Bug Reports
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Re: Bug Reports
by goonjamin » 17 Oct 2011, 00:05
Mage 0.8
Stoneforge Mystic - I was playing a 2 player game against the min-max AI. We were both using 2 random colour generated decks. The AI played this card and the game became stuck trying to resolve the enters battlefield ability on the card. I could click done repeatedly but nothing I could do would advance the game. Perhaps the generated deck didn't have any equipment for the AI to choose and it got stuck?
Stoneforge Mystic - I was playing a 2 player game against the min-max AI. We were both using 2 random colour generated decks. The AI played this card and the game became stuck trying to resolve the enters battlefield ability on the card. I could click done repeatedly but nothing I could do would advance the game. Perhaps the generated deck didn't have any equipment for the AI to choose and it got stuck?
Re: Bug Reports
by ZMAN3 » 17 Oct 2011, 07:00
Version 0.8
1) I was playing against an AI(MiniMax)and oponent killed my Dungrove Elder (with Hexproof) usind Doom Blade. Hexproof does not work...
2) I was playing against an AI(MiniMax)and oponent played Shape Anew and choosed my Trepanation Blade as a target, destoyed it and search his library for an artifact...
1) I was playing against an AI(MiniMax)and oponent killed my Dungrove Elder (with Hexproof) usind Doom Blade. Hexproof does not work...
2) I was playing against an AI(MiniMax)and oponent played Shape Anew and choosed my Trepanation Blade as a target, destoyed it and search his library for an artifact...
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Re: Bug Reports
by eugenrivniy » 17 Oct 2011, 14:00
Shape Anew fixed, Hexproof for AI fixed, thanks for reports
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Re: Bug Reports
by BryanM » 18 Oct 2011, 18:11
Okay, new post for new version.
18 Oct
Werewolf transform mechanic is wrong. I cast Smite the Monstrous on his turn, followed by my opponent casting a Butcher's Cleaver. This caused my werewolves to transform back. It's supposed to be two spells cast by the same player.
Still no way to untap lands if you've made a mistake.
Falkenrath Noble's ability took my life but didn't grant it to my opponent. He had 20 untouched life points at the time, and I think this bug is related to the before mentioned bug with Pride Guardian. Seems.. intermittent and difficult to reproduce. Is there a simple way to save a replay? Is useful for isolating these kind of glitches.
When a Falkenrath Noble trades with another Falkenrath Noble, three triggers are put on the stack instead of four, in the attacker's favor it looks like. Should be a net gain of zero instead.
One-Eyed Scarecrow will reduce your own flier's power.
19 Oct
More Protean Hydra shenanigans. Had three +1/+1 counters on it, in addition to some equipment and a temporary buff that gave it an extra +2/+2. It took four damage, and its "..for each +1/+1 counter removed, put two on this.." ability triggered four times instead of three.
18 Oct
Werewolf transform mechanic is wrong. I cast Smite the Monstrous on his turn, followed by my opponent casting a Butcher's Cleaver. This caused my werewolves to transform back. It's supposed to be two spells cast by the same player.
Still no way to untap lands if you've made a mistake.
Falkenrath Noble's ability took my life but didn't grant it to my opponent. He had 20 untouched life points at the time, and I think this bug is related to the before mentioned bug with Pride Guardian. Seems.. intermittent and difficult to reproduce. Is there a simple way to save a replay? Is useful for isolating these kind of glitches.
When a Falkenrath Noble trades with another Falkenrath Noble, three triggers are put on the stack instead of four, in the attacker's favor it looks like. Should be a net gain of zero instead.
One-Eyed Scarecrow will reduce your own flier's power.
19 Oct
More Protean Hydra shenanigans. Had three +1/+1 counters on it, in addition to some equipment and a temporary buff that gave it an extra +2/+2. It took four damage, and its "..for each +1/+1 counter removed, put two on this.." ability triggered four times instead of three.
Last edited by BryanM on 20 Oct 2011, 01:53, edited 3 times in total.
Re: Bug Reports
by jeffwadsworth » 18 Oct 2011, 20:09
I did not see this mentioned anywhere. The Myr Welder should be able to Imprint any artifact card from any graveyard. Right now, it can only Imprint one of yours.
Chimeric Mass will pump itself with no extra gain until all its mana is used up. I would assume that the min/max would note that it gains nothing after activating its ability more than once and in fact loses 1 mana in the process.
Chimeric Mass will pump itself with no extra gain until all its mana is used up. I would assume that the min/max would note that it gains nothing after activating its ability more than once and in fact loses 1 mana in the process.
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Re: Bug Reports
by ZMAN3 » 19 Oct 2011, 06:24
Version 0.8
I was playing against an AI(MiniMax)and opponent played Hunted Phantasm, but didn't put any token under my control
I was playing against an AI(MiniMax)and opponent played Hunted Phantasm, but didn't put any token under my control
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Re: Bug Reports
by jmartus » 20 Oct 2011, 04:16
opponent is trying to play Vapor Snag on my turn and it wont let him tap the mana and play the card to return my creature to my hand right when i declared my attackers
Re: Bug Reports
by Ugoff » 20 Oct 2011, 04:40
Ponder seems to draw a card before giving you the option to shuffle or not (that or my shuffles always give me the same top card I put back). Ruling for the card from gatherer says "If you choose to shuffle your library, that includes the three cards you just looked at and put back on top of it."
Re: Bug Reports
by Iran » 20 Oct 2011, 13:41
Bug with Karn Liberated
What steps will reproduce the problem?
1. Play against Computater
2. You cast Karn Liberated
3. Use the abilities of Karn
What is the expected output?
1. If you target Computer with the first abilite of Karn, the Computer must exile a card from his hand
2. The second abilitie of Karn must exiles a permanent from the battlefield with him (linked with him)
3. The third abilitie must return non Aura permanents exiled with him (Exile with the first or second abilities)
What do you see instead?
1. If you target Computer with the first abilite of Karn, the computer did not exile any card from his hand
2. The second abilitie of Karn exiles a permanent from battlefield, but this permanent wasn't exile with him (linked with him)
3. The third abilitie of Karn only return permanents exile with the first abilitie (if you exile a permanent with the second abilitie, this permanent will not return to the battlefield)
What version of the product are you using? On what operating system?
Windows XP, MAGE 0.8
Articles about Karn with FAQ:
http://www.wizards.com/magic/magazine/a ... eature/140
http://www.mtg-video.com/2011/04/25/kar ... -with-faq/
Thanks
What steps will reproduce the problem?
1. Play against Computater
2. You cast Karn Liberated
3. Use the abilities of Karn
What is the expected output?
1. If you target Computer with the first abilite of Karn, the Computer must exile a card from his hand
2. The second abilitie of Karn must exiles a permanent from the battlefield with him (linked with him)
3. The third abilitie must return non Aura permanents exiled with him (Exile with the first or second abilities)
What do you see instead?
1. If you target Computer with the first abilite of Karn, the computer did not exile any card from his hand
2. The second abilitie of Karn exiles a permanent from battlefield, but this permanent wasn't exile with him (linked with him)
3. The third abilitie of Karn only return permanents exile with the first abilitie (if you exile a permanent with the second abilitie, this permanent will not return to the battlefield)
What version of the product are you using? On what operating system?
Windows XP, MAGE 0.8
Articles about Karn with FAQ:
http://www.wizards.com/magic/magazine/a ... eature/140
http://www.mtg-video.com/2011/04/25/kar ... -with-faq/
Thanks
Last edited by Iran on 20 Oct 2011, 19:45, edited 5 times in total.
Re: Bug Reports
by Iran » 20 Oct 2011, 15:44
Bug with Lure
What steps will reproduce the problem?
1. Play against computer
2. Computer have two or more creatures attacking, one of them enchanted with lure
3. You have two or more creatures be able to block
What is the expected output?
All my creatures blocks only the creature enchanted with lure and my creature must block the creature enchanted with lure
What do you see instead?
I Can block others creatures (not enchanted with lure) and I can choose not block any creature. (I can choose not block this turn)
What version of the product are you using? On what operating system?
Windows XP , Mage 0.8
What steps will reproduce the problem?
1. Play against computer
2. Computer have two or more creatures attacking, one of them enchanted with lure
3. You have two or more creatures be able to block
What is the expected output?
All my creatures blocks only the creature enchanted with lure and my creature must block the creature enchanted with lure
What do you see instead?
I Can block others creatures (not enchanted with lure) and I can choose not block any creature. (I can choose not block this turn)
What version of the product are you using? On what operating system?
Windows XP , Mage 0.8
Re: Bug Reports
by g0tcha » 21 Oct 2011, 09:31
Game exception occurred: java.lang.NullPointerException
Server version: 0.8.0
mage.game.stack.Spell.updateOptionalCosts(Spell.java:140)
mage.game.stack.Spell.resolve(Spell.java:88)
mage.game.GameImpl.resolve(GameImpl.java:603)
mage.game.GameImpl.playPriority(GameImpl.java:566)
mage.game.turn.Step.priority(Step.java:75)
mage.game.turn.Phase.playStep(Phase.java:144)
mage.game.turn.Phase.play(Phase.java:108)
mage.game.turn.Turn.play(Turn.java:120)
mage.game.GameImpl.start(GameImpl.java:363)
mage.game.GameImpl.start(GameImpl.java:349)
mage.server.game.GameWorker.call(GameWorker.java:57)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thanks.
Server version: 0.8.0
mage.game.stack.Spell.updateOptionalCosts(Spell.java:140)
mage.game.stack.Spell.resolve(Spell.java:88)
mage.game.GameImpl.resolve(GameImpl.java:603)
mage.game.GameImpl.playPriority(GameImpl.java:566)
mage.game.turn.Step.priority(Step.java:75)
mage.game.turn.Phase.playStep(Phase.java:144)
mage.game.turn.Phase.play(Phase.java:108)
mage.game.turn.Turn.play(Turn.java:120)
mage.game.GameImpl.start(GameImpl.java:363)
mage.game.GameImpl.start(GameImpl.java:349)
mage.server.game.GameWorker.call(GameWorker.java:57)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
thanks.
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Re: Bug Reports
by AcId-SaMa » 22 Oct 2011, 05:21
Noticed a few unblockable creatures and still be blocked
and also seen that Call to the grave doesn't enforce its ruling to make you sacrifice a non zombie
and also seen that Call to the grave doesn't enforce its ruling to make you sacrifice a non zombie
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Re: Bug Reports
by Ginolard » 22 Oct 2011, 15:55
Not sure if this one has already been posted but sometimes the AI will seem to loop and not do anything. It will stay on "Waiting for" for about a minute and then move on to the next phase without playing any cards.
There's no way it could NOT have cards to play in most of the situations where this has happened
There's no way it could NOT have cards to play in most of the situations where this has happened
Re: Bug Reports
by goonjamin » 22 Oct 2011, 18:20
AI had a puresteel paladin out. I played an equipment and it triggered the AI to draw a card. This ability should only trigger if it is an equiptment you (in this case the AI) controls.
Re: Bug Reports
by BryanM » 22 Oct 2011, 23:54
Spidery Grasp's tooltip says it's a sorcery instead of an instant.
Dearly Departed's tooltip is a bit wonky as well.
Dearly Departed's ability adds two +1/+1 counters to humans instead of one.
Dearly Departed's tooltip is a bit wonky as well.
Dearly Departed's ability adds two +1/+1 counters to humans instead of one.
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