Dotp 2012 trouble with land amounts while making own deck
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Dotp 2012 trouble with land amounts while making own deck
by obelix469 » 17 Aug 2011, 15:11
Hi I've been making several decks and I keep running into trouble with the amount of land the game adds into them. It will cut off my deck at a certain point and fill in with land. Like say I have 41 cards in the deck it will stop reading my deck at 36 and fill in 24 land regardless what i do, is there some setting somewhere i can change to make it stop doing this. Ive fiddled around with the <land config> to see if i could manually set the amount but that doesn't seem to register. Any insight as to how the game adds land would be great thanks.
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Re: Dotp 2012 trouble with land amounts while making own dec
by nabeshin » 18 Aug 2011, 00:21
what deck uid you set?
actually deck limit is around 100 cards + lands
actually deck limit is around 100 cards + lands
Re: Dotp 2012 trouble with land amounts while making own dec
by obelix469 » 18 Aug 2011, 16:12
1003 i'm using caspers custom content. Not sure why the uid matters, I'm just confused why it decides to cut off my cards at a certain point and fill in land no matter how I configure it.
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Re: Dotp 2012 trouble with land amounts while making own dec
by nabeshin » 19 Aug 2011, 17:41
Standard apportion - 36/24, w/o setting - LandConfig numSpellsThatCountAsLand="" and busters.
Re: Dotp 2012 trouble with land amounts while making own dec
by obelix469 » 19 Aug 2011, 21:30
I've been using the land config but it never seems to do anything besides let you minimum # of land, buster? have a link?
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Re: Dotp 2012 trouble with land amounts while making own dec
by nabeshin » 21 Aug 2011, 03:30
I will try to explain distinctly.
1. Initially the deck consists of 60 cards.
2. Whence they undertake? From a file yourdeck.xml, in which UID set, that game knew where whose cards is.
3. If you didn't set additional parameters in file, it will be made by a principle Lands = 60 - Spells,
division of the lands on types is proportional to colors of cards.
4. For example: the lands were distributed as 12 swamps, 8 forests(60 and 40%). If You set <LandConfig minForest="5" /> , that the program will distribute the lands (20-5) 15 = 60% swamps + 40% forests , + 5 yours minForest. As a result 9 swamps and 11 forests.
5. In Unlock folder, there are the files adding cards to your deck, simply copy registration from already existing files. For the my deck I do 3 busters with 16 cards, it can is possible to make more busters, I didn't check. It is precisely known that the quantity of cards in busters is limited.
6. Already with that quantity of cards which I used, the deckmanager doesn't consult, can't display all cards in one window.
1. Initially the deck consists of 60 cards.
2. Whence they undertake? From a file yourdeck.xml, in which UID set, that game knew where whose cards is.
3. If you didn't set additional parameters in file, it will be made by a principle Lands = 60 - Spells,
division of the lands on types is proportional to colors of cards.
4. For example: the lands were distributed as 12 swamps, 8 forests(60 and 40%). If You set <LandConfig minForest="5" /> , that the program will distribute the lands (20-5) 15 = 60% swamps + 40% forests , + 5 yours minForest. As a result 9 swamps and 11 forests.
5. In Unlock folder, there are the files adding cards to your deck, simply copy registration from already existing files. For the my deck I do 3 busters with 16 cards, it can is possible to make more busters, I didn't check. It is precisely known that the quantity of cards in busters is limited.
6. Already with that quantity of cards which I used, the deckmanager doesn't consult, can't display all cards in one window.
Re: Dotp 2012 trouble with land amounts while making own dec
by nabeshin » 21 Aug 2011, 03:37
You have lit to the program 36/24 deck, E r a s e your profile OR make new deck.obelix469 wrote:1003 i'm using caspers custom content. Not sure why the uid matters, I'm just confused why it decides to cut off my cards at a certain point and fill in land no matter how I configure it.
Re: Dotp 2012 trouble with land amounts while making own dec
by takijeden » 21 Aug 2011, 07:49
You info is greatly appreciated. Can't find yourdeck.xml tho, where is it located?nabeshin wrote:2. Whence they undertake? From a file yourdeck.xml, in which UID set, that game knew where whose cards is.
Last edited by takijeden on 21 Aug 2011, 09:52, edited 2 times in total.
Re: Dotp 2012 trouble with land amounts while making own dec
by nabeshin » 21 Aug 2011, 07:54
takijeden wrote:You info is greatly appreciated. Can't find yourdeck.xml tho, where is it located?nabeshin wrote:2. Whence they undertake? From a file yourdeck.xml, in which UID set, that game knew where whose cards is.
\DATA_DLC_1111\DATA_ALL_PLATFORMS\DATA_REQUIRED\DECKS
create your deck
Re: Dotp 2012 trouble with land amounts while making own dec
by takijeden » 21 Aug 2011, 09:51
Ok i'm dumb.
Thanks once again.
Thanks once again.
Re: Dotp 2012 trouble with land amounts while making own dec
by obelix469 » 21 Aug 2011, 20:20
yea while fiddling around with unlocks I deleted my profile because it was crashing and when I reset all my land problems were fixed. So no need for unlocks to muddle the land.
- obelix469
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Re: Dotp 2012 trouble with land amounts while making own dec
by nabeshin » 23 Aug 2011, 11:34
true...obelix469 wrote:yea while fiddling around with unlocks I deleted my profile because it was crashing and when I reset all my land problems were fixed. So no need for unlocks to muddle the land.
But sometimes easier to copy a deck with new UID
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