Developing Bugs
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Re: Developing Bugs
by Braids » 12 Aug 2011, 17:20
fixed. (just this last line, not your actual bug)jeffwadsworth wrote:I get this error when trying to start a game R. 9761.
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
. . .
Forge -- official beta: $Date$, SVN revision: $Revision$
http://www.cardforge.org/bugz/view.php?id=120
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something.
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Re: Developing Bugs
by Corwin72 » 17 Aug 2011, 18:31
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Re: Developing Bugs
by Braids » 18 Aug 2011, 00:07
we have been thinking of using Mantis for alpha/nightly build bug reports, instead of the forum. does that bother you?Corwin72 wrote:I think that this is the correct thread for errors.
Release
forge-1.1.2-20110817.124456-5
. . .
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something.
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Re: Developing Bugs
by timmermac » 18 Aug 2011, 15:35
Maybe check the code for Adaptive Automaton.Corwin72 wrote:I think that this is the correct thread for errors.
Release
forge-1.1.2-20110817.124456-5
I am not sure why all my creatures are Zombies.Zombie.JPG
Any ideas?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Developing Bugs
by Corwin72 » 29 Aug 2011, 14:42
r forge-1.1.3-20110829.102435-11
I am getting an error when I try to import into a new quest.
Deck that I am importing.
There are 2 errors.
and
I am getting an error when I try to import into a new quest.
Deck that I am importing.
- | Open
- [metadata]Name=M12U
Deck Type=constructed
[main]
4 Merfolk Mesmerist
3 Mana Leak
4 Azure Mage
3 Jace, Memory Adept
4 Visions of Beyond
4 Ponder
24 Island
4 Frost Titan
3 Negate
3 Jace's Erasure
4 Mind Control
[sideboard]
There are 2 errors.
- | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.1.3-SNAPSHOT, build ID 9920
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.util.NoSuchElementException
at java.util.LinkedList$ListItr.next(Unknown Source)
at forge.deck.DeckManager.readDeckOld(DeckManager.java:296)
at forge.deck.DeckManager.readDeck(DeckManager.java:265)
at forge.Gui_Quest_DeckEditor_Menu.importDeck(Gui_Quest_DeckEditor_Menu.java:461)
at forge.Gui_Quest_DeckEditor_Menu.access$100(Gui_Quest_DeckEditor_Menu.java:32)
at forge.Gui_Quest_DeckEditor_Menu$3.actionPerformed(Gui_Quest_DeckEditor_Menu.java:245)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
and
- | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Gui_DeckEditor_Menu : importDeck() error, java.util.NoSuchElementException
Version:
Forge version 1.1.3-SNAPSHOT, build ID 9920
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Gui_DeckEditor_Menu : importDeck() error, java.util.NoSuchElementException
at forge.Gui_Quest_DeckEditor_Menu.importDeck(Gui_Quest_DeckEditor_Menu.java:490)
at forge.Gui_Quest_DeckEditor_Menu.access$100(Gui_Quest_DeckEditor_Menu.java:32)
at forge.Gui_Quest_DeckEditor_Menu$3.actionPerformed(Gui_Quest_DeckEditor_Menu.java:245)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Developing Bugs
by timmermac » 29 Aug 2011, 16:26
I think there's been discussion about removing the ability to import decks into quest mode. It may have been done before the daily build got posted.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Developing Bugs
by Corwin72 » 31 Aug 2011, 13:54
Thank you to whomever fixed the quest deck editor.
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Re: Developing Bugs
by Corwin72 » 31 Aug 2011, 14:03
r
forge-1.1.3-20110831.074528-15
I received this error when starting game two of my first quest match.
forge-1.1.3-20110831.074528-15
I received this error when starting game two of my first quest match.
- | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Buffers have not been created
Version:
Forge version 1.1.3-SNAPSHOT, build ID 10104
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IllegalStateException: Buffers have not been created
at sun.awt.windows.WComponentPeer.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.updateInternalBuffers(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getDrawGraphics(Unknown Source)
at javax.swing.BufferStrategyPaintManager.prepare(Unknown Source)
at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at java.awt.Window.paint(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Developing Bugs
by Corwin72 » 31 Aug 2011, 20:58
Am I posting to the wrong area?
If not here is a bug.
Animar, Soul of the Ancients is not reducing cost of other creatures.
Also when I try to submit a bug from the crash screen my screens goes gray. I can hit the escape key and I go back to normal but I do not think that it is sending.
If not here is a bug.
Animar, Soul of the Ancients is not reducing cost of other creatures.
Also when I try to submit a bug from the crash screen my screens goes gray. I can hit the escape key and I go back to normal but I do not think that it is sending.
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Re: Developing Bugs
by zeulg » 04 Sep 2011, 10:11
Hello,
i hope this is right section.
Artifact,Amulet of Kroog, requires tap to activate ability, that is not correct. It should not require tap to activate (if there was not some errata to printed version).
i hope this is right section.
Artifact,Amulet of Kroog, requires tap to activate ability, that is not correct. It should not require tap to activate (if there was not some errata to printed version).
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Re: Developing Bugs
by Sloth » 04 Sep 2011, 10:19
Welcome zeulg. Are you using cards from Antiquities at home? Check out the Oracle text on Gatherer or http://magiccards.info , Amulet of Kroog's ability had always the cost 2, T (the Antiquities version was a Mono Artifact).zeulg wrote:Hello,
i hope this is right section.
Artifact,Amulet of Kroog, requires tap to activate ability, that is not correct. It should not require tap to activate (if there was not some errata to printed version).
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Re: Developing Bugs
by Accountancy » 05 Sep 2011, 11:43
For zeulg, a mono artifact was a term used to mean artifacts that needed to tap to use their abilities.
Also, is this the place to post bugs caught in the nightly builds or not? I saw a few people mention mantis, except I don't what mantis is or does.
Either way, forge isn't clearing your win/loss history between matches. When I restart a match, it clears my history, but I can only restart a match if I've won no more than one game, so as soon as I win a second game I have to reopen forge.
Also, why can't I right-click to select a card in draft anymore? It's A LOT easier.
Also, is this the place to post bugs caught in the nightly builds or not? I saw a few people mention mantis, except I don't what mantis is or does.
Either way, forge isn't clearing your win/loss history between matches. When I restart a match, it clears my history, but I can only restart a match if I've won no more than one game, so as soon as I win a second game I have to reopen forge.
Also, why can't I right-click to select a card in draft anymore? It's A LOT easier.
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Re: Developing Bugs
by Jaedayr » 08 Sep 2011, 19:38
When a bug in Mantis is fixed, should it be Resolved or Closed? I have seen some of both and am not sure I understand why one or the other was chosen.
Re: Developing Bugs
by Max mtg » 08 Sep 2011, 19:45
Niether do I understand how to deal with it.
It would be logical, that once a developer resolvers the bug, the reporter checks and either closes the bug or sends some additional requests/cases where it still needs fixing, etc... But I haven't seen anyone close bugs here, so yesterday I just closed the 20 or so resolved issues I had had.
It would be logical, that once a developer resolvers the bug, the reporter checks and either closes the bug or sends some additional requests/cases where it still needs fixing, etc... But I haven't seen anyone close bugs here, so yesterday I just closed the 20 or so resolved issues I had had.
Single class for single responsibility.
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