Card Requests
by mtgrares
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Re: Card Requests
by lazylockie » 08 Oct 2011, 15:45
You might wanna check viewtopic.php?f=26&t=4450&start=30#p69096Niv-Mizzet wrote:Just a few cards away from being able to build ANT, (Ad Nauseum Tendrils, the blue-black Legacy storm deck).
Need Ad Nauseum. Doesn't seem like it would be that hard to create, although probably tricky for the AI. Maybe allow the computer to keep flipping until it reaches a certain life total?
Need Lion's Eye Diamond. It's just Black Lotus with "discard your hand" stapled on it. I'm guessing it's not in there because it's another one of those cards the AI doesn't know what to do with.
And Infernal Tutor. This card is probably the most complicated. You can only use it to tutor for cards already in your hand, unless you don't have any cards, then it becomes a full Demonic Tutor.
This is LED's script, since I'm not sure it's a correct implementation, I've put it on Half-Implemented topic. About Infernal Tutor, can't you just "proxy" Infernal with a Demonic Tutor itself? I don't know much about ANT, but it seems Infernal Tutor is only useful when coupled with LED isn't it?
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Re: Card Requests
by otherright » 09 Oct 2011, 03:12
Trying to help work on getting more of the precons working. With so many cards to try and update, I'm sure its easy for you guys to get lost. What about any of these cards? Are any of them doable now through the many forge updates?
Venser, Shaper Savant
Engineered Explosives
Descendant of Kiyomaro
Persecute
Staggershock
Barbed Shocker
Magus of the Future
Shapeshifter's Marrow
Venser's Diffusion
Nacatl War-Pride
Skizzik Surger
Spellwild Ouphe
Phosphorescent Feast
Angel of Salvation
Defiant Vanguard
Knight of the Holy Nimbus
Outrider en-Kor
Riftmarked Knight
Samite Censer-Bearer
Dawn Charm
Timebender
Clockspinning
Paradox Haze
Death Rattle
Reality Acid
Venser, Shaper Savant
Engineered Explosives
Descendant of Kiyomaro
Persecute
Staggershock
Barbed Shocker
Magus of the Future
Shapeshifter's Marrow
Venser's Diffusion
Nacatl War-Pride
Skizzik Surger
Spellwild Ouphe
Phosphorescent Feast
Angel of Salvation
Defiant Vanguard
Knight of the Holy Nimbus
Outrider en-Kor
Riftmarked Knight
Samite Censer-Bearer
Dawn Charm
Timebender
Clockspinning
Paradox Haze
Death Rattle
Reality Acid
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Re: Card Requests
by jeffwadsworth » 09 Oct 2011, 06:20
I see some that are and will test them tomorrow.otherright wrote:Trying to help work on getting more of the precons working. With so many cards to try and update, I'm sure its easy for you guys to get lost. What about any of these cards? Are any of them doable now through the many forge updates?
Venser, Shaper Savant
Engineered Explosives
Descendant of Kiyomaro
Persecute
Staggershock
Barbed Shocker
Magus of the Future
Shapeshifter's Marrow
Venser's Diffusion
Nacatl War-Pride
Skizzik Surger
Spellwild Ouphe
Phosphorescent Feast
Angel of Salvation
Defiant Vanguard
Knight of the Holy Nimbus
Outrider en-Kor
Riftmarked Knight
Samite Censer-Bearer
Dawn Charm
Timebender
Clockspinning
Paradox Haze
Death Rattle
Reality Acid
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Re: Card Requests
by timmermac » 09 Oct 2011, 21:01
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Card Requests
by slapshot5 » 09 Oct 2011, 21:13
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Re: Card Requests
by Iran » 09 Oct 2011, 23:58
Cards I'd like to see in forge:
Spellskite, Redirect, Mindslaver, Ovinize, Pyromancer Ascension, Refraction Trap, Archive Trap, Summoning Trap, Meddling Mage, Nevermore, Mindlock Orb, Leonin Arbiter, Stranglehold,
Mirrorweave
Thanks
Spellskite, Redirect, Mindslaver, Ovinize, Pyromancer Ascension, Refraction Trap, Archive Trap, Summoning Trap, Meddling Mage, Nevermore, Mindlock Orb, Leonin Arbiter, Stranglehold,
Mirrorweave
Thanks
Re: Card Requests
by jeffwadsworth » 10 Oct 2011, 02:36
A Redirect AbilityFactory would serve a few of these well. Does not exist yet.Iran wrote:Cards I'd like to see in forge:
Spellskite, Redirect, Mindslaver, Ovinize, Pyromancer Ascension, Refraction Trap, Archive Trap, Summoning Trap, Meddling Mage, Nevermore, Mindlock Orb, Leonin Arbiter, Stranglehold,
Mirrorweave
Thanks
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Re: Card Requests
by serrasmurf » 10 Oct 2011, 14:55
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Re: Card Requests
by jeffwadsworth » 10 Oct 2011, 16:47
Balance is java coded, not scripted. We try not to add any more card-specific code to Forge and instead rely on Ability Factories, etc. Tribal Unity needs the ChooseType AB to accept X in the cost. It does not at the moment.
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Re: Card Requests
by Iran » 11 Oct 2011, 01:32
Cards to play in forge :::
1.Lich's Mirror => (This card have replacement effect
)
2. Spellweaver Helix => (I Think this card is scriptable, very difficult to script
)
3. Knowledge Pool => (This card could be scriptable if there was a way to cast cards without pay mana cost in script
)
4. Abundance => (This card could be scriptable because of the new AF_Charm, but have replacement effect
)
5. Thought Prison => (I Think this card is scriptable
)
6. Deceiver Exarch => (I Think this card is scriptable because of the new AF_Charm
)
7. Mindlock Orb (and similares) => (This card could be scriptable if there was a new AF or keyword that dealt with this
)
8. Ovinize (and similares) => (Is is possible to script this card with RemoveAllAbilities of AF_Animate?
)
9. Pyromancer Ascension => (I Think this card is scriptable, but others have tried and failed
)
10. Staggershock => (Rebound Effect is not implemented yet
)
11. Barbed Shocker => (I Think this cards is scriptable because of parameter RememberDiscarted in AF_Discard
)
12. Clockspinning (and similares) => (Need a way to acess suspended card and card in battlefield in same time
)
13. Martyr's Bond => Very cool card
14. Sphinx-Bone Wand => Very cool card too
15. Hellcarver Demon => (This card could be scriptable if there was a way to cast cards without pay mana cost in script
)
16. Thought Hemorrhage (This card is scriptable with new AF_NameCard
)
17. Runed Halo (Idem)
Thanks
1.Lich's Mirror => (This card have replacement effect

2. Spellweaver Helix => (I Think this card is scriptable, very difficult to script

3. Knowledge Pool => (This card could be scriptable if there was a way to cast cards without pay mana cost in script

4. Abundance => (This card could be scriptable because of the new AF_Charm, but have replacement effect

5. Thought Prison => (I Think this card is scriptable

6. Deceiver Exarch => (I Think this card is scriptable because of the new AF_Charm

7. Mindlock Orb (and similares) => (This card could be scriptable if there was a new AF or keyword that dealt with this

8. Ovinize (and similares) => (Is is possible to script this card with RemoveAllAbilities of AF_Animate?

9. Pyromancer Ascension => (I Think this card is scriptable, but others have tried and failed

10. Staggershock => (Rebound Effect is not implemented yet

11. Barbed Shocker => (I Think this cards is scriptable because of parameter RememberDiscarted in AF_Discard

12. Clockspinning (and similares) => (Need a way to acess suspended card and card in battlefield in same time

13. Martyr's Bond => Very cool card

14. Sphinx-Bone Wand => Very cool card too

15. Hellcarver Demon => (This card could be scriptable if there was a way to cast cards without pay mana cost in script

16. Thought Hemorrhage (This card is scriptable with new AF_NameCard

17. Runed Halo (Idem)
Thanks
Last edited by Iran on 11 Oct 2011, 14:58, edited 5 times in total.
Re: Card Requests
by Niv-Mizzet » 11 Oct 2011, 02:45
The only thing that's weird about LED is that its activation is played like an instant instead of a traditional mana ability, so you can't sacrifice it to pay for a spell you just cast. You can however cast a spell (paying for its cost with whatever other mana sources you have) and THEN activate the diamond in response to the effect resolving, which is how the Infernal Tutor combo works. So to make the card work correctly, you simply have to disable whatever function allows you to use a card to generate mana in the middle of playing a spell or ability. (As you can with lands, Llanowar Elves, artifact mana, etc.)lazylockie wrote:You might wanna check viewtopic.php?f=26&t=4450&start=30#p69096
This is LED's script, since I'm not sure it's a correct implementation, I've put it on Half-Implemented topic. About Infernal Tutor, can't you just "proxy" Infernal with a Demonic Tutor itself? I don't know much about ANT, but it seems Infernal Tutor is only useful when coupled with LED isn't it?
As for the Demonic Tutor idea, that's actually a pretty good work-around, as you can always just enforce your own rules by only tutoring for a card that you'd normally be able to get. In the context of the deck, most of the time you are using it while Hellbent, but if you have multiple Tutors in hand you can also burn through extras to just get more cards and generate more storm.
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Re: Card Requests
by lugaru » 11 Oct 2011, 15:38
Is Cloak and Dagger an option at all? It is generally a nice piece of equipment but in rogue decks (like my blue/white "make it rain" one) it really shines. Also Wizards keeps putting out new rogues so it should be evergeen.
Re: Card Requests
by jeffwadsworth » 11 Oct 2011, 15:39
Not yet, but when the equipment part of "Attach" is done, I assume it will be possible.lugaru wrote:Is Cloak and Dagger an option at all? It is generally a nice piece of equipment but in rogue decks (like my blue/white "make it rain" one) it really shines. Also Wizards keeps putting out new rogues so it should be evergeen.
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