Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Almost_Clever » 12 Jul 2011, 00:13
Computer controls Sootwalkers, Pyre Charger, and Merrow Levitator; it then casts Fists of the Demigod on the Merrow Levitator!
Computer controls Farhaven Elf, Heartlash Cinder, Noggle Hedge-Mage, Aerie Ouphes and casts Gift of the Deity on the Noggle Hedge-Mage!
The card image for Duct Crawler is being used for Spin Engine.
Text description for Forced Worship doesn't mention the activated ability ("2W: Return Forced Worship to its owner's hand.")
Did not clash when computer attacked with Springjack Knight (King Athur I).
Computer keeps pumping up Krosan Archer at end of turn for no reason.
Computer's first creature was Raving Oni-Slave but it did not lose 3 life (Shrek 1).
I get prompted for triggered ability of Isolation Cell but it is not optional.
The text for Zuo Ci, the Mocking Sage says "HIDDEN / Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship." I believe the "HIDDEN" should now be "Hexproof."
There is no image for Champion's Helm.
When a totem aura (such as Boar Umbra) is destroyed to prevent the creature it is enchanting from being destroyed via first strike damage, the creature is removed from combat as if it were regenerated.
Started new quest (Very Hard, Fantasy, Type 2) and got the following error (note: closing error window killed Forge and did not get the error when I reopened Forge):
Computer controls Farhaven Elf, Heartlash Cinder, Noggle Hedge-Mage, Aerie Ouphes and casts Gift of the Deity on the Noggle Hedge-Mage!
The card image for Duct Crawler is being used for Spin Engine.
Text description for Forced Worship doesn't mention the activated ability ("2W: Return Forced Worship to its owner's hand.")
Did not clash when computer attacked with Springjack Knight (King Athur I).
Computer keeps pumping up Krosan Archer at end of turn for no reason.
Computer's first creature was Raving Oni-Slave but it did not lose 3 life (Shrek 1).
I get prompted for triggered ability of Isolation Cell but it is not optional.
The text for Zuo Ci, the Mocking Sage says "HIDDEN / Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship." I believe the "HIDDEN" should now be "Hexproof."
There is no image for Champion's Helm.
When a totem aura (such as Boar Umbra) is destroyed to prevent the creature it is enchanting from being destroyed via first strike damage, the creature is removed from combat as if it were regenerated.
Started new quest (Very Hard, Fantasy, Type 2) and got the following error (note: closing error window killed Forge and did not get the error when I reopened Forge):
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
5
Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.ArrayIndexOutOfBoundsException: 5
at forge.quest.data.pet.QuestPetAbstract.getUpgradedStats(QuestPetAbstract.java:98)
at forge.quest.data.pet.QuestPetAbstract.getPurchaseDescription(QuestPetAbstract.java:157)
at forge.quest.gui.bazaar.QuestBazaarItem.getItemPanel(QuestBazaarItem.java:69)
at forge.quest.gui.bazaar.QuestBazaarStall.populateInventory(QuestBazaarStall.java:169)
at forge.quest.gui.bazaar.QuestBazaarStall.initUI(QuestBazaarStall.java:124)
at forge.quest.gui.bazaar.QuestBazaarStall.<init>(QuestBazaarStall.java:64)
at forge.quest.gui.bazaar.QuestBazaarPanel.<init>(QuestBazaarPanel.java:49)
at forge.quest.gui.QuestFrame.<init>(QuestFrame.java:52)
at forge.Gui_QuestOptions.newQuestButton_actionPerformed(Gui_QuestOptions.java:265)
at forge.Gui_QuestOptions$3.actionPerformed(Gui_QuestOptions.java:155)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Almost_Clever - Tester
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Re: Current Known Bugs list
by friarsol » 12 Jul 2011, 00:52
Yea I caught this a few days ago. It's already fixed in the SVN.Almost_Clever wrote:Text description for Forced Worship doesn't mention the activated ability ("2W: Return Forced Worship to its owner's hand.")
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Re: Current Known Bugs list
by Chris H. » 12 Jul 2011, 01:47
`Almost_Clever wrote:The text for Zuo Ci, the Mocking Sage says "HIDDEN / Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship." I believe the "HIDDEN" should now be "Hexproof."
I looked at the card script and it says
`K:HIDDEN
I suspect that the Hexproof portion was accidentally left off of the keyword. I will fix, thank you.
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Re: Current Known Bugs list
by jeffwadsworth » 12 Jul 2011, 05:01
I tested Raving Oni-Slave and it worked fine for me in R.10651 of the SVN.Computer's first creature was Raving Oni-Slave but it did not lose 3 life
Isolation Cell is fixed in the SVN.
Sol is working on the AI for Aura's, etc. Stay tuned.Computer controls Sootwalkers, Pyre Charger, and Merrow Levitator; it then casts Fists of the Demigod on the Merrow Levitator!
Computer controls Farhaven Elf, Heartlash Cinder, Noggle Hedge-Mage, Aerie Ouphes and casts Gift of the Deity on the Noggle Hedge-Mage!
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Re: Current Known Bugs list
by Almost_Clever » 12 Jul 2011, 11:41
My hound pet was enchanted with Boar Umbra but still died when blocked by a Tidehollow Strix.
During the computer's (the quest's hard Eudora) turn, there were two effects on the stack: 1. Oblivion Ring and 2. When Graypelt Refuge enters the battlefield, you gain 1 life. Since neither of these are instants (enchantment and land) how are both on the stack?
The 0/1 goats produced by Springjack Shepherd are colorless and they should be white (they do not get +1/+1 from Honor of the Pure and can block protection from white attackers).
During the computer's (the quest's hard Eudora) turn, there were two effects on the stack: 1. Oblivion Ring and 2. When Graypelt Refuge enters the battlefield, you gain 1 life. Since neither of these are instants (enchantment and land) how are both on the stack?
The 0/1 goats produced by Springjack Shepherd are colorless and they should be white (they do not get +1/+1 from Honor of the Pure and can block protection from white attackers).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by friarsol » 12 Jul 2011, 11:51
Yep a few other people reported this, and it's already fixed in the SVNAlmost_Clever wrote:The 0/1 goats produced by Springjack Shepherd are colorless and they should be white (they do not get +1/+1 from Honor of the Pure and can block protection from white attackers).
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Re: Current Known Bugs list
by Sloth » 12 Jul 2011, 14:05
Fixed. Thanks Almost_Clever.Almost_Clever wrote:The card image for Duct Crawler is being used for Spin Engine.
Computer keeps pumping up Krosan Archer at end of turn for no reason.
I can confirm this. The AI seems to play lands and cast its first spell of a turn simultaneously.Almost_Clever wrote:During the computer's (the quest's hard Eudora) turn, there were two effects on the stack: 1. Oblivion Ring and 2. When Graypelt Refuge enters the battlefield, you gain 1 life. Since neither of these are instants (enchantment and land) how are both on the stack?
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Re: Current Known Bugs list
by Bundy » 12 Jul 2011, 14:18
The computer has 7 green plant tokens in play from Avenger of Zendikar. I use Wojek Embermage on one of the tokens. Only the selected token takes damage, all other green creatures get no damage from Wojek Embermage. This happened before with other tokens, but forgot to report it.
When i use Wojek Embermage on a green creature, all other green creatures take damage, except for all green tokens.
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Not really an error, but computer activated Hopping Automaton before attacking while there were no other creatures in play. Computer could have dealt 2 damage instead of 1.
When i use Wojek Embermage on a green creature, all other green creatures take damage, except for all green tokens.
----------
Not really an error, but computer activated Hopping Automaton before attacking while there were no other creatures in play. Computer could have dealt 2 damage instead of 1.
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Re: Current Known Bugs list
by friarsol » 12 Jul 2011, 14:25
Ahhh.. there's probably no return false happening in the AI_General if an action is taken. Probably won't take too long to fix.Sloth wrote:I can confirm this. The AI seems to play lands and cast its first spell of a turn simultaneously.Almost_Clever wrote:During the computer's (the quest's hard Eudora) turn, there were two effects on the stack: 1. Oblivion Ring and 2. When Graypelt Refuge enters the battlefield, you gain 1 life. Since neither of these are instants (enchantment and land) how are both on the stack?
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Re: Current Known Bugs list
by gos » 12 Jul 2011, 15:26
I cast Sleep on my turn, before the attack. All of my opponents creatures were tapped, and I attacked. The opponent's creatures did not untap during his next untap phase, but my creatures didn't untap during my next untap phase either!
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Re: Current Known Bugs list
by Sloth » 12 Jul 2011, 19:46
Fixed! Thanks gos.gos wrote:I cast Sleep on my turn, before the attack. All of my opponents creatures were tapped, and I attacked. The opponent's creatures did not untap during his next untap phase, but my creatures didn't untap during my next untap phase either!
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Re: Current Known Bugs list
by gos » 12 Jul 2011, 21:52
.Beacon of Immortality doesn't seem to be targeted, it doesn't let you choose a player, and automatically affects you.
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Re: Current Known Bugs list
by jeffwadsworth » 12 Jul 2011, 23:05
Using SVN R. 10675, Wojek Embermage worked fine. Targeted a Verdant Force and the 2 green tokens it spawned (green) were hit for 1 and died horrible deaths.When i use Wojek Embermage on a green creature, all other green creatures take damage, except for all green tokens.
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Re: Current Known Bugs list
by jeffwadsworth » 12 Jul 2011, 23:07
Fixed in SVN. Thanks.gos wrote:.Beacon of Immortality doesn't seem to be targeted, it doesn't let you choose a player, and automatically affects you.
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Re: Current Known Bugs list
by friarsol » 12 Jul 2011, 23:47
Yep, this is the same exact problem I mentioned above. ALL Tokens in the last Beta are getting their Colors overwritten.jeffwadsworth wrote:Using SVN R. 10675, Wojek Embermage worked fine. Targeted a Verdant Force and the 2 green tokens it spawned (green) were hit for 1 and died horrible deaths.When i use Wojek Embermage on a green creature, all other green creatures take damage, except for all green tokens.
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