Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by friarsol » 15 Sep 2011, 17:51
Bundy, are there multiple triggers for Lightmine Field or just one?
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Re: Current Known Bugs list
by s1886x » 16 Sep 2011, 07:23
i cycled Primal Boost with no creatures on the field:
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.1.3, build ID 10319
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.trigger.Trigger_Cycled.performTest(Trigger_Cycled.java:50)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:369)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:308)
at forge.MagicStack.add(MagicStack.java:584)
at forge.MagicStack.addAndUnfreeze(MagicStack.java:132)
at forge.card.spellability.SpellAbility_Requirements.addAbilityToStack(SpellAbility_Requirements.java:180)
at forge.card.spellability.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:139)
at forge.card.cost.Cost_Payment.payCost(Cost_Payment.java:160)
at forge.card.cost.Cost_Payment.paidCost(Cost_Payment.java:130)
at forge.card.cost.CostMana$2.done(CostMana.java:257)
at forge.card.cost.CostMana$2.selectCard(CostMana.java:231)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$18.mousePressed(GuiDisplay4.java:572)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.1.3, build ID 10319
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.trigger.Trigger_Cycled.performTest(Trigger_Cycled.java:50)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:369)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:308)
at forge.MagicStack.add(MagicStack.java:584)
at forge.MagicStack.addAndUnfreeze(MagicStack.java:132)
at forge.card.spellability.SpellAbility_Requirements.addAbilityToStack(SpellAbility_Requirements.java:180)
at forge.card.spellability.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:139)
at forge.card.cost.Cost_Payment.payCost(Cost_Payment.java:160)
at forge.card.cost.Cost_Payment.paidCost(Cost_Payment.java:130)
at forge.card.cost.CostMana$2.done(CostMana.java:257)
at forge.card.cost.CostMana$2.selectCard(CostMana.java:231)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$18.mousePressed(GuiDisplay4.java:572)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Game freeze 1.1.4snapshot
by f1rst » 16 Sep 2011, 10:31
Some random(?) bug that happens sometimes on "end turn" -phase. Game just freezes and I cannot do a thing.
Sometimes I can play many games in row without freezing and sometimes freezing happens almost in every game.
I don't know if this has anything to do with fast clicking from phase to phase (especially on computer's turn).
Sometimes I can play many games in row without freezing and sometimes freezing happens almost in every game.
I don't know if this has anything to do with fast clicking from phase to phase (especially on computer's turn).
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Re: Current Known Bugs list
by Sloth » 16 Sep 2011, 10:40
This was fixed after the last beta was released.s1886x wrote:i cycled Primal Boost with no creatures on the field:
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Re: Current Known Bugs list
by Bundy » 16 Sep 2011, 16:57
I had only one Lightmine Field in play, so it should be only one trigger dealing 3 damage to each of the 3 attackers. Don't know if there was a bug or something that put more triggers on the stack.friarsol wrote:Bundy, are there multiple triggers for Lightmine Field or just one?
There were only creatures in play (except for the Lightmine Field) and no other cards were played during the attack phase.
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Report Bug - bug
by mtgrares » 16 Sep 2011, 18:12
The Forge version was - Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
In the New Game screen, when using the Report Bug menu option, it gives a really long error message when you try to send an error, some of the fields where blank and maybe that generated the error. And when using Report Bug, at first the password textbox is empty but if you click on"Report Anonymously" twice, the password textbox is filled in.
Great progress, I can't believe Forge loads so quickly. Kudos to whoever sped up the code.
In the New Game screen, when using the Report Bug menu option, it gives a really long error message when you try to send an error, some of the fields where blank and maybe that generated the error. And when using Report Bug, at first the password textbox is empty but if you click on"Report Anonymously" twice, the password textbox is filled in.
Great progress, I can't believe Forge loads so quickly. Kudos to whoever sped up the code.

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Re: Current Known Bugs list
by shinjiikuri » 17 Sep 2011, 10:07
Not sure if this is a bug. In previous versions of forge, the card size will enlarge when you mouse over it, but it doesn't for the version I'm using. I'm using the daily build from yesterday.
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Re: Current Known Bugs list
by Max mtg » 17 Sep 2011, 12:33
Not a bug, was removed when deckeditors were moved to some faster rails.shinjiikuri wrote:Not sure if this is a bug. In previous versions of forge, the card size will enlarge when you mouse over it, but it doesn't for the version I'm using. I'm using the daily build from yesterday.
What's your screen resolution so that the card image needs to be zoomed in?
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Re: Current Known Bugs list
by Nordos » 17 Sep 2011, 13:18
I guess he is using high quality pictures, as I am. Just looks a lot cooler 
BTW, why is it sorting different now, regarding colour? Now its white, blue, black, red, green - before it was sorted by the names. OK, I see the 'ring' of the colours, yet I was a bit confused at first

BTW, why is it sorting different now, regarding colour? Now its white, blue, black, red, green - before it was sorted by the names. OK, I see the 'ring' of the colours, yet I was a bit confused at first

Re: Current Known Bugs list
by friarsol » 17 Sep 2011, 13:24
The sort changed from alphabetical to the standard order (the order used by set numbers etc)Nordos wrote:I guess he is using high quality pictures, as I am. Just looks a lot cooler
BTW, why is it sorting different now, regarding colour? Now its white, blue, black, red, green - before it was sorted by the names. OK, I see the 'ring' of the colours, yet I was a bit confused at first
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Re: Current Known Bugs list
by shinjiikuri » 17 Sep 2011, 14:22
Thanks for the fast reply! Using a desktop resolution of 1440x900. Hmm,it good to know that it isn't a bug. Problem is right now we can't see the ability of any card the ai is casting. In previous version, we could see the card art when we moused over the area used to resolve stacks.
P.S. I'm referring to what occurs during a battle. Did the deck editor changes you mention change the battle system as well?
P.S. I'm referring to what occurs during a battle. Did the deck editor changes you mention change the battle system as well?
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Re: Current Known Bugs list
by Nordos » 17 Sep 2011, 15:04
ah, so, same resolution as I am using ...
Did you resize the right side? at the start the area is too small for HQ cards, resizing it helps a bit for cards placed onto the battlefield.
Abilities and Spells on Stack - aren't the effects listet beneath the name...? I didn't had any problem to see what he's doing.
And if I hover with my mouse over the stack, the card is visible at the right bottom corner, since I resized the area and I am using HQ pictures, I can see the card with all its abilities and even the oracle text
Did you resize the right side? at the start the area is too small for HQ cards, resizing it helps a bit for cards placed onto the battlefield.
Abilities and Spells on Stack - aren't the effects listet beneath the name...? I didn't had any problem to see what he's doing.
And if I hover with my mouse over the stack, the card is visible at the right bottom corner, since I resized the area and I am using HQ pictures, I can see the card with all its abilities and even the oracle text
Re: Current Known Bugs list
by Max mtg » 17 Sep 2011, 16:17
So, are you referring to the card panel shown in battle (not deckeditor)? Sorry then, I have no idea on that change. The only thing I might suggest is to increase width of the right panel...shinjiikuri wrote:Thanks for the fast reply! Using a desktop resolution of 1440x900. Hmm,it good to know that it isn't a bug. Problem is right now we can't see the ability of any card the ai is casting. In previous version, we could see the card art when we moused over the area used to resolve stacks.
P.S. I'm referring to what occurs during a battle. Did the deck editor changes you mention change the battle system as well?
Personally I did remove that zoom in feature only from deckeditor, because even at minimal window size (1024*740) the card text was clearly seen and readable.
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Re: Current Known Bugs list
by Sloth » 18 Sep 2011, 15:05
Fixed! Thanks gos.gos wrote:My opponent's Marsh Flats and cousins seem to be costing it 2 life instead of 1.
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Re: Current Known Bugs list
by Forger » 18 Sep 2011, 16:25
Livewire Lash triggers twice whenever the creature becomes targeted, allowing it to deal damage to two targets. Sad to report this...
I also liked that the card size was enlarged on mouse over, looked nice and was easier to read from further away, also helped some friend standing being you. The quest editor GUI is also pretty tiny, I changed the code to work better with my 1920x1200 screen, but hopefully someone is working on that resizable GUI for it?

I also liked that the card size was enlarged on mouse over, looked nice and was easier to read from further away, also helped some friend standing being you. The quest editor GUI is also pretty tiny, I changed the code to work better with my 1920x1200 screen, but hopefully someone is working on that resizable GUI for it?
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