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New Card Implementations: Shards

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New Card Implementations: Shards

Postby GandoTheBard » 05 Oct 2008, 06:58

First thing Ive added to my Cards.txt since the duals:

Obelisk of Naya
3
Artifact
no text
tap: add G
tap: add W
tap: add R

Obelisk of Jund
3
Artifact
no text
tap: add R
tap: add B
tap: add G

Obelisk of Grixis
3
Artifact
no text
tap: add B
tap: add U
tap: add R

Obelisk of Esper
3
Artifact
no text
tap: add U
tap: add W
tap: add B

Obelisk of Bant
3
Artifact
no text
tap: add W
tap: add U
tap: add G
Not sure what else I want from the current set but these seem mighty useful...Id love to add the triplet lands too if the CIPtapped Keyword was available for cards.txt. Im only bothering for now with cards that a) I think are not terrible and b) require no coding.
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Re: New Card Implementations: Shards

Postby GandoTheBard » 05 Oct 2008, 07:21

Bah was almost able to do Knight of the Skyward Eye except for the once each turn clause. :/ This needs to be a standard clause for Cards.txt
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Re: New Card Implementations: Shards

Postby GandoTheBard » 05 Oct 2008, 07:44

well it wasnt much but this is what I managed to pull from the spoiler at Gatherer

Woolly Thoctar
WRG
Creature Beast
no text
5/4

Tower Gargoyle
1WUB
Artifact Creature Gargoyle
no text
4/4
Flying

Jhessian Infiltrator
UG
Creature Human Rogue
no text
2/2
Unblockable

Bull Cerodon
4RW
Creature Beast
no text
5/5
Vigilence
Haste

Steward of Valeron
GW
Creature Human Druid Knight
no text
2/2
tap: add G
Haste

Rip-clan Crasher
RG
Creature Human Warrior
no text
2/2
Haste

Goblin Deathraiders
BR
Creature Goblin Warrior
no text
3/1
Trample

Druid of the Anima
1G
Creature Elf Druid
no text
1/1
tap: add G
tap: add R
tap: add W

Dreg Reaver
4B
Creature Zombie Beast
no text
4/3

Cylian Elf
1G
Creature Elf Scout
no text
2/2
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Re: New Card Implementations: Shards

Postby DennisBergkamp » 05 Oct 2008, 16:58

More cards, woohooo!!!

By the way, I submitted all the cards I added to Forge, he said he was gonna try adding them to his latest version and release it :D
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Re: New Card Implementations: Shards

Postby Rob Cashwalker » 06 Oct 2008, 01:59

Well, I was going to compile this particular list too... thanks for the leg work....
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Re: New Card Implementations: Shards

Postby GandoTheBard » 06 Oct 2008, 05:36

Hey its the least I could do. :) literally.
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Re: New Card Implementations: Shards

Postby Rob Cashwalker » 07 Oct 2008, 01:57

steward of valeron has Vigilance not Haste
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Re: New Card Implementations: Shards

Postby GandoTheBard » 07 Oct 2008, 03:31

Woops! :/

Steward of Valeron
G W
Creature Human Druid Knight
no text
2/2
tap: add G
Vigilance

ok fixed. :/ thanks Rob.
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Re: New Card Implementations: Shards

Postby GandoTheBard » 07 Oct 2008, 04:20

Also mispelled Vigilance in Bull Cerodon

Bull Cerodon
4RW
Creature Beast
no text
5/5
Vigilance
Haste
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