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Manalink update 26 Sept. 2011 aka Innistrad and (lots) more

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Manalink update 26 Sept. 2011 aka Innistrad and (lots) more

Postby Gargaroz » 26 Sep 2011, 13:20

And so, we're at it again, Manalink brothers and sisters ! This is a very exciting release, comprehending many cards from Innistrad and other goodies you'll surely appreciate. Enjoy !

V4 : http://www.mediafire.com/?55h5l6gxxj8s6w5

---- NEW CARDS ADDED TO COSTRUCTED / SLOTS CHANGED ----
-- V3 --

--- INNISTRAD ---
1015 Demolish --> Forbidden Alchemy
0539 Urza's Avenger --> Intangible Virtue
1104 Orcish Spy --> Unburial Rites
1003 Creeping Mold --> Bramblecrush (duh)
1600 Zuberi, Golden Feather --> Midnight Haunting
1623 Alabaster Wall --> Kessig Wolf Run
0549 Priest of Yawgmoth --> Gavony Township
1606 Pinches Beetles --> Geist of Saint Traft
1407 Lim-Dûl's High Guard --> Hamlet Captain

--- SCARS OF MIRRODIN BLOCK ---
1404 Duskrider Falcon --> Shrine of Loyal Legions
1401 Freewind Falcon --> Shrine of Burning Rage
1042 Fyndhorn Elder --> Lead the Stampede
1612 Sanguine Guard --> Slagstorm

--- MISC ---
1413 Cloudcrown Oak --> Leaf-Crowned Elder
0442 Mijae Djinn --> Greater Gargadon
1592 Algae Gharial --> Bosk Banneret
0713 Life Chisel --> Obsidian Battle-Axe
1068 Lesser Gargadon --> Bringer of the Red Dawn
1123 Rain of Blades --> Bringer of the White Dawn
0991 Chastise --> Deadwood Treefolk
0767 Relic Barrier --> Heartwood Storyteller
0899 Arena --> Faith's Fetters
0853 Willow Satyr --> Profane Command

--- V2 ---

--- INNISTRAD ---
0971 Abyssal Specter --> Liliana of the Veil

--- MISC ---
0483 clay Statue --> Epochrasite
1270 Inkfathom Divers --> Aeon Chronicler
0524 Sage of Lat-Name --> River Kelpie

--- V1 ---

--- TOKES RELOCATED ---
0886 empty --> Eldrazi Spawn token
0296 Tombspawn token --> Pegasus token
0043 Contract from Below --> Minion token
0056 Darkpact --> Elephant token
0060 Demonic Attorney --> Worm token
0479 Bronze Tablet --> Wolf token
0431 Jeweled Bird --> Golem token
0763 Rebirth --> Thopter token
0810 Tempest Efreet --> Myr token
0890 Djinn token --> Angel token

--- MISC ---
0525 Shapeshifter --> Vish Kal, Blood Arbiter
1528 Levitation --> Planechase
1329 Bull Cerodon --> Nim Deathmantle
0181 Personal Incarnation --> Melira, Sylvok Outcast
1442 Faerie Rogue --> Oona's Blackguard
0512 Onulet --> Stuffy Doll
1144 Sever Soul --> Oona, Queen of the Fae
1023 Elite Javelineer --> Mutavault
1080 Master Decoy --> Mutavault Animated
0631 Fallen Angel --> Clone (new code)
0471 Armageddon's Clock --> Pithing Needle
0737 Palladia-Mors --> Mayael the Anima
0595 Chromium --> Sedris, the Traitor King
0834 Vaevictis Asmadi --> Jhoira of the Ghitu
0568 Arcades Sabboth --> Momir Vig, Simic Visionary
0565 Backfire --> Teferi, Mage of Zhalfir
1384 Metallic Sliver -> Perilous Myr
0645 Gaseous Form --> Vesuvan Shapeshifter
1330 Warrior's Honor --> Mystical Teachings

--- M12 ---
0533 Tawnos's Weaponry --> Vampire Outcasts
0870 Gem Bazaar --> Bloodlord of Vaasgoth
0208 Rod of Ruin --> Scepter of Empires
0066 Disrupting Scepter --> Crown of Empires
0530 Tablet of Epityr --> Throne of Empires
0139 Eldrazi Spawn --> Chandra's Phoenix

--- INNISTRAD ---
1071 Lightning Elemental --> Olivia Voldaren
1599 Wild Griffin --> Mikaeus, the Lunarch
1659 Kraken's Eye --> Woodland Cemetery
1660 Demon's Horn --> Clifftop Retreat
1661 Dragon's Claw --> Hinterland Harbor
1662 Wurm's Tooth --> Isolated Chapel
1978 Illusion (2/2) token --> Sulfur Falls
0178 Pegasus --> Dearly Departed
0298 Minion token --> Mayor of Avabruck
0302 Elephant token --> Howlpack Alpha
0360 Worm token --> Garruk Relentless
0800 Wolf token --> Garruk, the Veil-Cursed
0848 Thopter --> Divine Reckoning
1002 Angel token --> Fiend Hunter
0885 Golem token --> Mentor of the Meek
0888 Myr token --> Snapcaster Mage
1454 Spirit (white) token --> Ghost Quarter
0874 Gargoyle token --> Rooftop Storm
1044 Giant Cockroach --> Stitcher's Apprentice
1332 Pest token --> Skaab Ruinator
1483 Voja token --> Bloodgift Demon
1462 Elf Warrior --> Diregraf Ghoul
1465 Kithkin Soldier --> Endless Ranks of the Dead
0113 Howl from Beyond --> Moan of the Unhallowed
1541 Assassinate --> Reaper from the Abyss
0435 Khabál Ghoul --> Skirsdag High Priest
0022 Blue Elemental Blast --> Devil's Play
0199 Red Elemental Blast --> Instigator Gang
1030 Enrage --> Wildblood Pack
0755 Rabid Wombat --> Essence of the Wild
0464 Wyluli Wolf --> Moonmist
1668 Fists of the Anvil --> Grimgrin, Corpse-Born
1373 Scavenger Drake --> Army of the Damned
0227 Siren's Call --> Mindshrieker
1540 Vengeance --> Champion of the Parish
0660 Greater Realm of Preservation --> Undead Alchemist
1181 Venerable Monk --> Cackling Counterpart
1004 Crossbow Infantry --> Bloodline Keeper
1296 Ghost Warden --> Lord of Lineage
0338 Knights of Thorn --> Geist-Honored Monk
0172 Nettling Imp --> Rakish Heir
1412 Nettletooth Djinn --> Grimoire of the Dead
1242 Ancient Silverback --> Back from the Brink
0040 Cockatrice --> Past in Flames
0481 COP Artifact --> Gutter Grime
0272 Wall of Ice --> Heartless Summoning
1516 Saproling token --> Mentor of the Meek
0885 Mentor of the Meek --> Saproling token

---- KNOWN ISSUES ABOUT NEW CARDS ----
-- V3 --
* For saving CSV slots, Greater Gargadon uses Koth Emblem as its "suspended" card.

--- V2 ---
* There's a bad interaction between the new code for Suspend and the Storm count : if a creature that could be suspended is suspended instead of being played, the Rules Engine will get the counter.
* Do not try to cheat in play creatures with Morph via cheating mode or the game will crash.
* Cards drawn through the interaction of River Kelpie and persist in combat will not trigger Dredge or similar effects, otherwise you'll get milled. It's a damned hardcoded bug, and I don't know if it could be fixed. Other interactions should be fine.

--- V1 ---
* Snapcaster mage mimick the original card : you've to click on it for "flashbacking" the spell, so if it's killed before you're able to activate it, the spell you selected won't have Flashback anymore. Also, you cannot give Flashback to counterspells and such.
* Essence of the Wild : since the "transformation" only mimic the actual ruling, there could be some misfunctions, especially if the "Essenced" creature has a CIP ability.
* Pithing Needle : works only with the cards coded in C, and doesn't stop the ability played thru the Rules Engine.
* Tokens changed :
- Faerie Rogue is now Oona's Blackguard.
- Kithkin Soldier is now Goldmeadow Stalwart
- Elf Warrior is now Bramblewood Paragon
- All cards that use the "Spirit (white)" token now use the "Spirit" token, that got a personal code.
- Summoner's Bane now use the "Illusion" token.

---- CHALLENGE MODE CHANGES ----
Here's the updated list of cards available for the challenge "Gimme !" :
* Aladdin
* Animate Dead
* Annex
* Beacon of Unrest
* Bribery
* Cackling Counterpart
* Clone
* Clone (fixed)
* Confiscate
* Conquer
* Control Magic
* Copy Artifact
* Fork
* Grimoire of the Dead
* Helm of Obedience
* Mimic Vat
* Mirari
* Mirrorweave
* Nicol Bolas, Planeswalker
* Old Man of the Sea
* Phantasmal Image
* Phirexian Metamorph
* Reanimate
* Reiterate
* Rite Of Replication
* Rubinia Soulsinger
* Sarkhan Vol
* Sculpting Steel
* Spitting Image
* Steal Artifact
* The Mimeoplasm
* Threads of Disloyalty
* Treachery
* Twincast
* Vedalken Shackles
* Vesuvan Shapeshifter

---- BUGS FIXED / IMPROVEMENTS / CARDS RECODED ----
-- V4 --
* Replaced bad Limited files. Now all should be as it was.
* Added deckcus.ddl from Gmzombie.
* Fixed interaction between cards with Phyrexian Mana and Iona, Shield of Emeria.

-- V3 --
* Fixed subtype changing for Figure of Destiny
* Fixed a sneaky bug that messed Multikicker for Everflowing Chalice
* Fixed code for Artisan of Kozilek.
* Improved code for Timber Protector, so it doesn't slow down the game so much.
* Fixed code for creatures with Morph and Vesuvan Shapeshifter.
* Fixed drawing card ability of Bloodgift Demon.
* Fixed ability for Skinshifter
* Fixed AI for Man'o'War
* Fixed second ability of Liliana of the Veil
* Fixed P/T for Aeon Chronicler
* Fixed token productions for Sarkhan the Mad
* Fixed code for Exhume
* Fixed code for EXtirpate
* Fixed code for Spirit Link
* Fixed color-changing issue about Koth of the Hammer's animated mountains.
* Fixed interaction between Coastal Piracy / Edric, Spymaster of Trest and creatues with First Strike.
* Recoded Dark Sphere, so it could be used by the AI in a better way.
* Fixed Devour code for Mycoloth
* Fixed code for Fireblast
* Many CSV improvement that hopefyully will make the AI a bit more smarter

--- V2 ---
* Fixed code for Scars of Mirrodin's lands.
* Fixed code for Grimoire of the Dead
* Changed slot to Mentor of the Meek, so it could be added to your deck normally.
* Fixed code for Sheoldred, Whispering One, so it "reanimates" creature from your grave and not from your deck.
* Fixed code for Devastating Summons.
* Fixed code for Green Sun's Zenith, so the tutored creature is putted into play.
* Fixed code for Devil's Play
* Restored working code for Dwarven Blastminer and fixed the new Morph code.
* Fixed Flash for Teferi, Mage of Zhalfir.
* Fixed ability for Mayael, the Anima
* Fixed GFP trigger for Massacre Wurm.
* Restored working code for Academy Ruins and Volrath's Stronghold.
* New code for cards with Suspend, so the AI could finally play them.
* Improved AI code for Thawing Glaciers and Serrated Arrows
* Fixed code for Lovisa Coldeyes
* Improved code for Cloudpost and Serra's Sanctum.
* New code for Merchant Scroll, so you can't tutor creature with flash anymore.
* New code for Rock Hydra (Limited only), with +1/+1 counters that interacts nicely with Proliferate and so on.
* Included fixes for Limited CSV did by Sonic, thanx a lot !
* Included CSV fixes for Costructed done by Orion79, many thanx !

--- V1 ---
* Modified Rancor and Angelic Destiny so they can be casted on opponent's creatures too.
* Fixed (I hope) the "Hexproof for Illusion" part for Lord of the Unreal.
* Added "legendary" subtype to Child of Alara, so now it's possible to use it as EDH general.
* Fixed interaction between Varchild's War Riders tokens and Avenger of Zendikar.
* Fixed colors for Karrthus, Tyrant of Jund.
* Adjusted the EDH card so you can use colorless generals too.
* Fixed P/T for Avatar of Slaughter
* Fixed bad behaviour of Archenemy card if "Your Destiny is Thrice Sealed" scheme is activated.
* Readjusted code for Master of Etherium.
* Fixed interaction betweem Quest for the Gravelord and Doubling Season.
* Fixed a bad data entry that prevents Ulamog, the Infinite Gyre to be Indestructible.
* Fixed code for Crescendo of War : now it triggers for every upkeep.
* SUBTYPE_LEGEND in the CSV is now deprecated. Every legendary permanent in the Costructed version now have all its subtypes (only if they're fewer than 3) and the superype "Legend" is registered in the "Subtype" field of Magic.exe. This will solve A LOT of bad behaviour involving subtypes and Legendary permanents. Fixes for Limited and GoldenYears CSV will follow (I will REALLY appreciate an hand in this matter),
* Fixed interaction between Planeswalkers and "fog effects".
* New code for Luminarch Ascension : now it doesn't require the Rules Engine to function, interacts well with "fog effects" and works more faithfully to the original card (for example, if you lose life without taking damage during opponent's turn, the Ascension won't get the counter).
* Eased slowdowns caused by Armament Master
* Fixed a very strange bug that made Deceiver Exarch kill each artifact it targets with his CIP ability.
* Fixed a global bug that messes the ID of cards removed from graveyard and library by cards like Extirpate or Surgical Extraction.
* Fixed code for Rise from the Grave : now it correctly add the SUBTYPE_ZOMBIE to the reanimated creature.
* Fixed messed text in Reap and Sow selection box.
* Fixed wrong behaviour for Saproling Burst's tokens.
* Fixed code for Necropotence : now every card you play or discard while Necropotence is in play is exiled. Plus, added a "safeguard" for AI and restored interaction with Spellbook.
* Fixed AI for Thawing Glaciers.
* Restored working code for Wren's Run Packmaster
* Fixed code for Coat of Arms.
* Fixed code for Squirrel Nest, so you can enchant non-Forest lands too.
* Fixed mana slashes for Murmuring Bosk.
* Fixed abilities for Adarkar Valkyrie.
* Fixed rarity values in the CSV for Primeval Titan and Wurmcoil Engine.
* Fixed wrong behaviour of Scrying Sheets if multiple copies of it are in play.
* Fixed bad AI for Hunting Moa and Aegis Angel
* Implemented CSV fixes did by Sonic (thanx a lot !) for Costructed, Limited and GoldenYears mod.
* Recoded most of the cards that generate effects like "Fog" or "Labyrinth of Ith" in order to correctly interact with Planeswalkers.
* Fixed interaction between Murmuring Bosk and Living Lands. However, this introduced a new bug, as now Murmuring Bosk could be animated by Kormus Bell too.
* Fixed code for Balduvian Dead's tokens.
* Improved the overall code for Equipments.
* Fixed messed counters if the ultimate ability of Jace, Memory Adept is used. Also fixed the possibility of using the ultimate with only 6 counters.
* New code for Clone, with a more faithful imitation of the original card (correct CIPs and so on). However, since the slot for the original Clone is hardcoded and cannot be overwritten (even by tokens, I tried), now you have two Clones available (with different names, of course).
* Improved code for North Star, Axelrod Gunnarson, The Wretched.
* Fixed code and AI for Captivating Vampire : now it adds the "Vampire" subtype to the stealed creature and interacts nicely with Changelings and similar stuff.
* Countless small fixes and AI improvements.
* Fixed Expermint Kraj's crashes when it had one or more +1/+1 counters.
* Fixed counters & "cancel" code for Lotus Blossom.
* Fixed code for Energy Field.
* Fixed code for Cataclysm
* Fixed interaction between spells with Phyrexian Mana / "pitching" spells and most "copying" spells or permanents.
* Recoded Ohran Viper, so it doesn't use the Basilisk code no more.
* Changed the Morph implementation, so even the AI can play creatures face-down.
* Added an AI enhancment for creature with Levels. It's not completely correct rules-wise, but at least AI can decently use the Levelers now.
Last edited by Gargaroz on 15 Oct 2011, 12:57, edited 5 times in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Shantak » 26 Sep 2011, 13:33

=D>

Amazing! I can't wait until I get home and get to try this.
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Aswan jaguar » 26 Sep 2011, 14:11

Thanks for your great work and ALL the immense effort you make for new cards,bug fixes and giving a hand to AI to play them better(Levelers and more). =D> I begin asap to play-test.I feel great when I see all these lines of bugs fixed. :D

There are 2 files in the zip are both needed?
1)20110926
2)magic

Gargaroz said:
* SUBTYPE_LEGEND in the CSV is now deprecated. Every legendary permanent in the Costructed version now have all its subtypes (only if they're fewer than 3) and the superype "Legend" is registered in the "Subtype" field of Magic.exe. This will solve A LOT of bad behaviour involving subtypes and Legendary permanents. Fixes for Limited and GoldenYears CSV will follow (I will REALLY appreciate an hand in this matter)
So you want to add the superype "Legend" is registered in the "Subtype" field of Magic.exe.And the other types to manalink csv for Limited and GoldenYears CSV?The changes need to be applied only for 3 types Legends only?
-I will help with this only if experienced members like Sonic or Orion79 who do great work with csv changes don't take this task.
---
Trying to squash some bugs and playtesting.
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby 0rion79 » 26 Sep 2011, 14:21

Gargaroz said:
* SUBTYPE_LEGEND in the CSV is now deprecated. Every legendary permanent in the Costructed version now have all its subtypes (only if they're fewer than 3) and the superype "Legend" is registered in the "Subtype" field of Magic.exe. This will solve A LOT of bad behaviour involving subtypes and Legendary permanents. Fixes for Limited and GoldenYears CSV will follow (I will REALLY appreciate an hand in this matter)
As far as I remember, the EXE part was about "killing" legends when 2 with the same name are on the battlefield, while the CSV part was about the interaction with Karaks, and its bouncing ability. If everything is included in the Exe, then it would really be a great achievement.
in verity, "legend" is not a creature type... b
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Gargaroz » 26 Sep 2011, 16:50

The "two files in one zip" is an error, use the files in the "20110926" folder and delete the other folder.

@ Aswan jaguar : I simply reverted back to the original intended functioning, as a value for "Legendary" is already available in Magic.exe (is "0x0E").

@ Orion : I didn't test Karakas, but as far as I know the hardcoded cards only looks at the EXE values, so probably there will be no problems. Otherwise, I'll recode Karakas.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby 0rion79 » 26 Sep 2011, 17:39

Fine :) Gargaroz, did you remember to adapt Captain Sisay too?
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby RanDomino » 27 Sep 2011, 01:37

Looks great! None of the removed cards will be missed.

edit: Devil's Play appears to do nothing. I spend the mana, it changes zones, but it never hits the stack. And for some reason there are two of them RFGed after flashing it back.
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Stroggoii » 27 Sep 2011, 04:11

Incredible job man :)

Just one doubt, not complaining but why no Lili? Is she uncodable?
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby stassy » 27 Sep 2011, 05:28

RanDomino wrote:Looks great! None of the removed cards will be missed.

edit: Devil's Play appears to do nothing. I spend the mana, it changes zones, but it never hits the stack. And for some reason there are two of them RFGed after flashing it back.
You know what to do > Bug report section :mrgreen:
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Yggdrasil » 27 Sep 2011, 11:36

This is really a great release !
I have no regrets : all the ISD cards I like the much are here, the removed cards are wisely chosen, and in bonus I discover Chandra's Phoenix, Oona and her guards (my faeries deck sings in joy), Stuffy Doll and other fun multicolored cards. :D

A big thanx too for the bugs fixed and the improvements.
Welcome back illusion decks, morph decks and level-up creatures !
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Gargaroz » 27 Sep 2011, 16:28

@ Stroggoii : about the new Liliana, I was (and I'm) very upset. The old one was a cool, useful card for EDH, but the actual one is just a worthless piece of... Don't make me say that ! Really, it's so bad I couldn't even understand how they fucked so bad the abilies.
Plus, its ultimatum it's a really mess to code.
However if you REALLY want it, I'll add it to V2.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Yggdrasil » 27 Sep 2011, 19:43

She can be useful in a cemetery-oriented deck and perhaps a discard deck.
Otherwise, it's mainly a Diabolic Edict for 3.
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby Stroggoii » 27 Sep 2011, 20:02

It's true she sucks at EDH but we have the cards to make a competitive pox deck with her for vintage and a brutal one for standard.

She's not a Jace, but she's still valuable :)
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby thedrigo » 28 Sep 2011, 13:46

This update is RIDICULOUS!! :D
Again, thanks for the awesome work!!

Hey, I don't know if this is just me, but I'm unable to add Mentor of the Meek to any deck in the deckbuilder, like I double-click it to put it in the deck and it doesn't do anything. Any ideas?
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Re: Manalink update 26 Sept. 2011 aka Innistrad and (lots) m

Postby stassy » 28 Sep 2011, 14:21

thedrigo wrote:Hey, I don't know if this is just me, but I'm unable to add Mentor of the Meek to any deck in the deckbuilder, like I double-click it to put it in the deck and it doesn't do anything. Any ideas?
You know what to do > Bug report section :mrgreen:
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