss from Magister Sphinx, and my Hypergenesis deck seems to get Game Engine Exceptions ("The thread tried to read from or write to a virtual adress for which it does not have appropiate access") pretty often, involving Wound Reflection and Boggardan Hellkite.
Also, Demonic Dread can be cast at instant speed for some reason.
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Re: BotArena Bugs

Postby FranAvalon » 07 Jun 2011, 12:33

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Re: BotArena Bugs

Postby Rheikon » 07 Jun 2011, 17:03

The program won't let you select a land to untap when say Winter Orb is in play. It auto selects the land for you even with auto off and all actions on.
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