Magic 2012 Card Contributions
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
60 posts
• Page 4 of 4 • 1, 2, 3, 4
Re: Magic 2012 Card Contributions
by friarsol » 08 Jul 2011, 00:01
It looks like magiccards.info has M12 up.
Edit: I'm adding SetInfo for reprints now.
Edit: I'm adding SetInfo for reprints now.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Magic 2012 Card Contributions
by slapshot5 » 08 Jul 2011, 04:46
Are all the cards posted in this thread added to SVN?
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: Magic 2012 Card Contributions
by Chris H. » 08 Jul 2011, 10:24
`slapshot5 wrote:Are all the cards posted in this thread added to SVN?
Yes, I was able to get all of them uploaded last night before I went to bed. I made sure to also get Starcrash's fixed version of Chandra's Phoenix.
There was 55 new cards. Wow. Two of them were already in the SVN so I added the other 53.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Magic 2012 Card Contributions
by Chris H. » 08 Jul 2011, 12:15
I just merged the card that was missing from my last night's upload. I am pretty sure that we have all of them now.
Thank you everyone for your help.
Thank you everyone for your help.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Magic 2012 Card Contributions
by friarsol » 08 Jul 2011, 21:09
Kudos to everyone who worked on these cards. Today is the pre-release and we already have M12: 190 / 234 = 81.2% of the cards. Sure a bunch of them were reprints, but so what. I wonder if we can get up to 90% before M12 is actually released.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Magic 2012 Card Contributions
by friarsol » 08 Jul 2011, 21:26
Quickly looking through the remaining 44 cards, it seems like 21 of them might be scriptable
- Code: Select all
Arachnus Web
Arbalest Elite
Crown of Empires
Crumbling Colossus
Druidic Satchel (i think so)
Goblin Bangchuckers
Hunter's Insight (We have a way to grant Triggers don't we?)
Mind Unbound
Monomania (maybe with some tricky math and svars this works, might not be worth it)
Pride Guardian
Rusted Sentinel
Scepter of Empires
Skinshifter (works as separate Animates)
Stave Off
Tectonic Rift
Throne of Empires
Timely Reinforcements
Trollhide
Visions of Beyond
Wall of Torches
Warstorm Surge
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Magic 2012 Card Contributions
by Hellfish » 08 Jul 2011, 22:02
Re: Hunter's Insight
Not currently via AF_Pump, but if you take the long way around using an Effect with an old style stPump it can be done.
Not currently via AF_Pump, but if you take the long way around using an Effect with an old style stPump it can be done.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Magic 2012 Card Contributions
by jeffwadsworth » 09 Jul 2011, 00:42
When I finish the rest of the alphabet, I will check the ones that you posted Sol.
- jeffwadsworth
- Super Tester Elite
- Posts: 1172
- Joined: 20 Oct 2010, 04:47
- Location: USA
- Has thanked: 287 times
- Been thanked: 70 times
Re: Magic 2012 Card Contributions
by ZzzzSleep » 09 Jul 2011, 00:47
More easy cards!
Wall of Torches
Rusted Sentinel
Wall of Torches
- | Open
- Name:Wall of Torches
ManaCost:1 R
Types:Creature Wall
Text:no text
PT:4/1
K:Defender
SVar:Rarity:Common
End
Rusted Sentinel
- | Open
- Name:Rusted Sentinel
ManaCost:4
Types:Artifact Creature Golem
Text:no text
PT:3/4
K:CARDNAME enters the battlefield tapped.
End
Re: Magic 2012 Card Contributions
by Chris H. » 09 Jul 2011, 01:18
`ZzzzSleep wrote:More easy cards!
Wall of Torches
- | Open
- Name:Wall of Torches
ManaCost:1 R
Types:Creature Wall
Text:no text
PT:4/1
K:Defender
SVar:Rarity:Common
End
Rusted Sentinel
- | Open
- Name:Rusted Sentinel
ManaCost:4
Types:Artifact Creature Golem
Text:no text
PT:3/4
K:CARDNAME enters the battlefield tapped.
End
Thank you ZzzzSleep.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Magic 2012 Card Contributions
by ZzzzSleep » 10 Jul 2011, 00:14
Two more!
Arbalest Elite
Stave Off
I coded Crumbling Colossus, but when I looked in the SVN, it seems that somebody beat me to it.
Arbalest Elite
- | Open
- Name:Arbalest Elite
ManaCost:2 W W
Types:Creature Human Archer
Text:no text
PT:2/3
A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SubAbility$ SVar=DBStayTapped | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. CARDNAME doesn't untap during your next untap step.
SVar:DBStayTapped:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Permanent$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
Stave Off
- | Open
- Name:Stave Off
ManaCost:W
Types:Instant
Text:no text
A:SP$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.
#Computer isn't very good at picking a color to get protection from yet
SVar:RemAIDeck:True
SVar:Rarity:Common
End
I coded Crumbling Colossus, but when I looked in the SVN, it seems that somebody beat me to it.
Re: Magic 2012 Card Contributions
by Chris H. » 10 Jul 2011, 11:16
`ZzzzSleep wrote:Two more!
Arbalest Elite
- | Open
- Name:Arbalest Elite
ManaCost:2 W W
Types:Creature Human Archer
Text:no text
PT:2/3
A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SubAbility$ SVar=DBStayTapped | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. CARDNAME doesn't untap during your next untap step.
SVar:DBStayTapped:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Permanent$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
Stave Off
- | Open
- Name:Stave Off
ManaCost:W
Types:Instant
Text:no text
A:SP$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.
#Computer isn't very good at picking a color to get protection from yet
SVar:RemAIDeck:True
SVar:Rarity:Common
End
I coded Crumbling Colossus, but when I looked in the SVN, it seems that somebody beat me to it.
Thank you ZzzzSleep.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Magic 2012 Card Contributions
by ZzzzSleep » 13 Jul 2011, 11:54
Slowly slowly adding more...
Pride Guardian
Arachnus Web
Pride Guardian
- | Open
- Name:Pride Guardian
ManaCost:W
Types:Creature Cat Monk
Text:no text
PT:0/3
K:Defender
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 3
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_guardian.jpg
End
Arachnus Web
- | Open
- Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
K:enPumpCurse:HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated.:Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End
Re: Magic 2012 Card Contributions
by slapshot5 » 13 Jul 2011, 12:49
I added Pride Guardian last night already.ZzzzSleep wrote:Slowly slowly adding more...
Pride Guardian
- | Open
- Name:Pride Guardian
ManaCost:W
Types:Creature Cat Monk
Text:no text
PT:0/3
K:Defender
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 3
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_guardian.jpg
End
Arachnus Web
- | Open
- Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
K:enPumpCurse:HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated.:Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End
For Arachnus Web, try to use the new AF_Attach. I think the AILogic$ Curse part works well enough to handle this. (Or it may just need a small tweak to put this on a card with a cool activated ability.)
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: Magic 2012 Card Contributions
by ZzzzSleep » 14 Jul 2011, 04:00
I'll give it a try.slapshot5 wrote:I added Pride Guardian last night already.ZzzzSleep wrote:Slowly slowly adding more...
Pride Guardian
- | Open
- Name:Pride Guardian
ManaCost:W
Types:Creature Cat Monk
Text:no text
PT:0/3
K:Defender
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 3
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_guardian.jpg
End
Arachnus Web
- | Open
- Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
K:enPumpCurse:HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated.:Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End
For Arachnus Web, try to use the new AF_Attach. I think the AILogic$ Curse part works well enough to handle this. (Or it may just need a small tweak to put this on a card with a cool activated ability.)
-slapshot5
Arachnus Web
- | Open
- Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End
Can you try that to see if it works?
Thanks,
ZzzzSleep.
60 posts
• Page 4 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 36 guests