It is currently 18 Aug 2025, 11:10
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Bundy » 31 Jul 2011, 14:18

My Reflecting Pool does something strange. I wanted to cast a spell, so i started to tap mana. I tap 2 lands, then the reflecting Pool when i realize i can't produce white mana which i needed for the spell. So when the Reflecting Pool menu ask which color i want to produce with it, i press cancel. Now i can't use the Reflecting Pool anymore. The menu pops up, i select a color, but when i press OK the Reflecting Pool just untaps and produces no mana. So basicly i have 2 cancel buttons now :wink:

The next round i play a Reflecting Pool and it works normal again. I tapped it again for mana and picked cancel to see what would happen. Now it's the same, when pressing OK the Reflecting Pool untaps and i get no mana.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby Almost_Clever » 31 Jul 2011, 23:20

The computer played a Bound in Silence on my Grinning Ignus. On my turn I bounced the Grinning Ignus to my hand, causing the computer's Bound in Silence to (correctly) go to the graveyard; however, my suspended Nihilith did not trigger on the Bound in Silence being put into the graveyard until after I had cast another spell.
The Arc Blade cycle of repeating spells (Arc Blade, Cyclical Evolution, Festering March, and Reality Strobe [Chronomantic Escape is not implemented in Forge]) do not work correctly if hard cast -- they are suspended without any time counters (so they will not get recast). They work properly if you initially suspend them.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby cc-drake » 01 Aug 2011, 15:59

- AI's Sun Droplet doesn't lose charge counters
- Engulfing Slagwurm has it's ability twice and triggers only once when he gets blocked by multiple creatures (another instance of the multiple targets bug?)
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby Sloth » 01 Aug 2011, 16:29

cc-drake wrote:- AI's Sun Droplet doesn't lose charge counters
Actually, the AI wouldn't pay any non-mana costs for triggered abilities. This was never implemented even though it only took me a few lines of code. :shock:

cc-drake wrote:- Engulfing Slagwurm has it's ability twice and triggers only once when he gets blocked by multiple creatures (another instance of the multiple targets bug?)
Fixed! It was using the wrong trigger (AttackerBlocked instead of Blocks).

Thank you cc-drake.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby gos » 01 Aug 2011, 20:48

. Oona's Blackguard lacks flying.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby Sloth » 01 Aug 2011, 21:09

gos wrote:. Oona's Blackguard lacks flying.
Fixed! Thanks gos.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Professor » 01 Aug 2011, 23:07

.
Dwarven Patrol untaps every upkeep like all other creatures. I hate to give back the advantage, but...ah, the greater good. :D
Last edited by Chris H. on 01 Aug 2011, 23:16, edited 1 time in total.
Reason: Mouse-over
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Chris H. » 01 Aug 2011, 23:23

Professor wrote:.
Dwarven Patrol untaps every upkeep like all other creatures. I hate to give back the advantage, but...ah, the greater good. :D
`
Fixed, thank you Professor.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby Almost_Clever » 02 Aug 2011, 02:16

The stack said "Targeting Error" when Cyclopean Giant was put into the computer's graveyard. No land was turned into a Swamp and the Cyclopean Giant stayed in the computer's graveyard.

The computer was at four life when I cast Sudden Death on the computer's Flamemaw Kavu. Rather than target one of its own creatures, it targeting the only creature I controlled: Stuffy Doll ! :lol: Also, the computer still attacks into an untapped Stuffy Doll with non-trampling creatures.

I cast Stuffy Doll on an empty (except for land) battlefield, and the game threw this error at the start of the next combat phase:
Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date$, SVN revision: $Revision$

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.spellability.Cost_Payment.payComputerCosts(Cost_Payment.java:696)
   at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:103)
   at forge.ComputerUtil.playCards(ComputerUtil.java:56)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:403)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:387)
   at forge.gui.input.InputControl.updateInput(InputControl.java:183)
   at forge.GuiInput.update(GuiInput.java:30)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.gui.input.InputControl.resetInput(InputControl.java:89)
   at forge.Phase.passPriority(Phase.java:688)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
   at forge.GuiInput.selectButtonOK(GuiInput.java:57)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1116)
   at forge.GuiDisplay4.access$300(GuiDisplay4.java:51)
   at forge.GuiDisplay4$32.actionPerformed(GuiDisplay4.java:869)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby friarsol » 02 Aug 2011, 02:55

Almost_Clever wrote:The stack said "Targeting Error" when Cyclopean Giant was put into the computer's graveyard. No land was turned into a Swamp and the Cyclopean Giant stayed in the computer's graveyard.
Sounds like the AI decided not to Target something. This trigger should be mandatory. However if the target a player did choose is illegal, staying in the graveyard is correct by the rules (the triggered ability would have fizzled.)
Last edited by friarsol on 02 Aug 2011, 12:09, edited 1 time in total.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby s1886x » 02 Aug 2011, 09:48

the text on Path of Peace says that the owner gains 4 life, not the controller. however, when my creature was mind controlled and i destroyed it, the opponent gained life
s1886x
 
Posts: 141
Joined: 14 Jun 2010, 01:07
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Sloth » 02 Aug 2011, 09:54

s1886x wrote:the text on Path of Peace says that the owner gains 4 life, not the controller. however, when my creature was mind controlled and i destroyed it, the opponent gained life
Fixed! Thanks s1886x.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby cc-drake » 03 Aug 2011, 04:58

- Hope and Glory can target one creature twice
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby Milod » 03 Aug 2011, 05:47

. Goblin Gaveleer gets +2 +2 from his own efect he only could get +2+0
goblin gaveleer bug.jpg
[-X
Last edited by Chris H. on 03 Aug 2011, 10:37, edited 1 time in total.
Reason: Mouse-over
Milod
 
Posts: 360
Joined: 20 Jul 2011, 08:57
Has thanked: 4 times
Been thanked: 5 times

Re: Current Known Bugs list

Postby Sloth » 03 Aug 2011, 05:51

Milod wrote:goblin gaveleer gets +2 +2 from his own efect he only could get +2+0
goblin gaveleer bug.jpg
[-X
Fixed! Thanks Milod.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 18 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 18 users online :: 0 registered, 0 hidden and 18 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 18 guests

Login Form