Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Night Shadow » 06 Nov 2011, 05:49
Forge crashes resolving "When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn." ability from Twilight Shepherd.
-
Night Shadow - Posts: 31
- Joined: 03 Mar 2011, 05:25
- Has thanked: 4 times
- Been thanked: 3 times
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Agetian » 06 Nov 2011, 06:18
Great job on the release, guys! Is it just me or is cardforge.org down? I've been trying to download the latest beta for a while but I couldn't. Is there a mirror of the releases anywhere on the web, too?
- Agetian
- Agetian
- Agetian
- Programmer
- Posts: 3486
- Joined: 14 Mar 2011, 05:58
- Has thanked: 683 times
- Been thanked: 569 times
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Sloth » 06 Nov 2011, 10:18
I think the number of cards available will become less at first and after some number of wins it will raise again.Vecc wrote:Quick question, tho': why does the Card Shop keeps getting less and less available goods the more matches you win? Is that intended?
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by friarsol » 06 Nov 2011, 14:56
This is the intended effect to increase the challenge of the Quest. Early on when you are first starting there are more cards available to help you fill in some obvious gaps in your deck. You start with 4 available boosters, and 4 packs worth of cards. As you gain more victories the number of available boosters is reduced, until it reaches an absolute minimum of 2 boosters/2 packs of cards. After you reach this minimum and you continue to win, more packs will be available as you gain more victories to a maximum of 6 boosters/6 packs of cards.Vecc wrote:Quick question, tho': why does the Card Shop keeps getting less and less available goods the more matches you win? Is that intended?
Oh and the recent (which might not be so recent, since I haven't been around much) changes to Quest Mode are awesome!
This change was instituted because before you used to have only 1 pack available at the start of the game when you needed a wider selection the most. The way this is structured actually gives more card availability overall during your first 20 wins then previously, even though it's temporarily going to the bottom of the bell curve.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Zirbert » 06 Nov 2011, 23:48
There's some really great stuff in this release, as always! I'm amazed to see Tombstone Stairwell. Maybe Ice Cauldron isn't so far off....
On to a bug: when I used Animate Dead to pull a Cackling Fiend back out of my graveyard, this happened. The AI had no cards in its hand (making the Fiend a suboptimal play anyway, but that's beside the point):
On to a bug: when I used Animate Dead to pull a Cackling Fiend back out of my graveyard, this happened. The AI had no cards in its hand (making the Fiend a suboptimal play anyway, but that's beside the point):
- Code: Select all
null
Version:
Forge version 1.1.7-r11770
OS: Linux Version: 2.6.31-11-rt Architecture: amd64
Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.GameAction.checkStateEffects(GameAction.java:912)
at forge.GameAction.checkStateEffects(GameAction.java:758)
at forge.MagicStack.unfreezeStack(MagicStack.java:186)
at forge.MagicStack.finishResolving(MagicStack.java:982)
at forge.MagicStack.resolveStack(MagicStack.java:868)
at forge.Phase.passPriority(Phase.java:809)
at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:520)
at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:460)
at forge.gui.input.InputControl.updateInput(InputControl.java:240)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Observable.java:159)
at java.util.Observable.notifyObservers(Observable.java:115)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.gui.input.InputControl.resetInput(InputControl.java:127)
at forge.Phase.passPriority(Phase.java:798)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
at forge.GuiInput.selectButtonOK(GuiInput.java:68)
at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
at forge.GuiDisplay.access$2500(GuiDisplay.java:109)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2012)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2335)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:404)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:253)
at java.awt.Component.processMouseEvent(Component.java:6203)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:5968)
at java.awt.Container.processEvent(Container.java:2105)
at java.awt.Component.dispatchEventImpl(Component.java:4564)
at java.awt.Container.dispatchEventImpl(Container.java:2163)
at java.awt.Component.dispatchEvent(Component.java:4390)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4125)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
at java.awt.Container.dispatchEventImpl(Container.java:2149)
at java.awt.Window.dispatchEventImpl(Window.java:2478)
at java.awt.Component.dispatchEvent(Component.java:4390)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:649)
at java.awt.EventQueue.access$000(EventQueue.java:96)
at java.awt.EventQueue$1.run(EventQueue.java:608)
at java.awt.EventQueue$1.run(EventQueue.java:606)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:116)
at java.awt.EventQueue$2.run(EventQueue.java:622)
at java.awt.EventQueue$2.run(EventQueue.java:620)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:619)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Vecc » 07 Nov 2011, 03:50
That actually makes a lot of sense when you think about it. Thanks for the clarification, Sol.friarsol wrote:This is the intended effect to increase the challenge of the Quest. Early on when you are first starting there are more cards available to help you fill in some obvious gaps in your deck. You start with 4 available boosters, and 4 packs worth of cards. As you gain more victories the number of available boosters is reduced, until it reaches an absolute minimum of 2 boosters/2 packs of cards. After you reach this minimum and you continue to win, more packs will be available as you gain more victories to a maximum of 6 boosters/6 packs of cards.Vecc wrote:Quick question, tho': why does the Card Shop keeps getting less and less available goods the more matches you win? Is that intended?
Oh and the recent (which might not be so recent, since I haven't been around much) changes to Quest Mode are awesome!
This change was instituted because before you used to have only 1 pack available at the start of the game when you needed a wider selection the most. The way this is structured actually gives more card availability overall during your first 20 wins then previously, even though it's temporarily going to the bottom of the bell curve.
And again guys, Forge continues to amaze with every new version. You are all a very talented bunch, and I'm sure I don't speak only for myself when I thank you for such dedication in this project.
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Twainer » 07 Nov 2011, 07:21
Great work on all the new cards, especially the DFCs! The DFC distribution seems a bit wonky in draft though, I seem to see 4 Garruk Relentless in every draft 

- Twainer
- Posts: 44
- Joined: 03 Jan 2010, 23:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Hellfish » 07 Nov 2011, 07:25
That's a limitation of the draft AI. Rob has been working hard on that, though.
Please check the "Upload Draft Picks" checkbox in the main window so that your draft pick data will be integrated into the upcoming draft AI improvement.
Please check the "Upload Draft Picks" checkbox in the main window so that your draft pick data will be integrated into the upcoming draft AI improvement.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Sloth » 07 Nov 2011, 07:30
Are you sure the distribution of double faced cards in boosters is correct Hellfish? There's always one double faced card, but the chance to get Garruk should be much less than a common.Hellfish wrote:That's a limitation of the draft AI. Rob has been working hard on that, though.
Please check the "Upload Draft Picks" checkbox in the main window so that your draft pick data will be integrated into the upcoming draft AI improvement.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Hellfish » 07 Nov 2011, 09:39
You're right, that was way off, Garruk had the same chance as Villagers of Estwald.
Fixed on the SVN.

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Roujin » 08 Nov 2011, 00:24
Hi there,
Updated to the new version today and continued with my quest (copied questData.dat over). I played the challenge "The Pied Piper", won the first round, and when I was applying deadly damage in the second round, I got a null pointer exception:
edit: I have tried this challenge again with another deck, and same thing happened on win:
Updated to the new version today and continued with my quest (copied questData.dat over). I played the challenge "The Pied Piper", won the first round, and when I was applying deadly damage in the second round, I got a null pointer exception:
- Code: Select all
java.lang.NullPointerException
at forge.quest.data.QuestData.addCompletedChallenge(QuestData.java:316)
at forge.quest.gui.QuestWinLoseHandler.awardChallengeWin(QuestWinLoseHandler.java:453)
at forge.quest.gui.QuestWinLoseHandler.populateCustomPanel(QuestWinLoseHandler.java:142)
at forge.view.swing.WinLoseFrame.<init>(WinLoseFrame.java:188)
at forge.GameAction.checkStateEffects(GameAction.java:800)
at forge.GameAction.checkStateEffects(GameAction.java:758)
at forge.Phase.handleBeginPhase(Phase.java:363)
at forge.gui.input.InputControl.updateInput(InputControl.java:183)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.Phase.nextPhase(Phase.java:508)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1144)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
edit: I have tried this challenge again with another deck, and same thing happened on win:
- crash report | Open
- null
Version:
Forge version 1.1.7-r11770
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.quest.data.QuestData.addCompletedChallenge(QuestData.java:316)
at forge.quest.gui.QuestWinLoseHandler.awardChallengeWin(QuestWinLoseHandler.java:453)
at forge.quest.gui.QuestWinLoseHandler.populateCustomPanel(QuestWinLoseHandler.java:142)
at forge.view.swing.WinLoseFrame.<init>(WinLoseFrame.java:188)
at forge.GameAction.checkStateEffects(GameAction.java:800)
at forge.GameAction.checkStateEffects(GameAction.java:758)
at forge.Phase.handleBeginPhase(Phase.java:363)
at forge.gui.input.InputControl.updateInput(InputControl.java:183)
at forge.GuiInput.update(GuiInput.java:34)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:21)
at forge.Phase.nextPhase(Phase.java:508)
at forge.Phase.nextPhase(Phase.java:511)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1144)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Roujin » 09 Nov 2011, 22:01
I found the cause for the bug in my last post: there was no quests.txt in the quest folder. Seems it was forgotten in the package? I checked the archive and there's no quests.txt in there (in contrast to the previous version).
Anyway, copying over the one from my previous install fixed the problem for me.
Now I've encountered another bug, which is probably the same as Zirbert reported above. The computer (Ned Flanders on very hard) was playing Animate Dead when I got this crash:
Anyway, copying over the one from my previous install fixed the problem for me.
Now I've encountered another bug, which is probably the same as Zirbert reported above. The computer (Ned Flanders on very hard) was playing Animate Dead when I got this crash:
- Code: Select all
null
Version:
Forge version 1.1.7-r11770
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.GameAction.checkStateEffects(GameAction.java:912)
at forge.GameAction.checkStateEffects(GameAction.java:758)
at forge.MagicStack.unfreezeStack(MagicStack.java:186)
at forge.MagicStack.finishResolving(MagicStack.java:982)
at forge.MagicStack.resolveStack(MagicStack.java:868)
at forge.Phase.passPriority(Phase.java:809)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
at forge.GuiInput.selectButtonOK(GuiInput.java:68)
at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
at forge.GuiDisplay.access$2500(GuiDisplay.java:109)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Zirbert » 10 Nov 2011, 00:32
This seems to happen whenever either player plays Animate Dead targeting anything. I've replicated it repeatedly.Roujin wrote: I've encountered another bug, which is probably the same as Zirbert reported above. The computer (Ned Flanders on very hard) was playing Animate Dead when I got this crash:
- Code: Select all
null
Version:
Forge version 1.1.7-r11770
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.GameAction.checkStateEffects(GameAction.java:912)
at forge.GameAction.checkStateEffects(GameAction.java:758)
at forge.MagicStack.unfreezeStack(MagicStack.java:186)
at forge.MagicStack.finishResolving(MagicStack.java:982)
at forge.MagicStack.resolveStack(MagicStack.java:868)
at forge.Phase.passPriority(Phase.java:809)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
at forge.GuiInput.selectButtonOK(GuiInput.java:68)
at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
at forge.GuiDisplay.access$2500(GuiDisplay.java:109)
at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Roujin » 10 Nov 2011, 03:58
I just had to concede a game where I had Tezzeret the Seeker, the opponent had Hanna's Custody (it was the reactor meltdown challenge) and I activated the first ability of Tezzeret. There were of course no valid targets for me to click, but I also had no way of aborting the ability. So I was stuck in "select target artifact" mode and had to concede. 

Re: Forge Beta: 11-04-2011 ver 1.1.7 rev 11767
by Sloth » 10 Nov 2011, 06:29
Tezzeret the Seeker underwent a complete conversion since the last beta. This problem will no longer happen in the next beta.Roujin wrote:I just had to concede a game where I had Tezzeret the Seeker, the opponent had Hanna's Custody (it was the reactor meltdown challenge) and I activated the first ability of Tezzeret. There were of course no valid targets for me to click, but I also had no way of aborting the ability. So I was stuck in "select target artifact" mode and had to concede.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
57 posts
• Page 2 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 66 guests