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Bug Reports

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Re: Bug Reports

Postby BryanM » 26 Sep 2011, 21:50

The 2/2's spawned by Mitotic Slime will spawn four 1/1's on death, instead of two.
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Re: Bug Reports

Postby nantuko84 » 27 Sep 2011, 06:28

Mitotic Slime: when it dies, it creates two 2/2 tokens. when both those token die, they totally produce 4 1/1 tokens. That's actually what is written in the card, right? or did you get 8 1/1 tokens (4 for each of two)?
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Re: Bug Reports

Postby BryanM » 27 Sep 2011, 12:59

Altogether, it can spawn eight 1/1's. The ability of the 2/2's trigger twice.

Also, when searching for Ooze in the deck editor, Acidic Slime isn't returned. Do you guys want to hear about little glitches like this?
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Re: Bug Reports

Postby nantuko84 » 28 Sep 2011, 04:43

BryanM> Sure, we want.

Added searching cards by types.
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Re: Bug Reports

Postby BryanM » 29 Sep 2011, 17:03

AI cast Pacifism on my Phantasmal Dragon. The dragon was not sacrificed. I tried casting a Shock on it, and Shock did indeed correctly kill it.

To test this further, I made a deck to test equipping and enchanting Phantasmal Bears/Dragons. Through all the test cases, it appears they work correctly, save for the AI. Whevenever the AI casts an enchantment or equips an item to an illusion, they won't be sacrificed.

The AI used Soldier Replica's ability on my Skyhunter Patrol when it was not attacking or blocking. Testing shows this is borked altogether, something doesn't have to be in the attack or block state to be hit by this.

In the deck editor, during a sealed deck and draft game, if you remove a card from your deck it will reset the filters you've applied. For example, if you're only looking at Black cards, and then remove a card, the list will reset to showing all cards available to you from all colors.

A Slippery Bogle slipped into a randomly generated Black/White deck.
Last edited by BryanM on 29 Sep 2011, 21:01, edited 1 time in total.
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Re: Bug Reports

Postby nantuko84 » 29 Sep 2011, 20:00

Thanks for point it out!
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Re: Bug Reports

Postby BryanM » 29 Sep 2011, 20:06

Aaand I used a Reckless Spite on an Illusionary Servant and a Goblin Guide. The Servant died, the Goblin did not, and I am pretty sure I did not lose life.

Checked an old possible bug. A Protean Hydra is immune to -toughness effects. I used a Drana, Kalastria Bloodchief to confirm. Not completely sure what the correct behavior is supposed to be here, but I don't think having +1/+1 counters on a guy is supposed to make you immune to this kind of kill effect. (The AI also amusingly cast a Protean Hydra using one G mana. That wacky AI!)

The AI can use a Scepter of Empires to damage your creatures.

Searing Blaze is incorrect. You can target any player and any Creature with it.

The path saved to my last loaded deck when starting a game is periodically reset.

The error message in the deck editor when you try to generate a booster from All Sets is very typo heavy.

"It's not possible to generate booster for not Expansion Set but all cards but all cards Choose Expandsion Set firest"

could be changed to

"It's not possible to generate a booster from all expansion sets. Choose an expansion set first."

or.. could change it to generate a random pack from the entire card pool~~

--Edit 4 Oct--

Scepter of Empires's targeting really is incorrect. It's being treated like a superpowered Prodigal Pyromancer, instead of the super ghetto Goblin Fireslinger it's supposed to be.

There could be a reminder on the card tooltips if a regeneration bubble has been applied to something.

Just an idea, Hybrid cards could be labeled as Hybrid instead of Gold in the color column.

Was playing a multiplayer with bots. One of them attacked the other's Jace with my Kazandu Blademaster.

Occasionally I get disconnected from my own server, and then can't resume the game still in progress...
Last edited by BryanM on 04 Oct 2011, 20:10, edited 8 times in total.
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Re: Bug Reports

Postby peachz » 01 Oct 2011, 02:12

After attacking for lethal damage and having my one of my Phyrexian Obliterator blocked and killed, Obliterator's ability triggered but my opponent was not able to sacrifice anything or do anything or even concede nor was I able to. This happened on the public server. Here is a screen shot.
Image
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Re: Bug Reports

Postby Iran » 09 Oct 2011, 02:14

I cast Mindslaver in my turn, during the AI turn (the turn I control the AI) appears a button Switch Hands but when a click in this button appears the options Your Hand and an blank option. I choose the blank option but I can't see AI's hand. Moreover the AI continues to play during this turn (AI plays instead of me).

Thanks
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Last edited by Iran on 09 Oct 2011, 03:55, edited 1 time in total.
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Re: Bug Reports

Postby Iran » 09 Oct 2011, 03:37

I cast Duress and I choose AI. AI have Bloodfire Colossus and a Swamp in his hand. I can´t continue the game, I trying to cancel but the game always return in screen of Select a noncreature, noland card.

thanks
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Re: Bug Reports

Postby Iran » 09 Oct 2011, 04:45

Ai use the ability of Rust Tick in my Sphere of the Suns and I trying to redirect the ability to my Spellskite but I can't (I cannot even pay life).

Thanks
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Re: Bug Reports

Postby Iran » 09 Oct 2011, 05:38

The Second Trigger abitiy of Myr Battlesphere doesn't seems to work. It asks to tap untappeds myrs, but it not deal X damage to defending player and it don't get the +X/+0 bonus.

Thanks
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Re: Bug Reports

Postby BryanM » 12 Oct 2011, 17:52

Vendetta does not cause damage to its caster, which makes it ridiculous.

Bloodrite Invoker is listed as colorless, instead of black.

Unified Will's tooltip doesn't mention you must control more creatures than the person whose spell you are countering. Additionally, Unified Will either does not count token creatures as creatures, or does not count creatures with summoning sickness as creatures... it just seems very borked altogether. Under conditions I should be able to counter a spell, it doesn't even let me try to target it. Under conditions I shouldn't be able to counter, it lets me target it. (Which leads to me basically throwing away the card, which is the correct behavior when the condition isn't met.)

Puncturing Light won't work when you're attacked by an unblocked guy either. All it can hit is a blocking creature.

Uh... and while testing the Unified Will card against the AI.. uh.................................. his Jade Mages seem to have turned into 1/1 Saproling tokens. This is uh, really really weird.

15 Oct Edit

Garruk's Horde allows you to play a creature off the library at instant speed, and the top card of your library remains revealed even after it dies.

This was with an AI as my opponent, no idea how it functions with a human:

We both had a Garruk's Horde out. I clicked on his revealed creature card, and he cast them using his lands. They then came under my control.

On another turn, I doom bladed his Horde, and tried to cast his Birds of Paradise. My client then disconnected.
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Re: Bug Reports

Postby goonjamin » 16 Oct 2011, 15:20

Nightly build: changeset: 2384:064aaac56048

Soldier Replica - AI played this card then immediately sacrificed it to deal 3 damage to one of my creatures that was not attacking or blocking (it was not tapped either). I do not believe this should be possible.
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Re: Bug Reports

Postby goonjamin » 16 Oct 2011, 18:11

Nightly build: changeset: 2384:064aaac56048

Hunted Phantasm - AI played this card (it was a 2 player game, me vs. the AI) but I did not receive the 5 x 1/1 red Goblin creature tokens?
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