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Current Known Bugs list

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Re: Current Known Bugs list

Postby gos » 16 Jul 2011, 19:39

I enchanted my Razorfin Hunter with Quicksilver Dagger. When I clicked on the Hunter, I was given two options:
1) Tap: Razorfin Hunter deals 1 damage to target creature or player.
2) Tap: Razorfin Hunter deals 1 damage to target player.

I tried both, targeting my opponent each time, but I never got to draw a card.
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Re: Current Known Bugs list

Postby friarsol » 16 Jul 2011, 21:29

gos wrote:I enchanted my Razorfin Hunter with Quicksilver Dagger. When I clicked on the Hunter, I was given two options:
1) Tap: Razorfin Hunter deals 1 damage to target creature or player.
2) Tap: Razorfin Hunter deals 1 damage to target player.

I tried both, targeting my opponent each time, but I never got to draw a card.
Yep, looks like the SubAbility isn't being granted, if you open up the txt file you can replace the line that starts with S:Mode with

Code: Select all
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Damage | AddSVar$ DBDraw | Description$ Enchanted creature has "tap: This creature deals 1 damage to target player. You draw a card."
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Re: Current Known Bugs list

Postby gos » 16 Jul 2011, 23:19

I think Threads of Disloyalty is miscosted at 2UU.
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Re: Current Known Bugs list

Postby Chris H. » 16 Jul 2011, 23:33

gos wrote:I think Threads of Disloyalty is miscosted at 2UU.
`
Fixed, thank you gos.
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Re: Current Known Bugs list

Postby jeffwadsworth » 17 Jul 2011, 05:57

gos wrote:I cast Adaptive Automaton and chose the type "Sliver". All my slivers in play received the +1/+1 bonus, and the Automaton had the type Construct Sliver, but it received no bonuses from my other slivers.
Gos, I test this in multiple situations, and it worked perfectly fine for me.
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Re: Current Known Bugs list

Postby Sloth » 17 Jul 2011, 07:32

jeffwadsworth wrote:
gos wrote:I cast Adaptive Automaton and chose the type "Sliver". All my slivers in play received the +1/+1 bonus, and the Automaton had the type Construct Sliver, but it received no bonuses from my other slivers.
Gos, I test this in multiple situations, and it worked perfectly fine for me.
This should have been fixed by implementing the layer system (ordering of continuous static effects) after the beta was released.
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Re: Current Known Bugs list

Postby Bundy » 17 Jul 2011, 17:17

I have Leyline of Vitality in my opening hand and put it in play, then this error pops up:
Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


For input string: "Creatures you control get +0/+1."


Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "Creatures you control get +0/+1."
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.valueOf(Unknown Source)
   at forge.card.staticAbility.StaticAbility_Continuous.applyContinuousAbility(StaticAbility_Continuous.java:76)
   at forge.card.staticAbility.StaticAbility.applyAbility(StaticAbility.java:138)
   at forge.GameAction.checkStateEffects(GameAction.java:595)
   at forge.gui.input.Input_Mulligan.end(Input_Mulligan.java:107)
   at forge.gui.input.Input_Mulligan.selectButtonOK(Input_Mulligan.java:27)
   at forge.GuiInput.selectButtonOK(GuiInput.java:57)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1117)
   at forge.GuiDisplay4.access$300(GuiDisplay4.java:52)
   at forge.GuiDisplay4$32.actionPerformed(GuiDisplay4.java:870)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I thought the error might be because i have no creatures in play at the start, so I made a test deck. when i play Leyline of Vitality with a creature in play, this error pops up (the same?):
Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


For input string: "Creatures you control get +0/+1."


Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "Creatures you control get +0/+1."
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.valueOf(Unknown Source)
   at forge.card.staticAbility.StaticAbility_Continuous.applyContinuousAbility(StaticAbility_Continuous.java:76)
   at forge.card.staticAbility.StaticAbility.applyAbility(StaticAbility.java:138)
   at forge.GameAction.checkStateEffects(GameAction.java:595)
   at forge.MagicStack.finishResolving(MagicStack.java:839)
   at forge.MagicStack.resolveStack(MagicStack.java:785)
   at forge.Phase.passPriority(Phase.java:697)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:442)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:387)
   at forge.gui.input.InputControl.updateInput(InputControl.java:183)
   at forge.GuiInput.update(GuiInput.java:30)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.gui.input.InputControl.resetInput(InputControl.java:89)
   at forge.Phase.passPriority(Phase.java:688)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
   at forge.GuiInput.selectButtonOK(GuiInput.java:57)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1117)
   at forge.GuiDisplay4.access$300(GuiDisplay4.java:52)
   at forge.GuiDisplay4$32.actionPerformed(GuiDisplay4.java:870)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Leyline of Vitality worked in the previous version of Forge.
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Re: Current Known Bugs list

Postby Almost_Clever » 17 Jul 2011, 19:51

The green mana does not clear out of your mana pool at the start of a game when you have Omnath, Locus of Mana on the battlefield at the end of an earlier game. At the end of the first upkeep phase the mana pool kind of clears out (it does not show any mana available and you cannot cast spells using the mana that was there before), but when you cast Omnath, Locus of Mana again it has power/toughness equal to 1/1 + the green mana in your pool at the end of the game it was in before + all of the green mana visible in the pool now. This continues for match after match as well -- it got to the point that Omnath, Locus of Mana was a 70/70 creature when I cast it on turn 1 in a test game.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby slapshot5 » 17 Jul 2011, 20:33

stalik wrote:2 Maze of Ith in Hand
Sylvan Library on the Field
Sylvan Library Brings out Krosan Grip, Prompt to Use, Click Yes, Maze of Ith x2 (4 in hand).

Prompt for Select a card drawn with library but cannot ever advance from there as clicking on the two drawn mazes (checked all four) did not work. Stack trace killed the build. (5/31 Beta)

Edit: Confirmed it looks like Sylvan Library might have the issue now.
This is now fixed in SVN.

-slapshot5
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Re: Current Known Bugs list

Postby Almost_Clever » 18 Jul 2011, 03:01

One of the new cards, Sorin's Vengeance, gave me 10 life but the computer did not lose 10 life -- apparently we now have the ability to deal damage to sorceries on the stack :lol: . The stack reads "1. Sorin's Vengeance (17) - Deals 10 damage to Sorin's Vengeance (17), Human gains 10 life."
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby Braids » 18 Jul 2011, 03:09

Almost_Clever wrote:. . . apparently we now have the ability to deal damage to sorceries on the stack :lol: . The stack reads "1. Sorin's Vengeance (17) - Deals 10 damage to Sorin's Vengeance (17) . . ."
:lol: this has been the most entertaining bug report in a while. thanks. :)
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
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Re: Current Known Bugs list

Postby jeffwadsworth » 18 Jul 2011, 04:23

Almost_Clever wrote:One of the new cards, Sorin's Vengeance, gave me 10 life but the computer did not lose 10 life -- apparently we now have the ability to deal damage to sorceries on the stack :lol: . The stack reads "1. Sorin's Vengeance (17) - Deals 10 damage to Sorin's Vengeance (17), Human gains 10 life."
Fixed in SVN.
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Re: Current Known Bugs list

Postby Enkil » 18 Jul 2011, 06:00

Hello, I am using Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

I played Phylactery Lich and placed the Phylactery Counter on Darksteel Ingot. The Phylactery Lich was then immediately put into the graveyard, with the Darksteel Ingot still showing on the Phylactery Counter.

Started a new game and had the computer play that deck as well, it even did the same combo that I did with the Darksteel Ingot, the lich was sent to the grave immediately.

I don't know if it makes a difference or not, but the deck was the generated semi-random theme deck "Indestructibility WB"
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Re: Current Known Bugs list

Postby Almost_Clever » 18 Jul 2011, 11:53

Braids wrote:
Almost_Clever wrote:. . . apparently we now have the ability to deal damage to sorceries on the stack :lol: . The stack reads "1. Sorin's Vengeance (17) - Deals 10 damage to Sorin's Vengeance (17) . . ."
:lol: this has been the most entertaining bug report in a while. thanks. :)
You're welcome, glad to help. It struck me more like a Future Sight-type card than M12... :D
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Re: Current Known Bugs list

Postby Almost_Clever » 18 Jul 2011, 11:57

Returning Dark Favor to the battlefield via casting Sun Titan caused an error. The Dark Favor was put on the battlefield (not enchanting anything), I lost one life, and got a game error at every game state check from then on.
Gideon's Avenger is missing type "Creature" so it sits off to the side like a global enchantment (that accumulates +1/+1 counters like crazy).
Vampire Outcasts works correctly but the reminder text is incorrect. It says "Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it)" and it should say "... with two +1/+1 counters on it)."
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